Exemple #1
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 /// <summary>
 /// Render this <see cref="GraphObj"/> object to the specified <see cref="Graphics"/> device.
 /// </summary>
 /// <remarks>
 /// This method is normally only called by the Draw method
 /// of the parent <see cref="GraphObjList"/> collection object.
 /// </remarks>
 /// <param name="g">
 /// A graphic device object to be drawn into.  This is normally e.Graphics from the
 /// PaintEventArgs argument to the Paint() method.
 /// </param>
 /// <param name="pane">
 /// A reference to the <see cref="PaneBase"/> object that is the parent or
 /// owner of this object.
 /// </param>
 /// <param name="scaleFactor">
 /// The scaling factor to be used for rendering objects.  This is calculated and
 /// passed down by the parent <see cref="PaneBase"/> object using the
 /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
 /// font sizes, etc. according to the actual size of the graph.
 /// </param>
 public abstract void Draw( Graphics g, PaneBase pane, float scaleFactor );
Exemple #2
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        /// <summary>
        /// Determine if the specified screen point lies inside the bounding box of this
        /// <see cref="GraphObj"/>.
        /// </summary>
        /// <param name="pt">The screen point, in pixels</param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="PaneBase"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <returns>true if the point lies in the bounding box, false otherwise</returns>
        public virtual bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
        {
            GraphPane gPane = pane as GraphPane;

            if ( gPane != null && _isClippedToChartRect && !gPane.Chart.Rect.Contains( pt ) )
                return false;

            return true;
        }
Exemple #3
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		/// <summary>
		/// Determines the shape type and Coords values for this GraphObj
		/// </summary>
		override public void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
				out string shape, out string coords )
		{
			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );

			shape = "rect";
			coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0}",
						pixRect.Left, pixRect.Top, pixRect.Right, pixRect.Bottom );
		}
Exemple #4
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        /// <summary>
        /// Determines the shape type and Coords values for this GraphObj
        /// </summary>
        public override void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
				out string shape, out string coords )
        {
            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            PointF pix = _location.Transform( pane );

            PointF[] pts = _fontSpec.GetBox( g, _text, pix.X, pix.Y, _location.AlignH,
                _location.AlignV, scaleFactor, new SizeF() );

            shape = "poly";
            coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0},{4:f0},{5:f0},{6:f0},{7:f0},",
                        pts[0].X, pts[0].Y, pts[1].X, pts[1].Y,
                        pts[2].X, pts[2].Y, pts[3].X, pts[3].Y );
        }
        /// <summary>
        /// Create a <see cref="Pen" /> object based on the properties of this
        /// <see cref="LineBase" />.
        /// </summary>
        /// <param name="pane">The owner <see cref="GraphPane" /> of this
        /// <see cref="LineBase" />.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <param name="dataValue">The data value to be used for a value-based
        /// color gradient.  This is only applicable if <see cref="Fill.Type">GradientFill.Type</see>
        /// is one of <see cref="FillType.GradientByX"/>,
        /// <see cref="FillType.GradientByY"/>, <see cref="FillType.GradientByZ"/>,
        /// or <see cref="FillType.GradientByColorValue" />.
        /// </param>
        /// <returns>A <see cref="Pen" /> object with the properties of this <see cref="LineBase" />
        /// </returns>
        public Pen GetPen( PaneBase pane, float scaleFactor, PointPair dataValue )
        {
            Color color = _color;
            if ( _gradientFill.IsGradientValueType )
                color = _gradientFill.GetGradientColor( dataValue );

            Pen pen = new Pen( color,
                        pane.ScaledPenWidth( _width, scaleFactor ) );

            pen.DashStyle = _style;

            if ( _style == DashStyle.Custom )
            {
                CustomDashes.SetupPen(pen, this, dataValue);
            }

            return pen;
        }
Exemple #6
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		/// <summary>
		/// Render this object to the specified <see cref="Graphics"/> device.
		/// </summary>
		/// <remarks>
		/// This method is normally only called by the Draw method
		/// of the parent <see cref="GraphObjList"/> collection object.
		/// </remarks>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
		{
			// Convert the arrow coordinates from the user coordinate system
			// to the screen coordinate system
			RectangleF pixRect = this.Location.TransformRect( pane );

			// Clip the rect to just outside the PaneRect so we don't end up with wild coordinates.
			RectangleF tmpRect = pane.Rect;
			tmpRect.Inflate( 20, 20 );
			pixRect.Intersect( tmpRect );

			if (	Math.Abs( pixRect.Left ) < 100000 &&
					Math.Abs( pixRect.Top ) < 100000 &&
					Math.Abs( pixRect.Right ) < 100000 &&
					Math.Abs( pixRect.Bottom ) < 100000 )
			{
				// If the box is to be filled, fill it
				_fill.Draw( g, pixRect );
				
				// Draw the border around the box if required
				_border.Draw( g, pane, scaleFactor, pixRect );
			}
		}
Exemple #7
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        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public override void Draw(Graphics g, PaneBase pane, float scaleFactor)
        {
            // Convert the arrow coordinates from the user coordinate system
            // to the screen coordinate system
            PointF pix1 = Location.TransformTopLeft(pane);
            PointF pix2 = Location.TransformBottomRight(pane);

            if (pix1.X > -10000 && pix1.X < 100000 && pix1.Y > -100000 && pix1.Y < 100000 &&
                pix2.X > -10000 && pix2.X < 100000 && pix2.Y > -100000 && pix2.Y < 100000)
            {
                // calculate the length and the angle of the arrow "vector"
                double dy = pix2.Y - pix1.Y;
                double dx = pix2.X - pix1.X;
                float angle = (float) Math.Atan2(dy, dx)*180.0F/(float) Math.PI;
                var length = (float) Math.Sqrt(dx*dx + dy*dy);

                // Save the old transform matrix
                Matrix transform = g.Transform;
                // Move the coordinate system so it is located at the starting point
                // of this arrow
                g.TranslateTransform(pix1.X, pix1.Y);
                // Rotate the coordinate system according to the angle of this arrow
                // about the starting point
                g.RotateTransform(angle);

