Exemple #1
0
        static BiomeType()
        {
            BiomeTypes = new List <BiomeType>();

            Background = new BiomeType(0); //Dont add the background biome to the list

            Forest = new BiomeType(1)
            {
                Name = "Forest"
            };
            Forest.TerrainGenerator = new PerlinSettings(10, .33f, .45f, .008f);
            Forest.GrassColor       = Color.LightGreen;
            Forest.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Forest.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Forest.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Forest.WaterPercent   = 1f;
            Forest.PrimaryLayer   = 1;
            Forest.SecondaryLayer = 40;
            Forest.Weather        = new WeatherChance(.85, .10, .05, 0);
            Forest.EnvironmentAddons.Add(Item.GrassPlant, 55);
            Forest.EnvironmentAddons.Add(Item.Mushroom, 3);
            Forest.EnvironmentAddons.Add(Item.BellFlower, 5);
            Forest.EnvironmentAddons.Add(Item.Crocosmia, 4);
            BiomeTypes.Add(Forest);

            Desert = new BiomeType(2)
            {
                Name = "Desert"
            };
            Desert.TerrainGenerator = new PerlinSettings(10, .24f, .36f, .006f);
            Desert.GrassColor       = Color.Lerp(Color.Brown, Color.LightGreen, .8f);
            Desert.Top = new Tile(Item.Sand)
            {
                Background = Item.Blank
            };
            Desert.Primary = new Tile(Item.SandStone)
            {
                Background = Item.SandStoneBG
            };
            Desert.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Desert.PrimaryLayer   = 7;
            Desert.SecondaryLayer = 30;
            Desert.WaterPercent   = .1f;
            Desert.EnvironmentAddons.Add(Item.DeadBush, 10);
            Desert.Weather = new WeatherChance(.95, .04, .01, 0);
            BiomeTypes.Add(Desert);

            Marsh = new BiomeType(3)
            {
                Name = "Marsh"
            };
            Marsh.TerrainGenerator = new PerlinSettings(10, .008f, 1.05f, .005f);
            Marsh.GrassColor       = Color.Lerp(Color.DarkSeaGreen, Color.LightGreen, .6f);
            Marsh.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Marsh.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Marsh.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Marsh.WaterPercent   = 100f;
            Marsh.PrimaryLayer   = 1;
            Marsh.SecondaryLayer = 40;
            Marsh.WaterColor     = new Color(82, 204, 200);
            Marsh.Weather        = new WeatherChance(.60, .25, .15, 0);
            Marsh.EnvironmentAddons.Add(Item.TallGrassPlant, 15);
            Marsh.EnvironmentAddons.Add(Item.GrassPlant, 50);
            Marsh.MinWaterSearch = 30;
            Marsh.MaxWaterSearch = 80;
            BiomeTypes.Add(Marsh);


            Mangrove = new BiomeType(4)
            {
                Name = "Mangrove"
            };
            Mangrove.TerrainGenerator = new PerlinSettings(10, .009f, 1f, .0051f);
            Mangrove.GrassColor       = Color.Lerp(Color.DarkSeaGreen, Color.LightGreen, .6f);
            Mangrove.Top = new Tile(Item.Sand)
            {
                Background = Item.DirtBG
            };
            Mangrove.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Mangrove.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Mangrove.WaterPercent   = 100f;
            Mangrove.PrimaryLayer   = 4;
            Mangrove.SecondaryLayer = 40;
            Mangrove.WaterColor     = new Color(82, 204, 200);
            Mangrove.Weather        = new WeatherChance(.75, .20, .05, 0);
            Mangrove.EnvironmentAddons.Add(Item.TallGrassPlant, 14);
            Mangrove.EnvironmentAddons.Add(Item.GrassPlant, 40);
            BiomeTypes.Add(Mangrove);

            Fen = new BiomeType(5)
            {
                Name = "Fen"
            };
            Fen.TerrainGenerator = new PerlinSettings(10, .13f, .5f, .009f);
            Fen.GrassColor       = new Color(175, 217, 110);
            Fen.WaterColor       = new Color(0, 132, 207);
            Fen.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Fen.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Fen.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Fen.WaterPercent   = 30f;
            Fen.PrimaryLayer   = 1;
            Fen.SecondaryLayer = 40;
            Fen.Weather        = new WeatherChance(.75, .2, .05, 0);
            Fen.EnvironmentAddons.Add(Item.GrassPlant, 55);
            Fen.EnvironmentAddons.Add(Item.Toadstool, 8);
            Fen.EnvironmentAddons.Add(Item.Mushroom, 5);
            Fen.EnvironmentAddons.Add(Item.BellFlower, 3);
            BiomeTypes.Add(Fen);

