/// <summary> /// Test if two entities collinding /// </summary> /// <param name="entityA">Sprite 1</param> /// <param name="entityB">Sprite 2</param> /// <returns></returns> public static bool Collide(YnEntity entityA, YnEntity entityB) { Rectangle r1 = new Rectangle((int)(entityA.X - entityA.Origin.X), (int)(entityA.Y - entityA.Origin.Y), (int)entityA.ScaledWidth, (int)entityA.ScaledHeight); Rectangle r2 = new Rectangle((int)(entityB.X - entityB.Origin.X), (int)(entityB.Y - entityB.Origin.Y), (int)entityB.ScaledWidth, (int)entityB.ScaledHeight); return(r1.Intersects(r2)); }
/// <summary> /// Wait /// </summary> /// <param name="gameTime">The game time</param> /// <param name="o">Unused here</param> public override void Update(GameTime gameTime, YnEntity o) { _elaspedTime += gameTime.ElapsedGameTime.Milliseconds; if (_elaspedTime >= _waitTime) { _scriptDone = true; } }
/// <summary> /// Create an script animator for the given YnObject /// </summary> /// <param name="target"></param> public ScriptAnimator(YnEntity target) { _target = target; _scriptNodes = new List<BaseScriptNode>(); _started = false; _running = false; _nodeIndex = 0; _repeatAnimation = false; }
/// <summary> /// Remove a new entity from the pool. /// </summary> /// <param name="entity">An entity to remove.</param> /// <returns>Return true if the entity has been removed, otherwise return false.</returns> public bool Remove(YnEntity entity) { int index = System.Array.IndexOf(_poolEntities, entity); if (index > -1) { _poolEntities[index] = null; return(true); } return(false); }
/// <summary> /// Try to replace a disabled entity by a newer. /// </summary> /// <param name="entity">An newer entity to replace.</param> /// <returns>Return true if the entity has been replaced, otherwise return false.</returns> public bool TryReplace(YnEntity entity) { int index = GetFirstDisabledEntityIndex(); if (index > -1) { _poolEntities[index] = entity; return(true); } return(false); }
/// <summary> /// Gets the first disabled entity. /// </summary> /// <returns>Return the first disabled entity, otherwise return null.</returns> protected YnEntity GetFirstDisabledEntity() { _tempSearchedEntity = null; int i = 0; while (i < _maximumPoolSize && _tempSearchedEntity == null) { _tempSearchedEntity = _poolEntities[i].Enabled ? null : _poolEntities[i]; i++; } return _tempSearchedEntity; }
/// <summary> /// Gets the first disabled entity. /// </summary> /// <returns>Return the first disabled entity, otherwise return null.</returns> protected YnEntity GetFirstDisabledEntity() { _tempSearchedEntity = null; int i = 0; while (i < _maximumPoolSize && _tempSearchedEntity == null) { _tempSearchedEntity = _poolEntities[i].Enabled ? null : _poolEntities[i]; i++; } return(_tempSearchedEntity); }
/// <summary> /// Add an entity to the scene /// </summary> /// <param name="entity">An entitiy</param> public void Add(YnEntity entity) { if (Initialized && !entity.Initialized) { entity.Initialize(); } if (AssetLoaded && !entity.AssetLoaded) { entity.LoadContent(); } _scene.Add(entity); }
/// <summary> /// Test if an entity and a group of entities are colliding. /// </summary> /// <param name="entity"></param> /// <param name="group"></param> /// <returns></returns> public static bool CollideOneWithGroup(YnEntity entity, List <YnEntity> group) { bool collide = false; int size = group.Count; int i = 0; while (i < size && !collide) { collide = Collide(entity, group[i]); i++; } return(collide); }
