Exemple #1
0
        public void Create()
        {
            if (server != null)
            {
                if (__server != null)
                {
                    Destroy(__server.gameObject);
                }

                __server = Instantiate(server);
                if (__server != null)
                {
                    __server._isLocalPlayer = true;
                    __server._index         = 0;
                    __server._host          = this;

                    if (__server._onCreate != null)
                    {
                        __server._onCreate();
                    }
                }
            }

            if (client != null)
            {
                if (__client != null)
                {
                    Destroy(__client.gameObject);
                }

                __client = Instantiate(client);
                if (__client != null)
                {
                    __client._isLocalPlayer = true;
                    __client._index         = 1;
                    __client._host          = this;

                    if (__client._onCreate != null)
                    {
                        __client._onCreate();
                    }
                }
            }
        }
Exemple #2
0
        public bool Replace(int index, Node target)
        {
            if (__nodes == null)
            {
                return(false);
            }

            Node temp;

            if (!__nodes.TryGetValue(index, out temp))
            {
                return(false);
            }

            if (target != null)
            {
                target.CopyFrom(temp);
            }

            if (temp is Node)
            {
                if (temp._onDestroy != null)
                {
                    temp._onDestroy();
                }
            }

            if (temp != null)
            {
                Destroy(temp.gameObject);
            }

            __nodes[index] = target;

            if (target._onCreate != null)
            {
                target._onCreate();
            }

            return(true);
        }