                // get a pen according to this arrow properties
                using (var pen = new Pen(_color, pane.ScaledPenWidth(_penWidth, scaleFactor)))
                {
                    pen.DashStyle = _style;

                    g.DrawLine(pen, 0, 0, length, 0);
                }

                // Restore the transform matrix back to its original state
                g.Transform = transform;
            }
        }
Exemple #8
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 /// <summary>
 /// Render this <see cref="GraphObj"/> object to the specified <see cref="Graphics"/> device.
 /// </summary>
 /// <remarks>
 /// This method is normally only called by the Draw method
 /// of the parent <see cref="GraphObjList"/> collection object.
 /// </remarks>
 /// <param name="g">
 /// A graphic device object to be drawn into.  This is normally e.Graphics from the
 /// PaintEventArgs argument to the Paint() method.
 /// </param>
 /// <param name="pane">
 /// A reference to the <see cref="PaneBase"/> object that is the parent or
 /// owner of this object.
 /// </param>
 /// <param name="scaleFactor">
 /// The scaling factor to be used for rendering objects.  This is calculated and
 /// passed down by the parent <see cref="PaneBase"/> object using the
 /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
 /// font sizes, etc. according to the actual size of the graph.
 /// </param>
 abstract public void Draw(Graphics g, PaneBase pane, float scaleFactor);
Exemple #9
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		/// <summary>
		/// Transform the <see cref="RectangleF"/> for this object as defined by the
		/// <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and
		/// <see cref="Height"/> properties.
		/// </summary>
		/// <remarks>
		/// This method transforms the location to output device pixel units.
		/// The <see cref="AlignH"/> and <see cref="AlignV"/> properties are honored in 
		/// this transformation.
		/// </remarks>
		/// <value>A <see cref="RectangleF"/> in pixel units.</value>
		public RectangleF TransformRect(PaneBase pane)
		{
			PointF pix1 = TransformTopLeft(pane);
			PointF pix2 = TransformBottomRight(pane);
			//PointF pix3 = TransformTopLeft( pane, pix2.X - pix1.X, pix2.Y - pix1.Y );

			return new RectangleF(pix1.X, pix1.Y, Math.Abs(pix2.X - pix1.X), Math.Abs(pix2.Y - pix1.Y));
		}
Exemple #10
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        public Pen GetPen( PaneBase pane, float scaleFactor, PointPair dataValue )
        {
            Color color = _color;
            if ( _gradientFill.IsGradientValueType )
                color = _gradientFill.GetGradientColor( dataValue );

            Pen pen = new Pen( color,
                        pane.ScaledPenWidth( _width, scaleFactor ) );

            pen.DashStyle = _style;

            if ( _style == DashStyle.Custom )
            {
                if ( _dashOff > 1e-10 && _dashOn > 1e-10 )
                {
                    pen.DashStyle = DashStyle.Custom;
                    float[] pattern = new float[2];
                    pattern[0] = _dashOn;
                    pattern[1] = _dashOff;
                    pen.DashPattern = pattern;
                }
                else
                    pen.DashStyle = DashStyle.Solid;
            }

            return pen;
        }
Exemple #11
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        /// <summary>
        /// Calculate the <see cref="Legend"/> rectangle (<see cref="Rect"/>),
        /// taking into account the number of required legend
        /// entries, and the legend drawing preferences.
        /// </summary>
        /// <remarks>Adjust the size of the
        /// <see cref="Chart.Rect"/> for the parent <see cref="GraphPane"/> to accomodate the
        /// space required by the legend.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <param name="tChartRect">
        /// The rectangle that contains the area bounded by the axes, in pixel units.
        /// <seealso cref="Chart.Rect" />
        /// </param>
        public void CalcRect(Graphics g, PaneBase pane, float scaleFactor,
                             ref RectangleF tChartRect)
        {
            // Start with an empty rectangle
            _rect             = Rectangle.Empty;
            _hStack           = 1;
            _legendItemWidth  = 1;
            _legendItemHeight = 0;

            RectangleF clientRect = pane.CalcClientRect(g, scaleFactor);

            // If the legend is invisible, don't do anything
            if (!_isVisible)
            {
                return;
            }

            int nCurve = 0;

            PaneList paneList = GetPaneList(pane);

            _tmpSize = GetMaxHeight(paneList, g, scaleFactor);

            float halfGap  = _tmpSize / 2.0F,
                  maxWidth = 0,
                  tmpWidth,
                  gapPix = _gap * _tmpSize;

            foreach (GraphPane tmpPane in paneList)
            {
                // Loop through each curve in the curve list
                // Find the maximum width of the legend labels
                //foreach ( CurveItem curve in tmpPane.CurveList )
                //foreach ( CurveItem curve in GetIterator( tmpPane.CurveList, _isReverse ) )
                int count = tmpPane.CurveList.Count;
                for (int i = 0; i < count; i++)
                {
                    CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];
                    if (curve._label._text != string.Empty && curve._label._isVisible)
                    {
                        // Calculate the width of the label save the max width
                        FontSpec tmpFont = (curve._label._fontSpec != null)
                                                                        ? curve._label._fontSpec
                                                                        : this.FontSpec;

                        tmpWidth = tmpFont.GetWidth(g, curve._label._text, scaleFactor);

                        if (tmpWidth > maxWidth)
                        {
                            maxWidth = tmpWidth;
                        }

                        // Save the maximum symbol height for line-type curves
                        if (curve is LineItem && ((LineItem)curve).Symbol.Size > _legendItemHeight)
                        {
                            _legendItemHeight = ((LineItem)curve).Symbol.Size;
                        }

                        nCurve++;
                    }
                }

                if (pane is MasterPane && ((MasterPane)pane).IsUniformLegendEntries)
                {
                    break;
                }
            }

            float widthAvail;

            // Is this legend horizontally stacked?

            if (_isHStack)
            {
                // Determine the available space for horizontal stacking
                switch (_position)
                {
                // Never stack if the legend is to the right or left
                case LegendPos.Right:
                case LegendPos.Left:
                    widthAvail = 0;
                    break;

                // for the top & bottom, the axis border width is available
                case LegendPos.Top:
                case LegendPos.TopCenter:
                case LegendPos.Bottom:
                case LegendPos.BottomCenter:
                    widthAvail = tChartRect.Width;
                    break;

                // for the top & bottom flush left, the panerect less margins is available
                case LegendPos.TopFlushLeft:
                case LegendPos.BottomFlushLeft:
                    widthAvail = clientRect.Width;
                    break;

                // for inside the axis area or Float, use 1/2 of the axis border width
                case LegendPos.InsideTopRight:
                case LegendPos.InsideTopLeft:
                case LegendPos.InsideBotRight:
                case LegendPos.InsideBotLeft:
                case LegendPos.Float:
                    widthAvail = tChartRect.Width / 2;
                    break;

                // shouldn't ever happen
                default:
                    widthAvail = 0;
                    break;
                }

                // width of one legend entry
                if (_isShowLegendSymbols)
                {
                    _legendItemWidth = 3.0f * _tmpSize + maxWidth;
                }
                else
                {
                    _legendItemWidth = 0.5f * _tmpSize + maxWidth;
                }

                // Calculate the number of columns in the legend
                // Normally, the legend is:
                //     available width / ( max width of any entry + space for line&symbol )
                if (maxWidth > 0)
                {
                    _hStack = (int)((widthAvail - halfGap) / _legendItemWidth);
                }

                // You can never have more columns than legend entries
                if (_hStack > nCurve)
                {
                    _hStack = nCurve;
                }

                // a saftey check
                if (_hStack == 0)
                {
                    _hStack = 1;
                }
            }
            else
            {
                if (_isShowLegendSymbols)
                {
                    _legendItemWidth = 3.0F * _tmpSize + maxWidth;
                }
                else
                {
                    _legendItemWidth = 0.5F * _tmpSize + maxWidth;
                }
            }

            // legend is:
            //   item:     space  line  space  text   space
            //   width:     wid  4*wid   wid  maxWid   wid
            // The symbol is centered on the line
            //
            // legend begins 3 * wid to the right of the plot rect
            //
            // The height of the legend is the actual height of the lines of text
            //   (nCurve * hite) plus wid on top and wid on the bottom