/// <summary> /// Test if an entity and a group of entities are colliding. /// </summary> /// <param name="entity"></param> /// <param name="group"></param> /// <returns></returns> public static bool CollideOneWithGroup(YnEntity entity, List<YnEntity> group) { bool collide = false; int size = group.Count; int i = 0; while (i < size && !collide) { collide = Collide(entity, group[i]); i++; } return collide; }
/// <summary> /// Add a new entity to the pool. /// </summary> /// <param name="entity">An entity to add.</param> /// <returns>Return true if the entity has been added, otherwise return false.</returns> public bool TryAdd(YnEntity entity) { bool result = false; int validIndex = GetFirstNullIndex(); if (validIndex > -1) { _poolEntities[validIndex] = entity; result = true; } else { result = TryReplace(entity); } return(result); }
public MenuState(string name) : base(name, true) { _background = new YnEntity("Backgrounds/Accueil"); Add(_background); playRectangle = new Rectangle( (int)ScreenHelper.GetScaleX(135), (int)ScreenHelper.GetScaleY(265), (int)(ScreenHelper.GetScale().X * 226), (int)(ScreenHelper.GetScale().Y * 65)); quitRectangle = new Rectangle( (int)ScreenHelper.GetScaleX(135), (int)ScreenHelper.GetScaleY(420), (int)(ScreenHelper.GetScale().X * 226), (int)(ScreenHelper.GetScale().Y * 65)); }
/// <summary> /// Add a new object in the collecion /// </summary> /// <param name="sceneObject">An object or derivated from YnObject</param> public void Add(YnEntity sceneObject) { sceneObject.Parent = this; if (_initialized) { sceneObject.Initialize(); } if (_assetsLoaded) { sceneObject.LoadContent(); } UpdateRectangle(); _entitiesList.Add(sceneObject); }
/// <summary> /// A basic entity who represent a graphic object on the 2D Scene /// </summary> public YnEntity() : base() { _dirty = false; _position = Vector2.Zero; _rectangle = Rectangle.Empty; _texture = null; _assetName = String.Empty; _assetLoaded = false; _color = Color.White; _rotation = 0.0f; _origin = Vector2.Zero; _scale = Vector2.One; _alpha = 1.0f; _effects = SpriteEffects.None; _layerDepth = 1.0f; _parent = null; _nbMouseEventObservers = 0; }
/// <summary> /// Moves the object until the target point is reached /// </summary> /// <param name="gameTime">The game time</param> /// <param name="o">The object to move</param> public override void Update(GameTime gameTime, YnEntity o) { Vector2 position = o.Position; if (position == _destination) { // The destination is reached by the object _scriptDone = true; } else { // Create the normalized vector aiming to the target point Vector2 direction = _destination - position; direction.Normalize(); // Apply speed factor on the direction Vector2 newPosition = Vector2.Multiply(direction, _speed); // Move the object o.Translate(newPosition); } }
/// <summary> /// Remove an entity from the group /// </summary> /// <param name="sceneObject"></param> public void Remove(YnEntity sceneObject) { _entitiesList.Remove(sceneObject); UpdateRectangle(); }
/// <summary> /// Test if two entities collinding /// </summary> /// <param name="entityA">Sprite 1</param> /// <param name="entityB">Sprite 2</param> /// <returns></returns> public static bool Collide(YnEntity entityA, YnEntity entityB) { Rectangle r1 = new Rectangle((int)(entityA.X - entityA.Origin.X), (int)(entityA.Y - entityA.Origin.Y), (int)entityA.ScaledWidth, (int)entityA.ScaledHeight); Rectangle r2 = new Rectangle((int)(entityB.X - entityB.Origin.X), (int)(entityB.Y - entityB.Origin.Y), (int)entityB.ScaledWidth, (int)entityB.ScaledHeight); return r1.Intersects(r2); }
/// <summary> /// Perform an iteration of the script /// </summary> /// <param name="gameTime">The game time</param> /// <param name="o">The object to perform the script on</param> public abstract void Update(GameTime gameTime, YnEntity o);
