public override void Initialize(params object[] args)
 {
     m_PoolComponent = GameEntry.GetBaseComponent <PoolComponent>();
     if (m_PoolComponent == null)
     {
         Debug.LogError("Object pool component is invalid.");
         return;
     }
 }
            protected override void OnDrawScrollableWindow()
            {
                GUILayout.Label("<b>Operations</b>");
                GUILayout.BeginVertical("box");
                {
                    PoolComponent poolComponent = GameEntry.GetBaseComponent <PoolComponent>();
                    if (poolComponent != null)
                    {
                        if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
                        {
                            poolComponent.Release();
                        }

                        if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
                        {
                            poolComponent.ReleaseAllUnused();
                        }
                    }

                    ResourceComponent resourceCompoent = GameEntry.GetBaseComponent <ResourceComponent>();
                    if (resourceCompoent != null)
                    {
                        if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
                        {
                            resourceCompoent.ForceUnloadUnusedAssets(false);
                        }

                        if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
                        {
                            resourceCompoent.ForceUnloadUnusedAssets(true);
                        }
                    }

                    if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
                    {
                        //GameEntry.Shutdown(ShutdownType.None);
                    }
                    if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
                    {
                        //GameEntry.Shutdown(ShutdownType.Restart);
                    }
                    if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
                    {
                        //GameEntry.Shutdown(ShutdownType.Quit);
                    }
                }
                GUILayout.EndVertical();
            }