public TetrisRogue() { game = new ZeplinGame(); game.OnLoad += Load; game.OnUpdate += Update; game.Run(); }
public Demo() { game = new ZeplinGame(); //game.OnUpdate += DemoUpdateEveryFrame; //optionally inject custom code into the update call //game.OnLoad += LoadContent; //optionally inject custom code into the content load game.OnUpdate += UpdateImageTest; game.OnLoad += LoadImageTest; game.Run(); }
public StateManager(ZeplinGame game) { stateQueue = new Queue<State>(); CurrentState = new State(string.Empty, TimeSpan.Zero); game.OnUpdate += this.ProcessState; }
public StateManager(ZeplinGame game) { stateQueue = new Queue<State>(); game.OnUpdate += this.ProcessState; }