public void showSplash(string assetName) { _showSplash = true; if (_splash == null) { _splash = new YnEntity("Splashes/" + assetName); } else { _splash.AssetName = "Splashes/" + assetName; } _splash.LoadContent(); _splash.SetFullScreen(); }
/// <summary> /// Initialise le nouvel objet de données /// </summary> /// <param name="data">Le conteneur de données</param> public void SetData(SceneData data) { _sceneData = data; // On cache le texte _narationText.Active = false; // Réinitialisation du DSOD : le Deadly Screen Of Death _deadlySceenOfDeath = false; if (_sceneData.LeftScene != String.Empty) _goLeft.Visible = true; else _goLeft.Visible = false; if (_sceneData.TopScene != String.Empty) _goUp.Visible = true; else _goUp.Visible = false; if (_sceneData.RightScene != String.Empty) _goRight.Visible = true; else _goRight.Visible = false; if (_sceneData.BottomScene != String.Empty) _goDown.Visible = true; else _goDown.Visible = false; if (!_visitedScreens.ContainsKey(data.Code)) { _visitedScreens.Add(data.Code, false); } else { _visitedScreens [data.Code] = true; } if (_visitedScreens [data.Code] == false) { // Découverte de la zone : affichage d'un message TODO if (data.Message != String.Empty) { string message = data.Message; _narationText.Text = message; _narationText.Active = true; _narationTimer.Start(); _vocalSynthetizer.SpeakAsync(message); } } if (GetMemberByName("background") != null) { _background.AssetName = data.Background; if (data.Code == "scene_18" && _ampoulePosee) _background.AssetName = data.Background + "_1"; _background.LoadContent(); _background.SetFullScreen(); } else { _background = new YnEntity(data.Background); _background.Name = "background"; Add(_background); _background.SetFullScreen(); } if (_sceneData.LeftScene != String.Empty && GetMemberByName("go_left") == null) Add(_goLeft); if (_sceneData.TopScene != String.Empty && GetMemberByName("go_up") == null) Add(_goUp); if (_sceneData.RightScene != String.Empty && GetMemberByName("go_right") == null) Add(_goRight); if (_sceneData.BottomScene != String.Empty && GetMemberByName("go_down") == null) Add(_goDown); if (_sceneData.AmbienceZone > 0) { AmbianceManager.AmbianceZone zone = AmbianceManager.AmbianceZone.Outside; if (_sceneData.AmbienceZone == 2) zone = AmbianceManager.AmbianceZone.Hall; if (_sceneData.AmbienceZone == 3) zone = AmbianceManager.AmbianceZone.Bathroom; if (_sceneData.AmbienceZone == 4) zone = AmbianceManager.AmbianceZone.Stairs; if (_sceneData.AmbienceZone == 5) zone = AmbianceManager.AmbianceZone.Room; _ambianceManager.SetAmbianceZone(zone); } // 1 - on clean la scène _itemsOnScreen.Clear(); foreach (SceneObject sceneObject in data.Objects) { if (sceneObject.AssetName != String.Empty) { bool mustAddObject = true; if ((ActionType)sceneObject.ActionID == ActionType.Pick) { // Ne pas ajouter les éléments déjà dans l'inventaire foreach (InventoryItem item in _inventory) { if (item.Code == sceneObject.Name) mustAddObject = false; } } if (mustAddObject) { YnEntity imageObject = new YnEntity(sceneObject.AssetName); imageObject.LoadContent(); imageObject.MouseClicked += (s, e) => { if (sceneObject.SoundName != String.Empty) { YnG.AudioManager.PlaySound(sceneObject.SoundName, 1.0f, 1.0f, 1.0f); } if ((ActionType)sceneObject.ActionID == ActionType.Pick) { AddItem(sceneObject.Name); if (sceneObject.Name.Equals("SceneObject_1")) { _ticket1Ramasse = true; _ambianceManager.SetGuideSound(AmbianceManager.GuideSound.Carhonk); } if (sceneObject.Name.Equals("SceneObject_2")) { _marteauRamasse = true; _ambianceManager.SetGuideSound(AmbianceManager.GuideSound.None); } if (sceneObject.Name.Equals("SceneObject_3")) { _anneauRamasse = true; } if (sceneObject.Name.Equals("SceneObject_4")) { _cleRecue = true; } if (sceneObject.Name.Equals("SceneObject_5")) { _ampouleRamasse = true; } if (sceneObject.Name.Equals("SceneObject_6")) { _diamantRamasse = true; } if (sceneObject.Name.Equals("SceneObject_7")) { _diamantRamasse = true; } string temp = sceneObject.Name.Split(new char[] { '_' })[1]; bool valid = true; try { int c = int.Parse(temp); } catch (Exception ex) { valid = false; Console.WriteLine(ex.Message); } if (valid) { showSplash(sceneObject.Name); // Suppression de l'item de la scène YnEntity imgToDelete = null; foreach (YnEntity i in _itemsOnScreen) { if (i.AssetName == sceneObject.AssetName) imgToDelete = i; } _itemsOnScreen.Remove(imgToDelete); } } }; _itemsOnScreen.Add(imageObject); imageObject.X = (int)ScreenHelper.GetScaleX(sceneObject.X); imageObject.Y = (int)ScreenHelper.GetScaleY(sceneObject.Y); } } } // Si c'est une scène "mortelle" on passe un flag à true // TODO Ajouter ici les scènes mortelles if (data.Code == "scene_4") { _deadlySceenOfDeath = true; _ambianceManager.PlayDeath(AmbianceManager.TypeOfDeath.Ghost); _deathAlpha = 0.0F; } }
/// <summary> /// Add a new entity in the group /// </summary> /// <param name="sceneObject">An array of objects or derivated from YnObject</param> public void Add(YnEntity[] sceneObject) { int size = sceneObject.Length; for (int i = 0; i < size; i++) Add(sceneObject[i]); }
/// <summary> /// Remove an entity to the scene /// </summary> /// <param name="entity">An entitiy</param> public void Remove(YnEntity entity) { _scene.Remove(entity); }
private void DoDrop(YnEntity dropped, YnEntity reciever) { string code = reciever.AssetName; string dcode = dropped.AssetName; Console.WriteLine(code + "-" + dcode); if (code == "Items/cadenas" && dcode == "Items/item_3") { // Supprimer le cadenas _cadenasCasse = true; YnEntity todelete = null; foreach (YnEntity img in _itemsOnScreen) { if (img.AssetName == "Items/cadenas") todelete = img; } _itemsOnScreen.Remove(todelete); } else if (code == "Items/masqueporte" && dcode == "Items/item_7") { _porteOuverte = true; } else if (code == "Items/douille" && dcode == "Items/item_6") { _ampoulePosee = true; SetData(ImlostGame.Scenes ["scene_18"]); } }
/// <summary> /// Try to replace a disabled entity by a newer. /// </summary> /// <param name="entity">An newer entity to replace.</param> /// <returns>Return true if the entity has been replaced, otherwise return false.</returns> public bool TryReplace(YnEntity entity) { int index = GetFirstDisabledEntityIndex(); if (index > -1) { _poolEntities[index] = entity; return true; } return false; }
/// <summary> /// Add an entity to the scene /// </summary> /// <param name="entity">An entitiy</param> public void Add(YnEntity entity) { if (Initialized && !entity.Initialized) entity.Initialize(); if (AssetLoaded && !entity.AssetLoaded) entity.LoadContent(); _scene.Add(entity); }
/// <summary> /// Add a new entity to the pool. /// </summary> /// <param name="entity">An entity to add.</param> /// <returns>Return true if the entity has been added, otherwise return false.</returns> public bool TryAdd(YnEntity entity) { bool result = false; int validIndex = GetFirstNullIndex(); if (validIndex > -1) { _poolEntities[validIndex] = entity; result = true; } else result = TryReplace(entity); return result; }
