public void SetDirection(Vector3SO value) { process.direction = value.value; }
//public void AddRotation(TurnDirection turn) { AddRotation(turn.axis, turn.clockwise); } //public void AddRotation(Axis axis, bool clockwise) { AddRotation(StaticAxis.GetAxisVector(axis, clockwise)); } public void AddRotation(Vector3SO direction) { AddRotation(direction.value); }
public void MoveStep(Vector3SO value) { MoveStep(value.value); }
public void AddMovement(Vector3SO vector) { process.AddMovement(vector.value); }
public void Move(Vector3SO data) { Move(data.value); }