/// <summary> /// 注册定时器 /// </summary> /// <param name="action"></param> internal void RegisterTimeAction(TimeAction action) { if (!m_TimeActionList.Contains(action)) { m_TimeActionList.AddLast(action); } }
/// <summary> /// 移除定时器 /// </summary> /// <param name="action"></param> internal void RemoveTimeAction(TimeAction action) { m_TimeManager.RemoveTimeAction(action); }
/// <summary> /// 注册定时器 /// </summary> /// <param name="action"></param> internal void RegisterTimeAction(TimeAction action) { m_TimeManager.RegisterTimeAction(action); }
/// <summary> /// 移除定时器 /// </summary> /// <param name="action"></param> internal void RemoveTimeAction(TimeAction action) { GameEntry.Pool.EnqueueClassObject(action); }