            // total legend width
            float totLegWidth = _hStack * _legendItemWidth;

            // The total legend height
            _legendItemHeight = _legendItemHeight * (float)scaleFactor + halfGap;
            if (_tmpSize > _legendItemHeight)
            {
                _legendItemHeight = _tmpSize;
            }
            float totLegHeight = (float)Math.Ceiling((double)nCurve / (double)_hStack)
                                 * _legendItemHeight;

            RectangleF newRect = new RectangleF();

            // Now calculate the legend rect based on the above determined parameters
            // Also, adjust the ChartRect to reflect the space for the legend
            if (nCurve > 0)
            {
                newRect = new RectangleF(0, 0, totLegWidth, totLegHeight);

                // The switch statement assigns the left and top edges, and adjusts the ChartRect
                // as required.  The right and bottom edges are calculated at the bottom of the switch.
                switch (_position)
                {
                case LegendPos.Right:
                    newRect.X = clientRect.Right - totLegWidth;
                    newRect.Y = tChartRect.Top;

                    tChartRect.Width -= totLegWidth + gapPix;
                    break;

                case LegendPos.Top:
                    newRect.X = tChartRect.Left;
                    newRect.Y = clientRect.Top;

                    tChartRect.Y      += totLegHeight + gapPix;
                    tChartRect.Height -= totLegHeight + gapPix;
                    break;

                case LegendPos.TopFlushLeft:
                    newRect.X = clientRect.Left;
                    newRect.Y = clientRect.Top;

                    tChartRect.Y      += totLegHeight + gapPix * 1.5f;
                    tChartRect.Height -= totLegHeight + gapPix * 1.5f;
                    break;

                case LegendPos.TopCenter:
                    newRect.X = tChartRect.Left + (tChartRect.Width - totLegWidth) / 2;
                    newRect.Y = tChartRect.Top;

                    tChartRect.Y      += totLegHeight + gapPix;
                    tChartRect.Height -= totLegHeight + gapPix;
                    break;

                case LegendPos.Bottom:
                    newRect.X = tChartRect.Left;
                    newRect.Y = clientRect.Bottom - totLegHeight;

                    tChartRect.Height -= totLegHeight + gapPix;
                    break;

                case LegendPos.BottomFlushLeft:
                    newRect.X = clientRect.Left;
                    newRect.Y = clientRect.Bottom - totLegHeight;

                    tChartRect.Height -= totLegHeight + gapPix;
                    break;

                case LegendPos.BottomCenter:
                    newRect.X = tChartRect.Left + (tChartRect.Width - totLegWidth) / 2;
                    newRect.Y = clientRect.Bottom - totLegHeight;

                    tChartRect.Height -= totLegHeight + gapPix;
                    break;

                case LegendPos.Left:
                    newRect.X = clientRect.Left;
                    newRect.Y = tChartRect.Top;

                    tChartRect.X     += totLegWidth + halfGap;
                    tChartRect.Width -= totLegWidth + gapPix;
                    break;

                case LegendPos.InsideTopRight:
                    newRect.X = tChartRect.Right - totLegWidth;
                    newRect.Y = tChartRect.Top;
                    break;

                case LegendPos.InsideTopLeft:
                    newRect.X = tChartRect.Left;
                    newRect.Y = tChartRect.Top;
                    break;

                case LegendPos.InsideBotRight:
                    newRect.X = tChartRect.Right - totLegWidth;
                    newRect.Y = tChartRect.Bottom - totLegHeight;
                    break;

                case LegendPos.InsideBotLeft:
                    newRect.X = tChartRect.Left;
                    newRect.Y = tChartRect.Bottom - totLegHeight;
                    break;

                case LegendPos.Float:
                    newRect.Location = this.Location.TransformTopLeft(pane, totLegWidth, totLegHeight);
                    break;
                }
            }

            _rect = newRect;
        }
Exemple #12
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        /// <summary>
        /// Render the <see cref="Legend"/> to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphPane"/> object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public void Draw(Graphics g, PaneBase pane, float scaleFactor)
        {
            // if the legend is not visible, do nothing
            if (!_isVisible)
            {
                return;
            }

            // Fill the background with the specified color if required
            _fill.Draw(g, _rect);

            PaneList paneList = GetPaneList(pane);

            float halfGap = _tmpSize / 2.0F;

            // Check for bad data values
            if (_hStack <= 0)
            {
                _hStack = 1;
            }
            if (_legendItemWidth <= 0)
            {
                _legendItemWidth = 100;
            }
            if (_legendItemHeight <= 0)
            {
                _legendItemHeight = _tmpSize;
            }

            //float gap = pane.ScaledGap( scaleFactor );

            int   iEntry = 0;
            float x, y;

            // Get a brush for the legend label text
            using (SolidBrush brushB = new SolidBrush(Color.Black)) {
                foreach (GraphPane tmpPane in paneList)
                {
                    // Loop for each curve in the CurveList collection
                    //foreach ( CurveItem curve in tmpPane.CurveList )
                    int count = tmpPane.CurveList.Count;
                    for (int i = 0; i < count; i++)
                    {
                        CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];

                        if (curve._label._text != string.Empty && curve._label._isVisible)
                        {
                            // Calculate the x,y (TopLeft) location of the current
                            // curve legend label
                            // assuming:
                            //  charHeight/2 for the left margin, plus legendWidth for each
                            //    horizontal column
                            //  legendHeight is the line spacing, with no extra margin above

                            x = _rect.Left + halfGap / 2.0F +
                                (iEntry % _hStack) * _legendItemWidth;
                            y = _rect.Top + (int)(iEntry / _hStack) * _legendItemHeight;

                            // Draw the legend label for the current curve
                            FontSpec tmpFont = (curve._label._fontSpec != null)
                                                                                ? curve._label._fontSpec
                                                                                : this.FontSpec;

                            // This is required because, for long labels, the centering can affect the
                            // position in GDI+.
                            tmpFont.StringAlignment = StringAlignment.Near;

                            if (_isShowLegendSymbols)
                            {
                                tmpFont.Draw(g, pane, curve._label._text,
                                             x + 2.5F * _tmpSize, y + _legendItemHeight / 2.0F,
                                             AlignH.Left, AlignV.Center, scaleFactor);

                                RectangleF rect = new RectangleF(x, y + _legendItemHeight / 4.0F,
                                                                 2 * _tmpSize, _legendItemHeight / 2.0F);
                                curve.DrawLegendKey(g, tmpPane, rect, scaleFactor);
                            }
                            else
                            {
                                if (curve._label._fontSpec == null)
                                {
                                    tmpFont.FontColor = curve.Color;
                                }

                                tmpFont.Draw(g, pane, curve._label._text,
                                             x + 0.0F * _tmpSize, y + _legendItemHeight / 2.0F,
                                             AlignH.Left, AlignV.Center, scaleFactor);
                            }

                            // maintain a curve count for positioning
                            iEntry++;
                        }
                    }
                    if (pane is MasterPane && ((MasterPane)pane).IsUniformLegendEntries)
                    {
                        break;
                    }
                }

