reverse() public méthode

Reverses all bits in the array.
public reverse ( ) : void
Résultat void
Exemple #1
0
 /// <summary>
 ///   <p>Attempts to decode a one-dimensional barcode format given a single row of
 /// an image.</p>
 /// </summary>
 /// <param name="rowNumber">row number from top of the row</param>
 /// <param name="row">the black/white pixel data of the row</param>
 /// <param name="hints">decode hints</param>
 /// <returns>
 ///   <see cref="Result"/>containing encoded string and start/end of barcode or null, if an error occurs or barcode cannot be found
 /// </returns>
 override public Result decodeRow(int rowNumber,
                         BitArray row,
                         IDictionary<DecodeHintType, object> hints)
 {
    Pair leftPair = decodePair(row, false, rowNumber, hints);
    addOrTally(possibleLeftPairs, leftPair);
    row.reverse();
    Pair rightPair = decodePair(row, true, rowNumber, hints);
    addOrTally(possibleRightPairs, rightPair);
    row.reverse();
    foreach (Pair left in possibleLeftPairs)
    {
       if (left.Count > 1)
       {
          foreach (Pair right in possibleRightPairs)
          {
             if (right.Count > 1)
             {
                if (checkChecksum(left, right))
                {
                   return constructResult(left, right);
                }
             }
          }
       }
    }
    return null;
 }
Exemple #2
0
 /// <summary>
 ///   <p>Attempts to decode a one-dimensional barcode format given a single row of
 /// an image.</p>
 /// </summary>
 /// <param name="rowNumber">row number from top of the row</param>
 /// <param name="row">the black/white pixel data of the row</param>
 /// <param name="hints">decode hints</param>
 /// <returns>
 ///   <see cref="Result"/>containing encoded string and start/end of barcode or null, if an error occurs or barcode cannot be found
 /// </returns>
 override public Result decodeRow(int rowNumber,
                         BitArray row,
                         IDictionary<DecodeHintType, object> hints)
 {
    Pair leftPair = decodePair(row, false, rowNumber, hints);
    addOrTally(possibleLeftPairs, leftPair);
    row.reverse();
    Pair rightPair = decodePair(row, true, rowNumber, hints);
    addOrTally(possibleRightPairs, rightPair);
    row.reverse();
    int lefSize = possibleLeftPairs.Count;
    for (int i = 0; i < lefSize; i++)
    {
       Pair left = possibleLeftPairs[i];
       if (left.Count > 1)
       {
          int rightSize = possibleRightPairs.Count;
          for (int j = 0; j < rightSize; j++)
          {
             Pair right = possibleRightPairs[j];
             if (right.Count > 1)
             {
                if (checkChecksum(left, right))
                {
                   return constructResult(left, right);
                }
             }
          }
       }
    }
    return null;
 }
Exemple #3
0
        /// <summary>
        /// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees
        /// </summary>
        public void rotate180()
        {
            var topRow    = new BitArray(width);
            var bottomRow = new BitArray(width);
            int maxHeight = (height + 1) / 2;

            for (int i = 0; i < maxHeight; i++)
            {
                topRow = getRow(i, topRow);
                int bottomRowIndex = height - 1 - i;
                bottomRow = getRow(bottomRowIndex, bottomRow);
                topRow.reverse();
                bottomRow.reverse();
                setRow(i, bottomRow);
                setRow(bottomRowIndex, topRow);
            }
        }
Exemple #4
0
        /// <summary>
        /// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees
        /// </summary>
        public void rotate180()
        {
            var width     = Width;
            var height    = Height;
            var topRow    = new BitArray(width);
            var bottomRow = new BitArray(width);

            for (int i = 0; i < (height + 1) / 2; i++)
            {
                topRow    = getRow(i, topRow);
                bottomRow = getRow(height - 1 - i, bottomRow);
                topRow.reverse();
                bottomRow.reverse();
                setRow(i, bottomRow);
                setRow(height - 1 - i, topRow);
            }
        }
Exemple #5
0
      /// <summary>
      /// Identify where the end of the middle / payload section ends.
      /// </summary>
      /// <param name="row">row of black/white values to search</param>
      /// <returns>Array, containing index of start of 'end block' and end of 'end
      /// block' or null, if nothing found</returns>
      private int[] decodeEnd(BitArray row)
      {
         // For convenience, reverse the row and then
         // search from 'the start' for the end block
         row.reverse();
         int endStart = skipWhiteSpace(row);
         if (endStart < 0)
            return null;
         int[] endPattern = findGuardPattern(row, endStart, END_PATTERN_REVERSED);
         if (endPattern == null)
         {
            row.reverse();
            return null;
         }

         // The start & end patterns must be pre/post fixed by a quiet zone. This
         // zone must be at least 10 times the width of a narrow line.
         // ref: http://www.barcode-1.net/i25code.html
         if (!validateQuietZone(row, endPattern[0]))
         {
            row.reverse();
            return null;
         }

