public void addLife() { if (lives < 3) { lives++; } cue = new GUISprite(new Vector2(GameVars.RENDERWIDTH / 2, GameVars.RENDERHEIGHT / 2), 5, Color.White, GameVars.fullGUIRatio, 4); g.Timers.Add(new TimerAction(1.3f, delegate { cue.fadeOut(0.3f); })); //TODO: Add Life Animation here. }
public void Update(GameTime gameTime) { if (cue != null) { cue.Update(gameTime); if (cue.disposable) { cue = null; } } }