                // Draw a border around the legend if required
                if (iEntry > 0)
                {
                    this.Border.Draw(g, pane, scaleFactor, _rect);
                }
            }
        }
Exemple #13
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 /// <summary>
 /// Determines the shape type and Coords values for this GraphObj
 /// </summary>
 abstract public void GetCoords(PaneBase pane, Graphics g, float scaleFactor,
                                out string shape, out string coords);
Exemple #14
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		/// <summary>
		/// Determine if a mouse point is within the legend, and if so, which legend
		/// entry (<see cref="CurveItem"/>) is nearest.
		/// </summary>
		/// <param name="mousePt">The screen point, in pixel coordinates.</param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		/// <param name="index">The index number of the <see cref="CurveItem"/> legend
		/// entry that is under the mouse point.  The <see cref="CurveItem"/> object is
		/// accessible via <see cref="GraphPane.CurveList">CurveList[index]</see>.
		/// </param>
		/// <returns>true if the mouse point is within the <see cref="Legend"/> bounding
		/// box, false otherwise.</returns>
		/// <seealso cref="GraphPane.FindNearestObject"/>
		public bool FindPoint( PointF mousePt, PaneBase pane, float scaleFactor, out int index )
		{
			index = -1;

			if ( _rect.Contains( mousePt ) )
			{
				int j = (int)( ( mousePt.Y - _rect.Top ) / _legendItemHeight );
				int i = (int)( ( mousePt.X - _rect.Left - _tmpSize / 2.0f ) / _legendItemWidth );
				if ( i < 0 )
					i = 0;
				if ( i >= _hStack )
					i = _hStack - 1;

				int pos = i + j * _hStack;
				index = 0;

				PaneList paneList = GetPaneList( pane );

				foreach ( GraphPane tmpPane in paneList )
				{
					foreach ( CurveItem curve in tmpPane.CurveList )
					{
						if ( curve._label._isVisible && curve._label._text != string.Empty )
						{
							if ( pos == 0 )
								return true;
							pos--;
						}
						index++;
					}
				}

				return true;
			}
			else
				return false;
		}
Exemple #15
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        /// <summary>
        /// Determines the shape type and Coords values for this GraphObj
        /// </summary>
        public override void GetCoords(PaneBase pane, Graphics g, float scaleFactor,
                                       out string shape, out string coords)
        {
            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            RectangleF pixRect = _location.TransformRect(pane);

            var matrix = new Matrix();
            if (pixRect.Right == 0)
                pixRect.Width = 1;
            var angle = (float) Math.Atan((pixRect.Top - pixRect.Bottom)/
                                          (pixRect.Left - pixRect.Right));
            matrix.Rotate(angle, MatrixOrder.Prepend);

            // Move the coordinate system to local coordinates
            // of this text object (that is, at the specified
            // x,y location)
            matrix.Translate(-pixRect.Left, -pixRect.Top, MatrixOrder.Prepend);

            var pts = new PointF[4];
            pts[0] = new PointF(0, 3);
            pts[1] = new PointF(pixRect.Width, 3);
            pts[2] = new PointF(pixRect.Width, -3);
            pts[3] = new PointF(0, -3);
            matrix.TransformPoints(pts);

            shape = "poly";
            coords = String.Format("{0:f0},{1:f0},{2:f0},{3:f0},{4:f0},{5:f0},{6:f0},{7:f0},",
                                   pts[0].X, pts[0].Y, pts[1].X, pts[1].Y,
                                   pts[2].X, pts[2].Y, pts[3].X, pts[3].Y);
        }
Exemple #16
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		/// <summary>
		/// Calculate the <see cref="Legend"/> rectangle (<see cref="Rect"/>),
		/// taking into account the number of required legend
		/// entries, and the legend drawing preferences.
		/// </summary>
		/// <remarks>Adjust the size of the
		/// <see cref="Chart.Rect"/> for the parent <see cref="GraphPane"/> to accomodate the
		/// space required by the legend.
		/// </remarks>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		/// <param name="tChartRect">
		/// The rectangle that contains the area bounded by the axes, in pixel units.
		/// <seealso cref="Chart.Rect" />
		/// </param>
		public void CalcRect( Graphics g, PaneBase pane, float scaleFactor,
			ref RectangleF tChartRect )
		{
			// Start with an empty rectangle
			_rect = Rectangle.Empty;
			_hStack = 1;
			_legendItemWidth = 1;
			_legendItemHeight = 0;

			RectangleF clientRect = pane.CalcClientRect( g, scaleFactor );

			// If the legend is invisible, don't do anything
			if ( !_isVisible )
				return;

			int nCurve = 0;

			PaneList paneList = GetPaneList( pane );
			_tmpSize = GetMaxHeight( paneList, g, scaleFactor );

			float halfGap = _tmpSize / 2.0F,
					maxWidth = 0,
					tmpWidth,
					gapPix = _gap * _tmpSize;

			foreach ( GraphPane tmpPane in paneList )
			{
				// Loop through each curve in the curve list
				// Find the maximum width of the legend labels
				//foreach ( CurveItem curve in tmpPane.CurveList )
				//foreach ( CurveItem curve in GetIterator( tmpPane.CurveList, _isReverse ) )
				int count = tmpPane.CurveList.Count;
				for ( int i = 0; i < count; i++ )
				{
					CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];
					if ( curve._label._text != string.Empty && curve._label._isVisible )
					{
						// Calculate the width of the label save the max width
						FontSpec tmpFont = ( curve._label._fontSpec != null ) ?
										curve._label._fontSpec : this.FontSpec;

						tmpWidth = tmpFont.GetWidth( g, curve._label._text, scaleFactor ) / 2;

						if ( tmpWidth > maxWidth )
							maxWidth = tmpWidth;

						// Save the maximum symbol height for line-type curves
						if ( curve is LineItem && ( (LineItem)curve ).Symbol.Size > _legendItemHeight )
							_legendItemHeight = ( (LineItem)curve ).Symbol.Size;

						nCurve++;
					}
				}

				if ( pane is MasterPane && ( (MasterPane)pane ).IsUniformLegendEntries )
					break;
			}

			float widthAvail;

			// Is this legend horizontally stacked?

			if ( _isHStack )
			{
				// Determine the available space for horizontal stacking
				switch ( _position )
				{
					// Never stack if the legend is to the right or left
					case LegendPos.Right:
					case LegendPos.Left:
						widthAvail = 0;
						break;

					// for the top & bottom, the axis border width is available
					case LegendPos.Top:
					case LegendPos.TopCenter:
					case LegendPos.Bottom:
					case LegendPos.BottomCenter:
						widthAvail = tChartRect.Width;
						break;

					// for the top & bottom flush left, the panerect less margins is available
					case LegendPos.TopFlushLeft:
					case LegendPos.BottomFlushLeft:
						widthAvail = clientRect.Width;
						break;

					// for inside the axis area or Float, use 1/2 of the axis border width
					case LegendPos.InsideTopRight:
					case LegendPos.InsideTopLeft:
					case LegendPos.InsideBotRight:
					case LegendPos.InsideBotLeft:
					case LegendPos.Float:
						widthAvail = tChartRect.Width / 2;
						break;

