public PrefabSingletonLazyCreator( DiContainer container, PrefabSingletonProviderCreator owner, PrefabSingletonId id) { _container = container; _owner = owner; _id = id; Assert.IsNotNull(id.Prefab); }
public PrefabSingletonLazyCreator( DiContainer container, PrefabSingletonProviderCreator owner, PrefabSingletonId id) { _container = container; _owner = owner; _id = id; Assert.IsNotNull(id.Prefab); }
public SingletonProviderCreator( DiContainer container, SingletonRegistry singletonRegistry) { _typeSingletonProviderCreator = new TypeSingletonProviderCreator(container, singletonRegistry); _methodSingletonProviderCreator = new MethodSingletonProviderCreator(singletonRegistry); _instanceSingletonProviderCreator = new InstanceSingletonProviderCreator(container, singletonRegistry); _factorySingletonProviderCreator = new FactorySingletonProviderCreator(container, singletonRegistry); #if !ZEN_NOT_UNITY3D _prefabResourceSingletonProviderCreator = new PrefabResourceSingletonProviderCreator(container, singletonRegistry); _prefabSingletonProviderCreator = new PrefabSingletonProviderCreator(container, singletonRegistry); _monoBehaviourSingletonProviderCreator = new MonoBehaviourSingletonProviderCreator(container, singletonRegistry); _gameObjectSingletonProviderCreator = new GameObjectSingletonProviderCreator(container, singletonRegistry); #endif }
public SingletonProviderCreator( DiContainer container, SingletonMarkRegistry markRegistry) { _standardProviderCreator = new StandardSingletonProviderCreator(container, markRegistry); _subContainerMethodProviderCreator = new SubContainerSingletonProviderCreatorByMethod(container, markRegistry); _subContainerInstallerProviderCreator = new SubContainerSingletonProviderCreatorByInstaller(container, markRegistry); #if !NOT_UNITY3D _subContainerPrefabProviderCreator = new SubContainerSingletonProviderCreatorByPrefab(container, markRegistry); _subContainerPrefabResourceProviderCreator = new SubContainerSingletonProviderCreatorByPrefabResource(container, markRegistry); _prefabProviderCreator = new PrefabSingletonProviderCreator(container, markRegistry); _prefabResourceProviderCreator = new PrefabResourceSingletonProviderCreator(container, markRegistry); #endif }
public SingletonProviderCreator( DiContainer container, SingletonMarkRegistry markRegistry) { _standardProviderCreator = new StandardSingletonProviderCreator(container, markRegistry); _subContainerMethodProviderCreator = new SubContainerSingletonProviderCreatorByMethod(container, markRegistry); _subContainerInstallerProviderCreator = new SubContainerSingletonProviderCreatorByInstaller(container, markRegistry); #if !NOT_UNITY3D _subContainerPrefabProviderCreator = new SubContainerSingletonProviderCreatorByPrefab(container, markRegistry); _subContainerPrefabResourceProviderCreator = new SubContainerSingletonProviderCreatorByPrefabResource(container, markRegistry); _prefabProviderCreator = new PrefabSingletonProviderCreator(container, markRegistry); _prefabResourceProviderCreator = new PrefabResourceSingletonProviderCreator(container, markRegistry); #endif }
public PrefabSingletonProvider( PrefabSingletonId prefabId, Type componentType, PrefabSingletonLazyCreator lazyCreator, SingletonRegistry singletonRegistry, PrefabSingletonProviderCreator owner) { _owner = owner; Assert.That(componentType.DerivesFromOrEqual <Component>()); _singletonRegistry = singletonRegistry; _lazyCreator = lazyCreator; _componentType = componentType; _prefabId = prefabId; _singletonId = new SingletonId(componentType, prefabId.ConcreteIdentifier); Init(); }
public PrefabSingletonProvider( PrefabSingletonId prefabId, Type componentType, PrefabSingletonLazyCreator lazyCreator, SingletonRegistry singletonRegistry, PrefabSingletonProviderCreator owner) { _owner = owner; Assert.That(componentType.DerivesFromOrEqual<Component>()); _singletonRegistry = singletonRegistry; _lazyCreator = lazyCreator; _componentType = componentType; _prefabId = prefabId; _singletonId = new SingletonId(componentType, prefabId.ConcreteIdentifier); Init(); }