/// <summary> /// Remove a new entity from the pool. /// </summary> /// <param name="entity">An entity to remove.</param> /// <returns>Return true if the entity has been removed, otherwise return false.</returns> public bool Remove(YnEntity entity) { int index = System.Array.IndexOf(_poolEntities, entity); if (index > -1) { _poolEntities[index] = null; return true; } return false; }
public SceneState(string name) : base(name, false) { _vocalSynthetizer = new VocalSynthetizer(); InitParcours(); _menuIsShown = false; _visitedScreens = new Dictionary<string, bool>(); // 18 écrans _itemsOnScreen = new List<YnEntity>(); _narationText = new YnText("Fonts/GameText", "Dummy"); _narationText.Color = Color.DarkBlue; _narationText.Scale = new Vector2(1.5f) * Yna.Engine.Helpers.ScreenHelper.GetScale().X; _narationTimer = new YnTimer(3500); _narationTimer.Completed += (s, e) => _narationText.Active = false; _leftSceneHitbox = new Rectangle(0, _arrowHitboxSize, _arrowHitboxSize, YnG.Height - (97 - 25) - 2 * _arrowHitboxSize); _topSceneHitbox = new Rectangle(_arrowHitboxSize, 0, YnG.Width - 2 * _arrowHitboxSize, _arrowHitboxSize); _rightSceneHitbox = new Rectangle(YnG.Width - _arrowHitboxSize, _arrowHitboxSize, _arrowHitboxSize, YnG.Height - (97 - 25) - 2 * _arrowHitboxSize); _bottomSceneHitbox = new Rectangle(_arrowHitboxSize, YnG.Height - (97 - 25) - _arrowHitboxSize, YnG.Width - 2 * _arrowHitboxSize, _arrowHitboxSize); _menuHitbox = new Rectangle(YnG.Width / 2 - _buttonWidth / 2, YnG.Height - _buttonHeight, _buttonWidth, _buttonHeight); int padding = 30; int imageHalfSize = 30; int imageSize = imageHalfSize * 2; _goLeft = new YnEntity("Textures/icone-fleche-gauche", new Vector2(padding, YnG.Height / 2 - imageHalfSize)); _goLeft.Visible = false; _goLeft.Name = "go_left"; _goLeft.MouseClicked += (s, e) => GoLeft(); _goUp = new YnEntity("Textures/icone-fleche-haut", new Vector2(YnG.Width / 2 - imageHalfSize, padding)); _goUp.Visible = false; _goUp.Name = "go_up"; _goUp.MouseClicked += (s, e) => GoUp(); _goRight = new YnEntity("Textures/icone-fleche-droite", new Vector2(YnG.Width - padding - imageSize, YnG.Height / 2 - imageHalfSize)); _goRight.Visible = false; _goRight.Name = "go_right"; _goRight.MouseClicked += (s, e) => GoRight(); _goDown = new YnEntity("Textures/icone-fleche-bas", new Vector2(YnG.Width / 2 - imageHalfSize, YnG.Height - padding - imageSize - 97 + 25)); _goDown.Visible = false; _goDown.Name = "go_down"; _goDown.MouseClicked += (e, s) => GoDown(); _menuClosedY = YnG.Height - 25; _menuOpenedY = YnG.Height - 97; _menuBackground = new YnEntity("Textures/liste-inventaire", new Vector2(0, _menuClosedY)); int iconPadding = 15; int x = iconPadding; int y = YnG.Height - 60; _menuIcon = new YnEntity("Textures/btn-menu", new Vector2(x, y)); _menuIcon.Visible = false; _menuIcon.MouseClicked += (e, s) => { if (!_menuIcon.Visible) return; }; y = YnG.Height - 69; x = YnG.Width - iconPadding - 80; _notesIcon = new YnEntity("Textures/btn-notes", new Vector2(x, y)); _notesIcon.Visible = false; _notesIcon.MouseClicked += (e, s) => { if (!_notesIcon.Visible) return; // TODO Afficher les notes if (ImlostGame.Debug) Console.WriteLine("Clicked on NOTES"); }; _inventory = new List<InventoryItem>(); _itemImages = new Dictionary<string, YnEntity>(); foreach (InventoryItem item in ImlostGame.InventoryItems.Values) { YnEntity img = new YnEntity(item.AssetName); img.Visible = false; _itemImages.Add(item.Code, img); } _ambianceManager = new AmbianceManager(); }