					// shouldn't ever happen
					default:
						widthAvail = 0;
						break;
				}

				// width of one legend entry
				if ( _isShowLegendSymbols )
					_legendItemWidth = 3.0f * _tmpSize + maxWidth;
				else
					_legendItemWidth = 0.5f * _tmpSize + maxWidth;

				// Calculate the number of columns in the legend
				// Normally, the legend is:
				//     available width / ( max width of any entry + space for line&symbol )
				if ( maxWidth > 0 )
					_hStack = (int)( ( widthAvail - halfGap ) / _legendItemWidth );

				// You can never have more columns than legend entries
				if ( _hStack > nCurve )
					_hStack = nCurve;

				// a saftey check
				if ( _hStack == 0 )
					_hStack = 1;
			}
			else
			{
				if ( _isShowLegendSymbols )
					_legendItemWidth = 3.0F * _tmpSize + maxWidth;
				else
					_legendItemWidth = 0.5F * _tmpSize + maxWidth;
			}

			// legend is:
			//   item:     space  line  space  text   space
			//   width:     wid  4*wid   wid  maxWid   wid 
			// The symbol is centered on the line
			//
			// legend begins 3 * wid to the right of the plot rect
			//
			// The height of the legend is the actual height of the lines of text
			//   (nCurve * hite) plus wid on top and wid on the bottom

			// total legend width
			float totLegWidth = _hStack * _legendItemWidth;

			// The total legend height
			_legendItemHeight = _legendItemHeight * (float)scaleFactor + halfGap;
			if ( _tmpSize > _legendItemHeight )
				_legendItemHeight = _tmpSize;
			float totLegHeight = (float)Math.Ceiling( (double)nCurve / (double)_hStack )
				* _legendItemHeight;

			RectangleF newRect = new RectangleF();

			// Now calculate the legend rect based on the above determined parameters
			// Also, adjust the ChartRect to reflect the space for the legend
			if ( nCurve > 0 )
			{
				newRect = new RectangleF( 0, 0, totLegWidth, totLegHeight );

				// The switch statement assigns the left and top edges, and adjusts the ChartRect
				// as required.  The right and bottom edges are calculated at the bottom of the switch.
				switch ( _position )
				{
					case LegendPos.Right:
						newRect.X = clientRect.Right - totLegWidth;
						newRect.Y = tChartRect.Top;

						tChartRect.Width -= totLegWidth + gapPix;
						break;
					case LegendPos.Top:
						newRect.X = tChartRect.Left;
						newRect.Y = clientRect.Top;

						tChartRect.Y += totLegHeight + gapPix;
						tChartRect.Height -= totLegHeight + gapPix;
						break;
					case LegendPos.TopFlushLeft:
						newRect.X = clientRect.Left;
						newRect.Y = clientRect.Top;

						tChartRect.Y += totLegHeight + gapPix * 1.5f;
						tChartRect.Height -= totLegHeight + gapPix * 1.5f;
						break;
					case LegendPos.TopCenter:
						newRect.X = tChartRect.Left + ( tChartRect.Width - totLegWidth ) / 2;
						newRect.Y = tChartRect.Top;

						tChartRect.Y += totLegHeight + gapPix;
						tChartRect.Height -= totLegHeight + gapPix;
						break;
					case LegendPos.Bottom:
						newRect.X = tChartRect.Left;
						newRect.Y = clientRect.Bottom - totLegHeight;

						tChartRect.Height -= totLegHeight + gapPix;
						break;
					case LegendPos.BottomFlushLeft:
						newRect.X = clientRect.Left;
						newRect.Y = clientRect.Bottom - totLegHeight;

						tChartRect.Height -= totLegHeight + gapPix;
						break;
					case LegendPos.BottomCenter:
						newRect.X = tChartRect.Left + ( tChartRect.Width - totLegWidth ) / 2;
						newRect.Y = clientRect.Bottom - totLegHeight;

						tChartRect.Height -= totLegHeight + gapPix;
						break;
					case LegendPos.Left:
						newRect.X = clientRect.Left;
						newRect.Y = tChartRect.Top;

						tChartRect.X += totLegWidth + halfGap;
						tChartRect.Width -= totLegWidth + gapPix;
						break;
					case LegendPos.InsideTopRight:
						newRect.X = tChartRect.Right - totLegWidth;
						newRect.Y = tChartRect.Top;
						break;
					case LegendPos.InsideTopLeft:
						newRect.X = tChartRect.Left;
						newRect.Y = tChartRect.Top;
						break;
					case LegendPos.InsideBotRight:
						newRect.X = tChartRect.Right - totLegWidth;
						newRect.Y = tChartRect.Bottom - totLegHeight;
						break;
					case LegendPos.InsideBotLeft:
						newRect.X = tChartRect.Left;
						newRect.Y = tChartRect.Bottom - totLegHeight;
						break;
					case LegendPos.Float:
						newRect.Location = this.Location.TransformTopLeft( pane, totLegWidth, totLegHeight );
						break;
				}
			}

			_rect = newRect;
		}
Exemple #17
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        /// <summary>
        /// Determine if the specified screen point lies inside the bounding box of this
        /// <see cref="LineObj"/>.
        /// </summary>
        /// <remarks>The bounding box is calculated assuming a distance
        /// of <see cref="GraphPane.Default.NearestTol"/> pixels around the arrow segment.
        /// </remarks>
        /// <param name="pt">The screen point, in pixels</param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <returns>true if the point lies in the bounding box, false otherwise</returns>
        public override bool PointInBox(PointF pt, PaneBase pane, Graphics g, float scaleFactor)
        {
            if (! base.PointInBox(pt, pane, g, scaleFactor))
                return false;

            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            PointF pix = _location.TransformTopLeft(pane);
            PointF pix2 = _location.TransformBottomRight(pane);

