Exemple #1
0
        /// 在某节点上打开新的
        /// </summary>
        /// <param name="parentNode">某节点</param>
        /// <param name="path"></param>
        /// <param name="userData"></param>
        /// <param name="unitGroupIndex"></param>
        /// <param name="open">是否自动打开</param>
        /// <returns></returns>
        internal PanelBase Open(TreeNode <PanelBase> parentNode, string path, object userData, int unitGroupIndex = -1, bool open = true)
        {                                                        //-1则用父节点的Unit组Id 否则用参数指定的Id
            PanelBase newChild = Z.UI.Load(path, userData, this, unitGroupIndex == -1?parentNode.Value._UnitGroupIndex: unitGroupIndex);

            if (newChild == null)
            {
                return(null);
            }
            var node = Z.Pool.Take <TreeNode <PanelBase> >();

            node.Fill(newChild);
            newChild.NodeInGroup = node;
            parentNode.AddChild(node);
            if (open)
            {
                _Open(parentNode, node, userData);
            }
            return(newChild);
        }/// <summary>
Exemple #2
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        /// <summary>
        /// 打开/关闭一个子面板
        /// </summary>
        /// <param name="child"></param>
        /// <param name="await"></param>
        /// <param name="userData"></param>
        protected void Switch(PanelBase child, bool await = false, object userData = null)
        {
            if (!Available)
            {
                return;
            }

            if (child.Available && child.Visible)
            {
                UIGroup.CloseChild(NodeInGroup, child);
            }
            else if (!child.Available && !child.Visible)
            {
                UIGroup.Open(NodeInGroup, child, await, userData);
            }
            else
            {
                Z.Debug.Warning("Switch操作可能存在问题");
            }
        }
Exemple #3
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        /// <summary>
        /// 在某节点上打开旧的
        /// </summary>
        /// <param name="parentNode"></param>
        /// <param name="child"></param>
        /// <param name="userData"></param>
        /// <returns></returns>
        internal void Open(TreeNode <PanelBase> parentNode, PanelBase child, bool await, object userData)
        {
            if (child.Unit.GO == null)
            {
                Z.Debug.Warning("要打开的面板的unit里的GO为空");
                return;
            }
            if (Lock)
            {
                Z.Debug.Log("UI锁定中");
                return;
            }
            if (child.Available && child.Visible)
            {
                Z.Debug.Log("拒绝重复打开");
                return;
            }
            var childNode = parentNode.Children.Find(n => n.Value == child);

            _Open(parentNode, childNode, await, userData);
        }
Exemple #4
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        /// <summary>
        /// 关闭自己
        /// </summary>
        /// <param name="self"></param>
        /// <param name="userData"></param>
        internal void Close(PanelBase self)//应该只有关闭自己的接口 不用留关掉其他子的接口
        {
            var selfNode   = self.NodeInGroup;
            var parentNode = selfNode.Parent;

            selfNode.ActionRecursive(n =>
            {
                n.Value.OnClose();
            });
            for (int i = 0; i < parentNode.Children.Count; i++)
            {
                var curPanel = parentNode.Children[i].Value;
                if (curPanel == self)
                {
                    continue;
                }
                if (curPanel.Available || curPanel.Visible)
                {
                    return;
                }
            }
            parentNode.Value?.OnReveal();
        }
Exemple #5
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 /// <summary>
 /// 切换(同一个父节点下的子节点切换)
 /// </summary>
 /// <param name="parentNode"></param>
 /// <param name="child"></param>
 /// <param name="userData"></param>
 internal void Switch(TreeNode <PanelBase> parentNode, PanelBase child, object userData)
 {
     Open(parentNode, child, userData);
 }
Exemple #6
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        /// <summary>
        /// 在某节点上打开旧的
        /// </summary>
        /// <param name="parentNode"></param>
        /// <param name="child"></param>
        /// <param name="userData"></param>
        /// <returns></returns>
        internal void Open(TreeNode <PanelBase> parentNode, PanelBase child, object userData)
        {
            var childNode = parentNode.Children.Find(n => n.Value == child);

            _Open(parentNode, childNode, userData);
        }
Exemple #7
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        }/// <summary>

        /// 在根节点上打开旧的
        /// </summary>
        /// <param name="panel"></param>
        /// <param name="userData"></param>
        /// <param name="open"></param>
        /// <returns></returns>
        internal void Open(PanelBase panel, object userData)
        {
            Open(mPanelTree.Root, panel, userData);
        }
Exemple #8
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 public void Open(PanelBase panel, bool await = false, object userData = null, int uiGroupIndex = 0)
 {
     mGroupLst[uiGroupIndex].Open(panel, await, userData);
 }
Exemple #9
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 /// <summary>
 /// 在根节点上打开旧的
 /// </summary>
 /// <param name="panel"></param>
 /// <param name="userData"></param>
 /// <param name="open"></param>
 /// <returns></returns>
 internal void Open(PanelBase panel, bool await, object userData)
 {
     Open(mPanelTree.Root, panel, await, userData);
 }