public void SaveShownState() { if (rectTransform == null) { Debug.Log("please call onvalidate first"); } endInfo = new RectTransformInfo(rectTransform); }
public void SaveHiddenState() { if (rectTransform == null) { Debug.Log("please call onvalidate first"); } startInfo = new RectTransformInfo(rectTransform); }
public void OnValidate(MonoBehaviour source) { if (rectTransform == null) { rectTransform = source.GetComponent <RectTransform>(); } if (rectTransform == null) { Debug.Log("no rect tranform?"); } else { if (startInfo == null) { startInfo = new RectTransformInfo(rectTransform); } if (endInfo == null) { endInfo = new RectTransformInfo(rectTransform); } } }