Exemple #1
0
        private static void Main(string[] args)
        {
            var env    = new ConcurrentEnvironment();
            var agent1 = new BargainingAgent(); env.Add(agent1, "agent1");
            var agent2 = new BargainingAgent(); env.Add(agent2, "agent2");

            agent2.Start(); Thread.Sleep(100); agent1.Start();

            env.WaitAll();
        }
Exemple #2
0
        private static void Main(string[] args)
        {
            var env    = new EnvironmentMas(randomOrder: false, parallel: false);
            var agent1 = new BargainingAgent(); env.Add(agent1, "agent1");
            var agent2 = new BargainingAgent(); env.Add(agent2, "agent2");

            env.Memory["Eps"]      = 0.1;
            env.Memory["Utility1"] = (Func <double, double>)((double deal) => 5.0 - deal);
            env.Memory["Utility2"] = (Func <double, double>)((double deal) => 2.0 / 3.0 * deal);

            env.Start();
        }
Exemple #3
0
        private static void Main(string[] args)
        {
            var env    = new TurnBasedEnvironment();
            var agent1 = new BargainingAgent(); env.Add(agent1, "agent1");
            var agent2 = new BargainingAgent(); env.Add(agent2, "agent2");

            env.Memory["Eps"]      = 0.1;
            env.Memory["Utility1"] = (Func <double, double>)((double deal) => 5.0 - deal);
            env.Memory["Utility2"] = (Func <double, double>)((double deal) => 2.0 / 3.0 * deal);

            env.Start();
        }