/** <summary> Returns true if the control was released. </summary> */ public override bool Released() { return((Ctrl == (Keyboard.IsKeyDown(Keys.LCtrl) || Keyboard.IsKeyDown(Keys.RCtrl))) && (Shift == (Keyboard.IsKeyDown(Keys.LShift) || Keyboard.IsKeyDown(Keys.RShift))) && (Alt == (Keyboard.IsKeyDown(Keys.LAlt) || Keyboard.IsKeyDown(Keys.RAlt))) && Keyboard.IsKeyReleased(KeyCode)); }
public override bool Released() { return(Keyboard.IsKeyReleased(KeyCode)); }