// Update is called once per frame
 void Update()
 {
     if (usingShortcut)
     {
         if (Input.GetKey(Shortcut))
         {
             ExecuteSkill();
         }
     }
     if (isCooldown)
     {
         CurrentTimer     += Time.deltaTime;
         seconds           = (int)Mathf.Round(CurrentTimer % 60);
         offset            = CooldownTimer - seconds;
         CooldownText.text = offset.ToString();
         if (offset <= 0)
         {
             isCooldown = false;
             CooldownText.gameObject.SetActive(false);
             SkillButton.interactable = true;
             ActionStatus.SetCurrentValue(false);
         }
     }
 }