            Chaparral = new BiomeType(6)
            {
                Name = "Chaparral"
            };
            Chaparral.TerrainGenerator = new PerlinSettings(10, .16f, .46f, .0085f);
            Chaparral.GrassColor       = new Color(145, 240, 115);
            Chaparral.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Chaparral.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Chaparral.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Chaparral.WaterPercent   = 1f;
            Chaparral.PrimaryLayer   = 1;
            Chaparral.SecondaryLayer = 40;
            Chaparral.Weather        = new WeatherChance(.75, .15, .10, 0);
            Chaparral.EnvironmentAddons.Add(Item.GrassPlant, 53);
            Chaparral.EnvironmentAddons.Add(Item.TallGrassPlant, 9);
            Chaparral.EnvironmentAddons.Add(Item.BellFlower, 2);
            Chaparral.EnvironmentAddons.Add(Item.Crocosmia, 2);
            BiomeTypes.Add(Chaparral);

            Grove = new BiomeType(7)
            {
                Name = "Grove"
            };
            Grove.TerrainGenerator = new PerlinSettings(10, .22f, .45f, .0082f);
            Grove.GrassColor       = new Color(100, 195, 92);
            Grove.WaterColor       = new Color(55, 155, 175);
            Grove.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Grove.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Grove.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Grove.WaterPercent   = 3f;
            Grove.PrimaryLayer   = 1;
            Grove.SecondaryLayer = 40;
            Grove.Weather        = new WeatherChance(.85, .10, .05, 0);
            Grove.EnvironmentAddons.Add(Item.GrassPlant, 60);
            Grove.EnvironmentAddons.Add(Item.Clover, 20);
            Grove.EnvironmentAddons.Add(Item.Toadstool, 1);
            Grove.EnvironmentAddons.Add(Item.Mushroom, 1);
            Grove.EnvironmentAddons.Add(Item.BellFlower, 1);
            Grove.EnvironmentAddons.Add(Item.Crocosmia, 1);
            BiomeTypes.Add(Grove);

            Taiga = new BiomeType(8)
            {
                Name = "Taiga"
            };
            Taiga.TerrainGenerator = new PerlinSettings(10, .33f, .45f, .008f);
            Taiga.GrassColor       = new Color(100, 195, 92);
            Taiga.WaterColor       = new Color(55, 155, 175);
            Taiga.Top = new Tile(Item.Snow)
            {
                Background = Item.SnowBG
            };
            Taiga.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Taiga.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Taiga.WaterPercent   = 10f;
            Taiga.PrimaryLayer   = 20;
            Taiga.SecondaryLayer = 40;
            Taiga.Weather        = new WeatherChance(.5, .05, 0, .45);
            Taiga.EnvironmentAddons.Add(Item.GrassPlant, 10);
            Taiga.EnvironmentAddons.Add(Item.Toadstool, .5f);
            Taiga.EnvironmentAddons.Add(Item.Mushroom, .5f);
            Taiga.IceOnWater = true;
            BiomeTypes.Add(Taiga);

            Savanna = new BiomeType(9)
            {
                Name = "Savanna"
            };
            Savanna.TerrainGenerator = new PerlinSettings(10, .16f, .43f, .008f);
            Savanna.GrassColor       = new Color(210, 215, 26);
            Savanna.WaterColor       = new Color(50, 150, 230);
            Savanna.Top = new Tile(Item.Grass)
            {
                Background = Item.DirtBG
            };
            Savanna.Primary = new Tile(Item.Dirt)
            {
                Background = Item.DirtBG
            };
            Savanna.Secondary = new Tile(Item.Stone)
            {
                Background = Item.StoneBG
            };
            Savanna.WaterPercent   = 1f;
            Savanna.PrimaryLayer   = 1;
            Savanna.SecondaryLayer = 40;
            Savanna.Weather        = new WeatherChance(.75, .15, .10, 0);
            Savanna.EnvironmentAddons.Add(Item.GrassPlant, 10);
            Savanna.EnvironmentAddons.Add(Item.TallGrassPlant, 50);
            Savanna.EnvironmentAddons.Add(Item.Wildflower, 15);
            Savanna.EnvironmentAddons.Add(Item.Clover, 10);
            Savanna.EnvironmentAddons.Add(Item.BellFlower, 2);
            Savanna.EnvironmentAddons.Add(Item.Crocosmia, 2);
            BiomeTypes.Add(Savanna);
            //LushDesert = new BiomeType(3) { Name = "Lush Desert" };
            //LushDesert.TerrainGenerator = new PerlinSettings(10, .55f, .4f, .004f);
            //LushDesert.GrassColor = Color.Lerp(Color.Brown, Color.LightGreen, .2f);
            //LushDesert.Top = new Tile(Item.Sand) { Background = Item.SandBG };
            //LushDesert.Primary = new Tile(Item.Dirt) { Background = Item.DirtBG };
            //LushDesert.Secondary = new Tile(Item.Stone) { Background = Item.StoneBG };
            //LushDesert.WaterPercent = .8f;
            //LushDesert.PrimaryLayer = 5;
            //LushDesert.SecondaryLayer = 25;
            //LushDesert.Weather = new WeatherChance(.85, .05, .1, 0);

