Exemple #1
0
        /// <summary>
        /// Finds a plugin in the available Plugins
        /// </summary>
        /// <param name="pluginNameOrPath">The name or File path of the plugin to find</param>
        /// <returns>Available Plugin, or null if the plugin is not found</returns>
        public AvailablePlugIn <T> Find(string pluginNameOrPath)
        {
            AvailablePlugIn <T> r = null;

            //Loop through all the plugins
            foreach (AvailablePlugIn <T> pluginOn in this.List)
            {
                //Find the one with the matching name or filename
                if (pluginOn.AssemblyPath.Equals(pluginNameOrPath) || pluginOn.AssemblyPath.EndsWith(pluginNameOrPath))
                {
                    r = pluginOn;
                    break;
                }
            }
            return(r);
        }
Exemple #2
0
        private void AddPlugin(string FileName)
        {
            //Create a new assembly from the plugin file we're adding..
            Assembly pluginAssembly = Assembly.LoadFrom(FileName);
            string   tn             = typeof(T).FullName;

            //Next we'll loop through all the Types found in the assembly
            foreach (Type pluginType in pluginAssembly.GetTypes())
            {
                if (pluginType.IsPublic)                 //Only look at public types
                {
                    if (!pluginType.IsAbstract)          //Only look at non-abstract types
                    {
                        //Gets a type object of the interface we need the plugins to match
                        Type typeInterface = pluginType.GetInterface(tn, true);

                        //Make sure the interface we want to use actually exists
                        if (typeInterface != null)
                        {
                            //Create a new available plugin since the type implements the IPlugin interface
                            AvailablePlugIn <T> newPlugin = new AvailablePlugIn <T>();

                            //Set the filename where we found it
                            newPlugin.AssemblyPath = FileName;

                            //Create a new instance and store the instance in the collection for later use
                            //We could change this later on to not load an instance.. we have 2 options
                            //1- Make one instance, and use it whenever we need it.. it's always there
                            //2- Don't make an instance, and instead make an instance whenever we use it, then close it
                            //For now we'll just make an instance of all the plugins
                            newPlugin.Instance = (T)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));

                            //Add the new plugin to our collection here
                            this.mAvailablePlugins.Add(newPlugin);

                            //cleanup a bit
                            newPlugin = null;
                        }

                        typeInterface = null;                         //Mr. Clean
                    }
                }
            }

            pluginAssembly = null;             //more cleanup
        }
Exemple #3
0
 /// <summary>
 /// Remove a Plugin to the collection of Available plugins
 /// </summary>
 /// <param name="pluginToRemove">The Plugin to Remove</param>
 public void Remove(AvailablePlugIn <T> p)
 {
     this.List.Remove(p);
 }
Exemple #4
0
        //A Simple Home-brew class to hold some info about our Available Plugins

        /// <summary>
        /// Add a Plugin to the collection of Available plugins
        /// </summary>
        /// <param name="pluginToAdd">The Plugin to Add</param>
        public void Add(AvailablePlugIn <T> p)
        {
            this.List.Add(p);
        }