         // Now recalculate the indices of where the 'endblock' starts & stops to
         // accommodate
         // the reversed nature of the search
         int temp = endPattern[0];
         endPattern[0] = row.Size - endPattern[1];
         endPattern[1] = row.Size - temp;

         row.reverse();
         return endPattern;
      }
Exemple #6
0
      /// <summary>
      /// We're going to examine rows from the middle outward, searching alternately above and below the
      /// middle, and farther out each time. rowStep is the number of rows between each successive
      /// attempt above and below the middle. So we'd scan row middle, then middle - rowStep, then
      /// middle + rowStep, then middle - (2 * rowStep), etc.
      /// rowStep is bigger as the image is taller, but is always at least 1. We've somewhat arbitrarily
      /// decided that moving up and down by about 1/16 of the image is pretty good; we try more of the
      /// image if "trying harder".
      /// </summary>
      /// <param name="image">The image to decode</param>
      /// <param name="hints">Any hints that were requested</param>
      /// <returns>The contents of the decoded barcode</returns>
      virtual protected Result doDecode(BinaryBitmap image, IDictionary<DecodeHintType, object> hints)
      {
         int width = image.Width;
         int height = image.Height;
         BitArray row = new BitArray(width);

         int middle = height >> 1;
         bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
         int rowStep = Math.Max(1, height >> (tryHarder ? 8 : 5));
         int maxLines;
         if (tryHarder)
         {
            maxLines = height; // Look at the whole image, not just the center
         }
         else
         {
            maxLines = 15; // 15 rows spaced 1/32 apart is roughly the middle half of the image
         }

         for (int x = 0; x < maxLines; x++)
         {

            // Scanning from the middle out. Determine which row we're looking at next:
            int rowStepsAboveOrBelow = (x + 1) >> 1;
            bool isAbove = (x & 0x01) == 0; // i.e. is x even?
            int rowNumber = middle + rowStep * (isAbove ? rowStepsAboveOrBelow : -rowStepsAboveOrBelow);
            if (rowNumber < 0 || rowNumber >= height)
            {
               // Oops, if we run off the top or bottom, stop
               break;
            }

            // Estimate black point for this row and load it:
            row = image.getBlackRow(rowNumber, row);
            if (row == null)
               continue;

            // While we have the image data in a BitArray, it's fairly cheap to reverse it in place to
            // handle decoding upside down barcodes.
            for (int attempt = 0; attempt < 2; attempt++)
            {
               if (attempt == 1)
               { 
                  // trying again?
                  row.reverse(); // reverse the row and continue
                  // This means we will only ever draw result points *once* in the life of this method
                  // since we want to avoid drawing the wrong points after flipping the row, and,
                  // don't want to clutter with noise from every single row scan -- just the scans
                  // that start on the center line.
                  if (hints != null && hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK))
                  {
                     IDictionary<DecodeHintType, Object> newHints = new Dictionary<DecodeHintType, Object>();
                     foreach (var hint in hints)
                     {
                        if (hint.Key != DecodeHintType.NEED_RESULT_POINT_CALLBACK)
                           newHints.Add(hint.Key, hint.Value);
                     }
                     hints = newHints;
                  }
               }
               // Look for a barcode
               Result result = decodeRow(rowNumber, row, hints);
               if (result == null)
                  continue;

               // We found our barcode
               if (attempt == 1)
               {
                  // But it was upside down, so note that
                  result.putMetadata(ResultMetadataType.ORIENTATION, 180);
                  // And remember to flip the result points horizontally.
                  ResultPoint[] points = result.ResultPoints;
                  if (points != null)
                  {
                     points[0] = new ResultPoint(width - points[0].X - 1, points[0].Y);
                     points[1] = new ResultPoint(width - points[1].X - 1, points[1].Y);
                  }
               }
               return result;
            }
         }

         return null;
      }
    // Start is called before the first frame update
    void Start()
    {
        Texture2D texture = new Texture2D(500, 500);

        texture.filterMode = FilterMode.Bilinear;

        BarcodeWriterGeneric writer = new BarcodeWriterGeneric();

        writer.Format         = BarcodeFormat.QR_CODE;
        writer.Options.Width  = texture.width;
        writer.Options.Height = texture.height;
        writer.Options.Margin = 10;

        PsicologoDAO     psicologoDAO = new PsicologoDAO();
        List <Psicologo> psicologos   = psicologoDAO.Lista();


        if (psicologos.Count > 0)
        {
            Psicologo psicologo      = psicologos[0];
            string    representation = string.Format(
                "{0}\n{1}\n{2}\n{3}",
                psicologo.Nombre,
                psicologo.Correo,
                psicologo.Telefono,
                psicologo.Cedula
                );

            BitMatrix matrix = writer.Encode(representation);
            matrix.rotate180();
            ZXing.Common.BitArray row = new ZXing.Common.BitArray(matrix.RowSize);

            // get image data
            int width  = texture.width;
            int height = texture.height;

            for (int y = 0; y < height; y++)
            {
                row = matrix.getRow(y, row);
                row.reverse(); // they are backwards wtf?
                int[] pixels = row.Array;

                int int_i = 0;
                int bit_i = 0;
                for (int x = 0; x < width; x++)
                {
                    int  bit_mask  = 1 << bit_i++;
                    int  int_value = pixels[int_i];
                    bool bit_value = (int_value & bit_mask) == bit_mask;

                    if (bit_i > 31)
                    {
                        bit_i = 0;
                        int_i++;
                    }

                    UnityEngine.Color color;
                    if (bit_value)
                    {
                        color = UnityEngine.Color.black;
                    }
                    else
                    {
                        color = UnityEngine.Color.white;
                    }

                    texture.SetPixel(x, y, color);
                }
            }

            texture.Apply();
            image.texture = texture;
            //imageFitter.aspectRatio = 1.0f;
            //image.material.mainTexture = texture;
        }
    }
Exemple #8
0
 /// <summary>
 /// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees
 /// </summary>
 public void rotate180()
 {
     var width = Width;
     var height = Height;
     var topRow = new BitArray(width);
     var bottomRow = new BitArray(width);
     for (int i = 0; i < (height + 1) / 2; i++)
     {
         topRow = getRow(i, topRow);
         bottomRow = getRow(height - 1 - i, bottomRow);
         topRow.reverse();
         bottomRow.reverse();
         setRow(i, bottomRow);
         setRow(height - 1 - i, topRow);
     }
 }