            using (var pen = new Pen(Color.Black, (float) GraphPane.Default.NearestTol*2.0F))
            {
                using (var path = new GraphicsPath())
                {
                    path.AddLine(pix, pix2);
                    return path.IsOutlineVisible(pt, pen);
                }
            }
        }
Exemple #18
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 /// <summary>
 /// Create a <see cref="Pen" /> object based on the properties of this
 /// <see cref="LineBase" />.
 /// </summary>
 /// <param name="pane">The owner <see cref="GraphPane" /> of this
 /// <see cref="LineBase" />.
 /// </param>
 /// <param name="scaleFactor">
 /// The scaling factor to be used for rendering objects.  This is calculated and
 /// passed down by the parent <see cref="GraphPane"/> object using the
 /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
 /// font sizes, etc. according to the actual size of the graph.
 /// </param>
 /// <returns>A <see cref="Pen" /> object with the properties of this <see cref="LineBase" />
 /// </returns>
 public Pen GetPen( PaneBase pane, float scaleFactor )
 {
     return GetPen( pane, scaleFactor, null );
 }
Exemple #19
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        /// <summary>
        /// Render the specified <paramref name="text"/> to the specifed
        /// <see cref="Graphics"/> device.  The text, border, and fill options
        /// will be rendered as required.
        /// </summary>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="text">A string value containing the text to be
        /// displayed.  This can be multiple lines, separated by newline ('\n')
        /// characters</param>
        /// <param name="x">The X location to display the text, in screen
        /// coordinates, relative to the horizontal (<see cref="AlignH"/>)
        /// alignment parameter <paramref name="alignH"/></param>
        /// <param name="y">The Y location to display the text, in screen
        /// coordinates, relative to the vertical (<see cref="AlignV"/>
        /// alignment parameter <paramref name="alignV"/></param>
        /// <param name="alignH">A horizontal alignment parameter specified
        /// using the <see cref="AlignH"/> enum type</param>
        /// <param name="alignV">A vertical alignment parameter specified
        /// using the <see cref="AlignV"/> enum type</param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public void Draw( Graphics g, PaneBase pane, string text, float x,
			float y, AlignH alignH, AlignV alignV,
			float scaleFactor )
        {
            this.Draw( g, pane, text, x, y, alignH, alignV,
                        scaleFactor, new SizeF() );
        }
Exemple #20
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        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </summary>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public override void Draw(Graphics g, PaneBase pane, float scaleFactor)
        {
            if (_image != null)
            {
                // Convert the rectangle coordinates from the user coordinate system
                // to the screen coordinate system
                RectangleF tmpRect = _location.TransformRect(pane);

                if (_isScaled)
                    g.DrawImage(_image, tmpRect);
                else
                {
                    Region clip = g.Clip;
                    g.SetClip(tmpRect);
                    g.DrawImageUnscaled(_image, Rectangle.Round(tmpRect));
                    g.SetClip(clip, CombineMode.Replace);
                    //g.DrawImageUnscaledAndClipped( image, Rectangle.Round( tmpRect ) );
                }
            }
        }
Exemple #21
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        /// <summary>
        /// Render the specified <paramref name="text"/> to the specifed
        /// <see cref="Graphics"/> device.  The text, border, and fill options
        /// will be rendered as required.
        /// </summary>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="text">A string value containing the text to be
        /// displayed.  This can be multiple lines, separated by newline ('\n')
        /// characters</param>
        /// <param name="x">The X location to display the text, in screen
        /// coordinates, relative to the horizontal (<see cref="AlignH"/>)
        /// alignment parameter <paramref name="alignH"/></param>
        /// <param name="y">The Y location to display the text, in screen
        /// coordinates, relative to the vertical (<see cref="AlignV"/>
        /// alignment parameter <paramref name="alignV"/></param>
        /// <param name="alignH">A horizontal alignment parameter specified
        /// using the <see cref="AlignH"/> enum type</param>
        /// <param name="alignV">A vertical alignment parameter specified
        /// using the <see cref="AlignV"/> enum type</param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <param name="layoutArea">The limiting area (<see cref="SizeF"/>) into which the text
        /// must fit.  The actual rectangle may be smaller than this, but the text will be wrapped
        /// to accomodate the area.</param>
        public void Draw( Graphics g, PaneBase pane, string text, float x,
			float y, AlignH alignH, AlignV alignV,
			float scaleFactor, SizeF layoutArea )
        {
            // make sure the font size is properly scaled
            //Remake( scaleFactor, this.Size, ref this.scaledSize, ref this.font );

            SmoothingMode sModeSave = g.SmoothingMode;
            TextRenderingHint sHintSave = g.TextRenderingHint;
            if ( _isAntiAlias )
            {
                g.SmoothingMode = SmoothingMode.HighQuality;
                g.TextRenderingHint = TextRenderingHint.AntiAlias;
            }

            SizeF sizeF;
            if ( layoutArea.IsEmpty )
                sizeF = MeasureString( g, text, scaleFactor );
            else
                sizeF = MeasureString( g, text, scaleFactor, layoutArea );

            // Save the old transform matrix for later restoration
            Matrix saveMatrix = g.Transform;
            g.Transform = SetupMatrix( g.Transform, x, y, sizeF, alignH, alignV, _angle );

            // Create a rectangle representing the border around the
            // text.  Note that, while the text is drawn based on the
            // TopCenter position, the rectangle is drawn based on
            // the TopLeft position.  Therefore, move the rectangle
            // width/2 to the left to align it properly
            RectangleF rectF = new RectangleF( -sizeF.Width / 2.0F, 0.0F,
                                sizeF.Width, sizeF.Height );

            // If the background is to be filled, fill it
            _fill.Draw( g, rectF );

            // Draw the border around the text if required
            _border.Draw( g, pane, scaleFactor, rectF );

            // make a center justified StringFormat alignment
            // for drawing the text
            StringFormat strFormat = new StringFormat();
            strFormat.Alignment = _stringAlignment;
            //			if ( this.stringAlignment == StringAlignment.Far )
            //				g.TranslateTransform( sizeF.Width / 2.0F, 0F, MatrixOrder.Prepend );
            //			else if ( this.stringAlignment == StringAlignment.Near )
            //				g.TranslateTransform( -sizeF.Width / 2.0F, 0F, MatrixOrder.Prepend );

            // Draw the drop shadow text.  Note that the coordinate system
            // is set up such that 0,0 is at the location where the
            // CenterTop of the text needs to be.
            if ( _isDropShadow )
            {
                float xShift = (float)( Math.Cos( _dropShadowAngle ) *
                            _dropShadowOffset * _font.Height );
                float yShift = (float)( Math.Sin( _dropShadowAngle ) *
                            _dropShadowOffset * _font.Height );
                RectangleF rectD = rectF;
                rectD.Offset( xShift, yShift );
                // make a solid brush for rendering the font itself
                using ( SolidBrush brushD = new SolidBrush( _dropShadowColor ) )
                    g.DrawString( text, _font, brushD, rectD, strFormat );
            }

            // make a solid brush for rendering the font itself
            using ( SolidBrush brush = new SolidBrush( _fontColor ) )
            {
                // Draw the actual text.  Note that the coordinate system
                // is set up such that 0,0 is at the location where the
                // CenterTop of the text needs to be.
                //RectangleF layoutArea = new RectangleF( 0.0F, 0.0F, sizeF.Width, sizeF.Height );
                g.DrawString( text, _font, brush, rectF, strFormat );

                //System.Diagnostics.Trace.WriteLine(string.Format("draw {0} font size {1}",
                //    text, _font.Size));
            }

            // Restore the transform matrix back to original
            g.Transform = saveMatrix;

            g.SmoothingMode = sModeSave;
            g.TextRenderingHint = sHintSave;
        }
Exemple #22
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		/// <summary>
		/// Determine if the specified screen point lies inside the bounding box of this
		/// <see cref="BoxObj"/>.
		/// </summary>
		/// <param name="pt">The screen point, in pixels</param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		/// <returns>true if the point lies in the bounding box, false otherwise</returns>
		override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
		{
			if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
				return false;