            //BiomeTypes.Add(LushDesert);
            //Jungle = new BiomeType(4) { Name = "Jungle" };
            //Jungle.TerrainGenerator = new PerlinSettings(10, .25f, .41f, .0065f);
            //Jungle.GrassColor = Color.LawnGreen; // new Color(15, 207, 0);
            //Jungle.Top = new Tile(Item.Grass) { Background = Item.DirtBG };
            //Jungle.Primary = new Tile(Item.Dirt) { Background = Item.DirtBG };
            //Jungle.Secondary = new Tile(Item.Stone) { Background = Item.StoneBG };
            //Jungle.WaterPercent = 1f;
            //Jungle.PrimaryLayer = 1;
            //Jungle.SecondaryLayer = 30;
            //Jungle.Weather = new WeatherChance(.65, .25, .10, 0);
            //Jungle.EnvironmentAddons.Add(Item.GrassPlant, 45);
            //Jungle.EnvironmentAddons.Add(Item.BellFlower, 5);
            //Jungle.EnvironmentAddons.Add(Item.Crocosmia, 6);
            //BiomeTypes.Add(Jungle);


            //BiomeTypes = new List<BiomeType>()
            //{
            //     (Forest= new BiomeType(1)
            //     {
            //         Name = "Forest",
            //         Octaves = 10,
            //         Amplitude = .3f,
            //         Persistance = .4f,
            //         Frequency = .004f,
            //         GrassColor= Color.LightGreen,

            //     }),
            //     (Desert = new BiomeType(2)
            //     {
            //         Name = "Desert",
            //         Octaves = 10,
            //         Amplitude = .2f,
            //         Persistance = .34f,
            //         Frequency = .0056f,
            //         WaterPercent = 0f,
            //     }),
            //     (LushDesert = new BiomeType(3)
            //     {
            //         Name = "Lush Desert",
            //         Octaves = 10,
            //         Amplitude = .25f,
            //         Persistance = .37f,
            //         Frequency = .006f,
            //          WaterPercent = 3f,
            //     }),
            //     (Canyon = new BiomeType(4)
            //     {
            //         Name = "Canyon",
            //         Octaves = 10,
            //         Amplitude = .3f,
            //         Persistance = .6f,
            //         Frequency = .006f,
            //          WaterPercent = 1f,
            //     }),
            //     (Hell = new BiomeType(5)
            //     {
            //         Name = "Hell",
            //          Octaves = 8,
            //         Amplitude = .2f,
            //         Persistance = .5f,
            //         Frequency = .02f,
            //          WaterPercent = 0f,
            //          LavaPercent = 13f,
            //     }),
            //      (Chaparral = new BiomeType(6)
            //     {
            //         Name = "Chaparral",
            //         Octaves = 10,
            //         Amplitude = .32f,
            //         Persistance = .45f,
            //         Frequency = .0045f,
            //          GrassColor= new Color(95,180,80),
            //     }),
            //       (Plains = new BiomeType(7)
            //     {
            //         Name = "Plains",
            //         Octaves = 10,
            //         Amplitude = .23f,
            //         Persistance = .45f,
            //         Frequency = .0025f,
            //          GrassColor= new Color(80,200,80),
            //     }),
            //     (Swamp = new BiomeType(8)
            //     {
            //         Name = "Swamp",
            //         Octaves = 10,
            //         Amplitude = .1f,
            //         Persistance = .5f,
            //         Frequency = .005f,
            //           GrassColor= new Color(20,140,20),
            //          WaterPercent = 50f,
            //     }),
            // };
        }