/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            spriteManager = new SpriteManager(this);
            Components.Add(spriteManager);
            spriteManager1 = new SpriteManager1(this);
            Components.Add(spriteManager1);
            spriteManager2 = new SpriteManager2(this);
            Components.Add(spriteManager2);
            spriteManager3 = new SpriteManager3(this);
            Components.Add(spriteManager3);
            spriteManager4 = new SpriteManager4(this);
            Components.Add(spriteManager4);
            spriteManager5 = new SpriteManager5(this);
            Components.Add(spriteManager5);
            spriteManager6 = new SpriteManager6(this);
            Components.Add(spriteManager6);
            spriteManager7 = new SpriteManager7(this);
            Components.Add(spriteManager7);
            spriteManager8 = new SpriteManager8(this);
            Components.Add(spriteManager8);
            spriteManager9 = new SpriteManager9(this);
            Components.Add(spriteManager9);
            spriteManager10 = new SpriteManager10(this);
            Components.Add(spriteManager10);

            titleMenu = new TitleMenu(this);
            Components.Add(titleMenu);
            selectMenu = new SelectMenu(this);
            Components.Add(selectMenu);
               creditsMenu = new CreditsMenu(this);
               Components.Add(creditsMenu);

               trackManager = new TrackManager(this);
               Components.Add(trackManager);
               trackManager1 = new TrackManager1(this);
               Components.Add(trackManager1);
               trackManager2 = new TrackManager2(this);
               Components.Add(trackManager2);
               trackManager3 = new TrackManager3(this);
               Components.Add(trackManager3);
               trackManager4 = new TrackManager4(this);
               Components.Add(trackManager4);
               trackManager5 = new TrackManager5(this);
               Components.Add(trackManager5);
               trackManager6 = new TrackManager6(this);
               Components.Add(trackManager6);
               trackManager7 = new TrackManager7(this);
               Components.Add(trackManager7);
               trackManager8 = new TrackManager8(this);
               Components.Add(trackManager8);
               trackManager9 = new TrackManager9(this);
               Components.Add(trackManager9);
               trackManager10 = new TrackManager10(this);
               Components.Add(trackManager10);

               looseMenu = new LooseMenu(this);
               Components.Add(looseMenu);
               enter = new Select(this);
               Components.Add(enter);
               selectType = new SelectType(this);
               Components.Add(selectType);
               selectGoal = new SelectGoal(this);
               Components.Add(selectGoal);
               helpMenu = new HelpMenu(this);
               Components.Add(helpMenu);

               selectMenu.Enabled = false;
            selectMenu.Visible = false;
            titleMenu.Enabled = false;
            titleMenu.Visible = false;
            //------------------------------
            spriteManager.Enabled = false;
            spriteManager.Visible = false;
            spriteManager1.Enabled = false;
            spriteManager1.Visible = false;
            spriteManager2.Enabled = false;
            spriteManager2.Visible = false;
            spriteManager3.Enabled = false;
            spriteManager3.Visible = false;
            spriteManager4.Enabled = false;
            spriteManager4.Visible = false;
            spriteManager5.Enabled = false;
            spriteManager5.Visible = false;
            spriteManager6.Enabled = false;
            spriteManager6.Visible = false;
            spriteManager7.Enabled = false;
            spriteManager7.Visible = false;
            spriteManager8.Enabled = false;
            spriteManager8.Visible = false;
            spriteManager9.Enabled = false;
            spriteManager9.Visible = false;
            spriteManager10.Enabled = false;
            spriteManager10.Visible = false;
            //----------------------
            creditsMenu.Enabled = false;
            creditsMenu.Visible = false;
            //--------------------------------
            trackManager.Enabled = false;
            trackManager.Visible = false;
            trackManager1.Enabled = false;
            trackManager1.Visible = false;
            trackManager2.Enabled = false;
            trackManager2.Visible = false;
            trackManager3.Enabled = false;
            trackManager3.Visible = false;
            trackManager4.Enabled = false;
            trackManager4.Visible = false;
            trackManager5.Enabled = false;
            trackManager5.Visible = false;
            trackManager6.Enabled = false;
            trackManager6.Visible = false;
            trackManager7.Enabled = false;
            trackManager7.Visible = false;
            trackManager8.Enabled = false;
            trackManager8.Visible = false;
            trackManager9.Enabled = false;
            trackManager9.Visible = false;
            trackManager10.Enabled = false;
            trackManager10.Visible = false;
            //----------------------------------
            looseMenu.Visible = false;
            looseMenu.Enabled = false;
            helpMenu.Visible = false;
            helpMenu.Enabled = false;
            enter.Visible = false;
            enter.Enabled = false;
            selectType.Enabled = false;
            selectType.Visible = false;
            selectGoal.Enabled = false;
            selectGoal.Visible = false;
            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            spriteManager = new SpriteManager(this);
            Components.Add(spriteManager);
            spriteManager1 = new SpriteManager1(this);
            Components.Add(spriteManager1);
            titleMenu = new TitleMenu(this);
            Components.Add(titleMenu);
            selectMenu = new SelectMenu(this);
            Components.Add(selectMenu);
               creditsMenu = new CreditsMenu(this);
               Components.Add(creditsMenu);
               trackManager = new TrackManager(this);
               Components.Add(trackManager);
               trackManager1 = new TrackManager1(this);
               Components.Add(trackManager1);
               looseMenu = new LooseMenu(this);
               Components.Add(looseMenu);
               enter = new Select(this);
               Components.Add(enter);
               helpMenu = new HelpMenu(this);
               Components.Add(helpMenu);

               selectMenu.Enabled = false;
            selectMenu.Visible = false;
            titleMenu.Enabled = false;
            titleMenu.Visible = false;
            spriteManager.Enabled = false;
            spriteManager.Visible = false;
            spriteManager1.Enabled = false;
            spriteManager1.Visible = false;
            creditsMenu.Enabled = false;
            creditsMenu.Visible = false;
            trackManager.Enabled = false;
            trackManager.Visible = false;
            trackManager1.Enabled = false;
            trackManager1.Visible = false;
            looseMenu.Visible = false;
            looseMenu.Enabled = false;
            helpMenu.Visible = false;
            helpMenu.Enabled = false;
            enter.Visible = false;
            enter.Enabled = false;
            base.Initialize();
        }