private void CreateMenuItems(List <MenuItemUIModel> models, VerticalMenuSelectUI instance) { // Clear current menu items instance.container.DestroyChildren(); instance.menuItems = new List <MenuItemUI>(); // Create menu items int i = 0; foreach (MenuItemUIModel model in models) { MenuItemUI menuItem = MenuItemUI.Initialize(instance.menuItemPrefab, instance.container, model); menuItem.RectTransform.anchoredPosition = new Vector2(0, i * -menuItem.RectTransform.sizeDelta.y); if (i == focus) { menuItem.Highlight(); } else { menuItem.UnHighlight(); } instance.menuItems.Add(menuItem); i++; } }
public static VerticalMenuSelectUI Initialize( VerticalMenuSelectUI prefab, List <MenuItemUIModel> models, bool cancelable = false, string moveSound = null, string selectSound = null, string cancelSound = null ) { return(prefab._Initialize(prefab, models, cancelable, moveSound, selectSound, cancelSound) as VerticalMenuSelectUI); }
protected override LinearMenuSelect _Initialize( LinearMenuSelect prefab, List <MenuItemUIModel> models, bool cancelable = false, string moveSound = null, string selectSound = null, string cancelSound = null ) { VerticalMenuSelectUI instance = SpawnManager .SpawnCanvasElement(prefab.gameObject, 5) .GetComponentWithError <VerticalMenuSelectUI>(); instance.cancelable = cancelable; instance.moveSound = moveSound; instance.selectSound = selectSound; instance.cancelSound = cancelSound; CreateMenuItems(models, instance); return(instance); }