public static void Combo() { if (!More.CanCast()) { return; } More.Combo(); if (Player.Instance.HealthPercent <= Menus.ComboHealth.CurrentValue && Menus.ComboHealth.CurrentValue != 0) { Combos.Flee(); } else { if (!More.CollisionT) { Combos.Combo(); } else { Combos.Collision(); } } }
public static void Flee() { if (!More.CanCast()) { return; } More.Combo(); Combos.Flee(); }
public static void Harass() { if (Player.Instance.ManaPercent <= Menus.HarassMana.CurrentValue || !More.CanCast()) { return; } More.Combo(); if (!More.CollisionT) { Combos.Harass(); } else { Combos.Collision(); } }