Exemple #1
0
        public static void DemolishStructure()
        {
            IsDemolitionLegal = true;

            foreach (var building in EntityLists.BuildingList)
            {
                if (Cursor.CursorRectangle.Intersects(building.BRec))
                {
                    if (building.Description == "Operations Base")
                    {
                        IsDemolitionLegal = false;
                    }

                    if (IsDemolitionLegal && CheckMouseStateChange.IsMouseClicked())
                    {
                        EntityLists.BuildingList.Remove(building);
                        break;
                    }
                }
            }
        }
Exemple #2
0
        public static void CheckForMouseInput()
        {
            if (currentMouseState.ScrollWheelValue > PreviousScrollValue && Engine.Camera.Zoom <= 1.8)
            {
                Engine.Camera.Zoom += 0.1f;
            }

            if (currentMouseState.ScrollWheelValue > PreviousScrollValue && Engine.Camera.Zoom >= 0.2)
            {
                Engine.Camera.Zoom -= 0.1f;
            }

            PreviousScrollValue = currentMouseState.ScrollWheelValue;


            if (BuildMenuInteraction.IsBuildMenuOpen)
            {
                bool intersects = false;
                foreach (var icon in EntityLists.BuildIconList)
                {
                    if (Cursor.CursorRectangle.Intersects(icon.BRec))
                    {
                        intersects = true;
                    }
                }

                foreach (var icon in EntityLists.MainIconList)
                {
                    if (Cursor.CursorRectangle.Intersects(icon.BRec))
                    {
                        intersects = true;
                    }
                }

                if (!intersects && CheckMouseStateChange.IsMouseClicked())
                {
                    BuildMenuInteraction.IsBuildMenuOpen = false;
                }
            }
        }
Exemple #3
0
        protected override void Update(GameTime gameTime)
        {
            Camera.Update(gameTime);

            /*
             * if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
             *  Keyboard.GetState().IsKeyDown(Keys.Escape))
             *  Exit();
             */

            // Mouse
            //ToDo 1 Fix mouse getting 'stuck' in fullscreen mode
            MouseCoordinates = Cursor.GetMouseCoordinates();
            Cursor.GetMouseCoordinates();
            Cursor.UpdateCursorRectangleLocation();

            //Update Tree Foliage Transparency
            Trees.ChangeTreeFoliageTransparency();


            if (Debug.Debug.IsDebugEnabled)
            {
                fps.Update(gameTime);
            }


            if (ResolutionChanged)
            {
                ResolutionHandler.SetResolution();
                Graphics.ApplyChanges();
            }


            Camera.Position = CameraPosition;


            #region User Interface

            if (BuildMenuPane.IsBuildMenuWindowVisible)
            {
                BuildMenuRollOverText.GenerateRollOverText();
                BuildMenuPane.CloseBuildMenu();
            }


            if (BuildingPlacementHandler.IsPlacingBuilding)
            {
                BuildingPlacementHandler.CheckIfGroundClear(Blueprint);
                BuildingPlacementHandler.PlaceAStructure(BuildingPlacementHandler.SetBuildingTexture());
            }


            //Menu
            if (!Bulldozer.IsBulldozerActive)
            {
                BuildMenuInteraction.CheckCursorMenuInteraction(Cursor.CursorRectangle);
            }

            if (BuildMenuInteraction.IsBuildMenuOpen && !Bulldozer.IsBulldozerActive)
            {
                BuildMenuInteraction.CheckBuildIconInteraction();
            }

            if (BuildMenuPane.IsBuildMenuWindowVisible && !Bulldozer.IsBulldozerActive)
            {
                BuildMenuPane.UpdateBuildMenuWindowLocation();
            }


            // Details Pane
            DetailsPaneInteraction.CheckForDetailsPaneInteraction();
            DetailsPaneMovement.UpdateDetailsPaneLocation();

            // Selected Pawn
            if (SelectedPawn.SelectedHuman != null)
            {
                SelectedPawn.UpdateIndicator(SelectedPawn.SelectedHuman);
                ExtendIconChecks.CheckExtendHandClicked();
                PawnInfo.UpdatePawnInfo();
            }
            #endregion

            #region PawnInfoSB
            PawnCursorInteraction.CheckForCursorPawnInteraction();

            if (PawnInfo.IsPawnInfoVisible)
            {
                PawnInfo.ClosePawnInfo();
            }

            if (ExtendIconChecks.IsWeaponIconListVisible)
            {
                EquipWeapon.CheckWeaponIconInteraction();
                CreateItemIcons.UpdateWeaponIconList();
            }

            #endregion

            ZedDeath.CheckZedsHealth();
            RuinedBuilding.CheckBuildingsHealth();
            HumanDeath.CheckHumansHealth();

            ZedController.IncreaseZeds();


            //Building Removal
            if (Bulldozer.IsBulldozerActive)
            {
                Bulldozer.DemolishStructure();
            }

            //Movement
            //HumanMovement.RunFromZeds();
            PathFind.MovePawns();


            CheckMouseStateChange.UpdateMouseState();
            KeyBindings.CheckForKeyInput();
            KeyBindings.CheckForMouseInput();

            Resource.SetResourcesForGathering();


            base.Update(gameTime);
        }