/// <summary>
        /// Reads the <see cref="DefaultCapability"/>s from <see cref="Store.Model.Feed.CapabilityLists"/> and creates a coressponding model for turning <see cref="AccessPoints.DefaultAccessPoint"/> on and off.
        /// </summary>
        private void LoadDefaultAccessPoints()
        {
            var dispatcher = new PerTypeDispatcher <Capability>(ignoreMissing: true)
            {
                (FileType fileType) =>
                {
                    var model = new FileTypeModel(fileType, IsCapabillityUsed <AccessPoints.FileType>(fileType));
                    FileTypes.Add(model);
                    _capabilityModels.Add(model);
                },
                (UrlProtocol urlProtocol) =>
                {
                    var model = new UrlProtocolModel(urlProtocol, IsCapabillityUsed <AccessPoints.UrlProtocol>(urlProtocol));
                    UrlProtocols.Add(model);
                    _capabilityModels.Add(model);
                },
                (AutoPlay autoPlay) =>
                {
                    var model = new AutoPlayModel(autoPlay, IsCapabillityUsed <AccessPoints.AutoPlay>(autoPlay));
                    AutoPlay.Add(model);
                    _capabilityModels.Add(model);
                },
                (ContextMenu contextMenu) =>
                {
                    var model = new ContextMenuModel(contextMenu, IsCapabillityUsed <AccessPoints.ContextMenu>(contextMenu));
                    ContextMenu.Add(model);
                    _capabilityModels.Add(model);
                }
            };

            if (_integrationManager.MachineWide)
            {
                dispatcher.Add((DefaultProgram defaultProgram) =>
                {
                    var model = new DefaultProgramModel(defaultProgram, IsCapabillityUsed <AccessPoints.DefaultProgram>(defaultProgram));
                    DefaultProgram.Add(model);
                    _capabilityModels.Add(model);
                });
            }

            dispatcher.Dispatch(AppEntry.CapabilityLists.CompatibleCapabilities());
        }