			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );

			return pixRect.Contains( pt );
		}
Exemple #23
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        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
        {
            if ( _points != null && _points.Length > 1 )
            {
                using ( GraphicsPath path = MakePath( pane ) )
                {
                    // Fill or draw the symbol as required
                    if ( _fill.IsVisible )
                    {
                        using ( Brush brush = this.Fill.MakeBrush( path.GetBounds() ) )
                            g.FillPath( brush, path );
                    }

                    if ( _border.IsVisible )
                    {
                        using ( Pen pen = _border.GetPen( pane, scaleFactor ) )
                            g.DrawPath( pen, path );
                    }
                }
            }
        }
Exemple #24
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        /// <summary>
        /// Render this <see cref="TextObj"/> object to the specified <see cref="Graphics"/> device
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </summary>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public override void Draw( Graphics g, PaneBase pane, float scaleFactor )
        {
            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            PointF pix = _location.Transform( pane );

            // Draw the text on the screen, including any frame and background
            // fill elements
            if ( pix.X > -100000 && pix.X < 100000 && pix.Y > -100000 && pix.Y < 100000 )
            {
                //if ( this.layoutSize.IsEmpty )
                //	this.FontSpec.Draw( g, pane.IsPenWidthScaled, this.text, pix.X, pix.Y,
                //		this.location.AlignH, this.location.AlignV, scaleFactor );
                //else
                    this.FontSpec.Draw( g, pane, _text, pix.X, pix.Y,
                        _location.AlignH, _location.AlignV, scaleFactor, _layoutArea );

            }
        }
Exemple #25
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        internal GraphicsPath MakePath( PaneBase pane )
        {
            GraphicsPath path = new GraphicsPath();
            bool first = true;
            PointF lastPt = new PointF();

            foreach( PointD pt in _points )
            {
                // Convert the coordinates from the user coordinate system
                // to the screen coordinate system
                // Offset the points by the location value
                PointF pixPt = Location.Transform( pane, pt.X + _location.X, pt.Y + _location.Y,
                        _location.CoordinateFrame );

                if (	Math.Abs( pixPt.X ) < 100000 &&
                        Math.Abs( pixPt.Y ) < 100000 )
                {
                    if ( first )
                        first = false;
                    else
                        path.AddLine( lastPt, pixPt );

                    lastPt = pixPt;
                }
            }

            if ( _isClosedFigure )
                path.CloseFigure();

            return path;
        }
Exemple #26
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        /// <summary>
        /// Determine if the specified screen point lies inside the bounding box of this
        /// <see cref="TextObj"/>.  This method takes into account rotation and alignment
        /// parameters of the text, as specified in the <see cref="FontSpec"/>.
        /// </summary>
        /// <param name="pt">The screen point, in pixels</param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <returns>true if the point lies in the bounding box, false otherwise</returns>
        public override bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
        {
            if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
                return false;

            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            PointF pix = _location.Transform( pane );

            return _fontSpec.PointInBox( pt, g, _text, pix.X, pix.Y,
                                _location.AlignH, _location.AlignV, scaleFactor, this.LayoutArea );
        }
Exemple #27
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        /// <summary>
        /// Determine if the specified screen point lies inside the bounding box of this
        /// <see cref="PolyObj"/>.
        /// </summary>
        /// <param name="pt">The screen point, in pixels</param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <returns>true if the point lies in the bounding box, false otherwise</returns>
        override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
        {
            if ( _points != null && _points.Length > 1 )
            {
                if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
                    return false;

                using ( GraphicsPath path = MakePath( pane ) )
                    return path.IsVisible( pt );
            }
            else
                return false;
        }
Exemple #28
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        /// <summary>
        /// Determines the shape type and Coords values for this GraphObj
        /// </summary>
        public abstract void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
				out string shape, out string coords );
Exemple #29
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		/// <summary>
		/// The Copy Constructor
		/// </summary>
		/// <param name="rhs">The <see cref="PaneBase"/> object from which to copy</param>
		public PaneBase( PaneBase rhs )
		{
			// copy over all the value types
			_isFontsScaled = rhs._isFontsScaled;
			_isPenWidthScaled = rhs._isPenWidthScaled;

			_titleGap = rhs._titleGap;
			_baseDimension = rhs._baseDimension;
			_margin = rhs._margin.Clone();
			_rect = rhs._rect;

			// Copy the reference types by cloning
			_fill = rhs._fill.Clone();
			_border = rhs._border.Clone();
			_title = rhs._title.Clone();

			_legend = rhs.Legend.Clone();
			_title = rhs._title.Clone();
			_graphObjList = rhs._graphObjList.Clone();
			
			if ( rhs._tag is ICloneable )
				_tag = ((ICloneable) rhs._tag).Clone();
			else
				_tag = rhs._tag;
		}
Exemple #30
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		/// <summary>
		/// Render the <see cref="Legend"/> to the specified <see cref="Graphics"/> device.
		/// </summary>
		/// <remarks>
		/// This method is normally only called by the Draw method
		/// of the parent <see cref="GraphPane"/> object.
		/// </remarks>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		public void Draw( Graphics g, PaneBase pane, float scaleFactor )
		{
			// if the legend is not visible, do nothing
			if ( !_isVisible )
				return;

			// Fill the background with the specified color if required
			_fill.Draw( g, _rect );

			PaneList paneList = GetPaneList( pane );

			float halfGap = _tmpSize / 2.0F;

			// Check for bad data values
			if ( _hStack <= 0 )
				_hStack = 1;
			if ( _legendItemWidth <= 0 )
				_legendItemWidth = 100;
			if ( _legendItemHeight <= 0 )
				_legendItemHeight = _tmpSize;

			//float gap = pane.ScaledGap( scaleFactor );

			int iEntry = 0;
			float x, y;

			// Get a brush for the legend label text
			using ( SolidBrush brushB = new SolidBrush( Color.Black ) )
			{
				foreach ( GraphPane tmpPane in paneList )
				{
					// Loop for each curve in the CurveList collection
					//foreach ( CurveItem curve in tmpPane.CurveList )
					int count = tmpPane.CurveList.Count;
					for ( int i = 0; i < count; i++ )
					{
						CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];

						if ( curve._label._text != "" && curve._label._isVisible )
						{
							// Calculate the x,y (TopLeft) location of the current
							// curve legend label
							// assuming:
							//  charHeight/2 for the left margin, plus legendWidth for each
							//    horizontal column
							//  legendHeight is the line spacing, with no extra margin above

							x = _rect.Left + halfGap / 2.0F +
								( iEntry % _hStack ) * _legendItemWidth;
							y = _rect.Top + (int)( iEntry / _hStack ) * _legendItemHeight;

							// Draw the legend label for the current curve
							FontSpec tmpFont = ( curve._label._fontSpec != null ) ?
										curve._label._fontSpec : this.FontSpec;

							// This is required because, for long labels, the centering can affect the
							// position in GDI+.
							tmpFont.StringAlignment = StringAlignment.Near;

							if ( _isShowLegendSymbols )
							{
								tmpFont.Draw( g, pane, curve._label._text,
										x + 2.5F * _tmpSize, y + _legendItemHeight / 2.0F,
										AlignH.Left, AlignV.Center, scaleFactor );

