private void ay_UpdateIRA(AY8910 sender, AyPortState state)
        {
            //
            // Emulation AY-Mouse (V.M.G. schema)
            //
            int x = 0;
            int y = 0;
            int b = 0;
            if (MouseState != null)
            {
                x = MouseState.X;
                y = MouseState.Y;
                b = MouseState.Buttons;
            }

            int pcDelta;
            if ((state.OutState & 0x40) != 0) // selected V counter
                pcDelta = _lastAyMouseY - y / 4;
            else							  // selected H counter
                pcDelta = x / 4 - _lastAyMouseX;
            // make signed 4 bit integer...
            pcDelta = pcDelta + 8;

            // prevent overflow (this feature not present in original schema)...
            if (pcDelta < 0) pcDelta = 0;
            if (pcDelta > 15) pcDelta = 15;

            // buttons 0 and 1...
            state.InState = (byte)((pcDelta & 0x0F) | ((b & 3) ^ 3) << 4 | (state.OutState & 0xC0));

            if (state.DirOut && ((state.OutState ^ state.OldOutState) & 0x40) != 0 && (state.OutState & 0x40) == 0)
            {
                // reset H and V counters
                _lastAyMouseX = x / 4;
                _lastAyMouseY = y / 4;
            }
        }
 public override void BusInit(IBusManager bmgr)
 {
     m_ay8910 = bmgr.FindDevice<AY8910>();
 }