								RectangleF rect = new RectangleF( x, y + _legendItemHeight / 4.0F,
									2 * _tmpSize, _legendItemHeight / 2.0F );
								curve.DrawLegendKey( g, tmpPane, rect, scaleFactor );
							}
							else
							{
								if ( curve._label._fontSpec == null )
									tmpFont.FontColor = curve.Color;

								tmpFont.Draw(g, pane, curve._label._text,
									x + 0.0F * _tmpSize, y + _legendItemHeight / 2.0F,
									AlignH.Left, AlignV.Center, scaleFactor);
							}

							// maintain a curve count for positioning
							iEntry++;
						}
					}
					if ( pane is MasterPane && ( (MasterPane)pane ).IsUniformLegendEntries )
						break;
				}

				// Draw a border around the legend if required
				if ( iEntry > 0 )
					this.Border.Draw( g, pane, scaleFactor, _rect );
			}
		}
Exemple #31
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        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public override void Draw( Graphics g, PaneBase pane, float scaleFactor )
        {
            // Convert the arrow coordinates from the user coordinate system
            // to the screen coordinate system
            RectangleF pixRect = this.Location.TransformRect( pane );

            if (	Math.Abs( pixRect.Left ) < 100000 &&
                    Math.Abs( pixRect.Top ) < 100000 &&
                    Math.Abs( pixRect.Right ) < 100000 &&
                    Math.Abs( pixRect.Bottom ) < 100000 )
            {
                if ( _fill.IsVisible )
                    using ( Brush brush = _fill.MakeBrush( pixRect ) )
                        g.FillEllipse( brush, pixRect );

                if ( _border.IsVisible )
                    using ( Pen pen = _border.GetPen( pane, scaleFactor ) )
                        g.DrawEllipse( pen, pixRect );
            }
        }
Exemple #32
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		private PaneList GetPaneList( PaneBase pane )
		{
			// For a single GraphPane, create a PaneList to contain it
			// Otherwise, just use the paneList from the MasterPane
			PaneList paneList;

			if ( pane is GraphPane )
			{
				paneList = new PaneList();
				paneList.Add( (GraphPane)pane );
			}
			else
				paneList = ( (MasterPane)pane ).PaneList;

			return paneList;
		}
Exemple #33
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        /// <summary>
        /// Determine if the specified screen point lies inside the bounding box of this
        /// <see cref="BoxObj"/>.
        /// </summary>
        /// <param name="pt">The screen point, in pixels</param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        /// <returns>true if the point lies in the bounding box, false otherwise</returns>
        public override bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
        {
            if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
                return false;

            // transform the x,y location from the user-defined
            // coordinate frame to the screen pixel location
            RectangleF pixRect = _location.TransformRect( pane );

            using ( GraphicsPath path = new GraphicsPath() )
            {
                path.AddEllipse( pixRect );
                return path.IsVisible( pt );
            }
        }
Exemple #34
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        /*
        /// <summary>
        /// Create a new <see cref="Pen"/> object from the properties of this
        /// <see cref="Border"/> object.
        /// </summary>
        /// <param name="isPenWidthScaled">
        /// Set to true to have the <see cref="Border"/> pen width scaled with the
        /// scaleFactor.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>.  This
        /// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method.  The scale factor
        /// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
        /// </param>
        /// <returns>A <see cref="Pen"/> object with the proper color and pen width.</returns>
        public Pen MakePen( bool isPenWidthScaled, float scaleFactor )
        {
            float scaledPenWidth = _width;
            if ( isPenWidthScaled )
                scaledPenWidth = (float)(_width * scaleFactor);

            return new Pen( _color, scaledPenWidth );
        }
        */
        /// <summary>
        /// Draw the specified Border (<see cref="RectangleF"/>) using the properties of
        /// this <see cref="Border"/> object.
        /// </summary>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>.  This
        /// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method.  The scale factor
        /// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
        /// </param>
        /// <param name="rect">A <see cref="RectangleF"/> struct to be drawn.</param>
        public void Draw( IGraphics g, PaneBase pane, float scaleFactor, RectangleF rect )
        {
            // Need to use the RectangleF props since rounding it can cause the axisFrame to
            // not line up properly with the last tic mark
            if ( _isVisible )
            {
                RectangleF tRect = rect;

                float		scaledInflate = (float) ( _inflateFactor * scaleFactor );
                tRect.Inflate( scaledInflate, scaledInflate );

                using ( Pen pen = GetPen( pane, scaleFactor) )
                    g.DrawRectangle( pen, tRect.X, tRect.Y, tRect.Width, tRect.Height );
            }
        }
Exemple #35
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        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        override public void Draw(Graphics g, PaneBase pane, float scaleFactor)
        {
            // Convert the arrow coordinates from the user coordinate system
            // to the screen coordinate system
            PointF pix1 = this.Location.TransformTopLeft(pane);
            PointF pix2 = this.Location.TransformBottomRight(pane);

            if (pix1.X > -10000 && pix1.X < 100000 && pix1.Y > -100000 && pix1.Y < 100000 &&
                pix2.X > -10000 && pix2.X < 100000 && pix2.Y > -100000 && pix2.Y < 100000)
            {
                // get a scaled size for the arrowhead
                float scaledSize = (float)(_size * scaleFactor);

                // calculate the length and the angle of the arrow "vector"
                double dy     = pix2.Y - pix1.Y;
                double dx     = pix2.X - pix1.X;
                float  angle  = (float)Math.Atan2(dy, dx) * 180.0F / (float)Math.PI;
                float  length = (float)Math.Sqrt(dx * dx + dy * dy);

                // Save the old transform matrix
                Matrix transform = g.Transform;
                // Move the coordinate system so it is located at the starting point
                // of this arrow
                g.TranslateTransform(pix1.X, pix1.Y);
                // Rotate the coordinate system according to the angle of this arrow
                // about the starting point
                g.RotateTransform(angle);

                // get a pen according to this arrow properties
                using (Pen pen = _line.GetPen(pane, scaleFactor))
                //new Pen( _color, pane.ScaledPenWidth( _penWidth, scaleFactor ) ) )
                {
                    //pen.DashStyle = _style;

                    // Only show the arrowhead if required
                    if (_isArrowHead)
                    {
                        if (_isLineSegment)
                        {
                            // Draw the line segment for this arrow
                            g.DrawLine(pen, 0, 0, length - scaledSize + 1, 0);
                        }

                        // Create a polygon representing the arrowhead based on the scaled
                        // size
                        PointF[] polyPt = new PointF[4];
                        float    hsize  = scaledSize / 3.0F;
                        polyPt[0].X = length;
                        polyPt[0].Y = 0;
                        polyPt[1].X = length - scaledSize;
                        polyPt[1].Y = hsize;
                        polyPt[2].X = length - scaledSize;
                        polyPt[2].Y = -hsize;
                        polyPt[3]   = polyPt[0];

                        using (SolidBrush brush = new SolidBrush(_line._color))
                            // render the arrowhead
                            g.FillPolygon(brush, polyPt);
                    }
                    else
                    {
                        g.DrawLine(pen, 0, 0, length, 0);
                    }
                }

                // Restore the transform matrix back to its original state
                g.Transform = transform;
            }
        }