public override void Update(GameTime gameTime) { base.Update(gameTime); _ambianceManager.Update(gameTime); _narationTimer.Update(gameTime); if (_deadlySceenOfDeath) { // Le joueur est là où il ne devrait pas! // Fondu qui va bien _deathAlpha += 0.01F; if (_deathAlpha >= 1.0F && _ambianceManager.TransitionDone()) { // Le joueur est mort : TP sur le banc _deathAlpha = 0.0F; SetData(ImlostGame.Scenes ["scene_1"]); } } else { if (_showSplash) { // Splash affiché, on le masque si on clique n'importe où if (YnG.Mouse.JustClicked(MouseButton.Left) || GetTouchState() || YnG.Keys.JustPressed(Keys.C) || YnG.Keys.JustPressed(Keys.NumPad0) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.Y)) { _showSplash = false; } } else { _menuIcon.Update(gameTime); _notesIcon.Update(gameTime); //Gestion du curseur par manette xbox360 if (GamePad.GetState(PlayerIndex.One).IsConnected) { #if !LINUX Mouse.SetPosition(YnG.Mouse.X + (int)YnG.Gamepad.RightStickValue(PlayerIndex.One).X * 20, YnG.Mouse.Y - (int)YnG.Gamepad.RightStickValue(PlayerIndex.One).Y * 20); #endif } if (MouseInRectangle(_menuIcon.Rectangle) && YnG.Mouse.JustClicked(MouseButton.Left) || GetTouchState() || YnG.Keys.JustPressed(Keys.C) || YnG.Keys.JustPressed(Keys.NumPad0) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.Y)) { // Click sur le menu // TODO } // Images sur la scène List<YnEntity> safeList = new List<YnEntity>(_itemsOnScreen); foreach (YnEntity img in safeList) { img.Update(gameTime); } if (YnG.Mouse.MouseState.LeftButton == ButtonState.Pressed && !_dragging) { foreach (YnEntity img in _itemImages.Values) { if (MouseInRectangle(img.Rectangle)) { _dragging = true; _draggedImage = new YnEntity(img.AssetName); _draggedImage.LoadContent(); } } } if (YnG.Mouse.Released(MouseButton.Left) && _dragging) { _draggedImage.Position = new Vector2(YnG.Mouse.X - _draggedImage.Width / 2, YnG.Mouse.Y - _draggedImage.Height / 2); if (YnG.Mouse.Released(MouseButton.Left)) { // Drop List<YnEntity> safeList2 = new List<YnEntity>(_itemsOnScreen); foreach (YnEntity img in safeList2) { if (img.Rectangle.Intersects(_draggedImage.Rectangle)) { // Intersection DoDrop(_draggedImage, img); } } } } if (_dragging) { _draggedImage.Position = new Vector2(YnG.Mouse.X - _draggedImage.Width / 2, YnG.Mouse.Y - _draggedImage.Height / 2); } if (YnG.Mouse.Released(MouseButton.Left)) { _dragging = false; } // Déplacement au clavier, et manette Xbox360 if ((YnG.Keys.JustPressed(Keys.Z) || YnG.Keys.JustPressed(Keys.Up) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.LeftThumbstickUp)) && _sceneData.TopScene != String.Empty) { GoUp(); } else if ((YnG.Keys.JustPressed(Keys.S) || YnG.Keys.JustPressed(Keys.Down) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.LeftThumbstickDown)) && _sceneData.BottomScene != String.Empty) { GoDown(); } else if ((YnG.Keys.JustPressed(Keys.Q) || YnG.Keys.JustPressed(Keys.Left) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.LeftThumbstickLeft)) && _sceneData.LeftScene != String.Empty) { GoLeft(); } else if ((YnG.Keys.JustPressed(Keys.D) || YnG.Keys.JustPressed(Keys.Right) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.LeftThumbstickRight)) && _sceneData.RightScene != String.Empty) { GoRight(); } else if (YnG.Keys.JustPressed(Keys.Escape) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.Back)) { YnG.Exit(); } if (YnG.Mouse.JustClicked(MouseButton.Left) || GetTouchState() || YnG.Keys.JustPressed(Keys.C) || YnG.Keys.JustPressed(Keys.NumPad0) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.Y)) { // Click sur le bouton de menu int mx = YnG.Mouse.X; int my = YnG.Mouse.Y; if (MouseInRectangle(_menuHitbox) || TouchInRectangle(_menuHitbox) || YnG.Keys.JustPressed(Keys.C) || YnG.Keys.JustPressed(Keys.NumPad0) || YnG.Gamepad.JustPressed(PlayerIndex.One, Buttons.Y)) { // Afficher ou masquer le menu // 97 => hauteur du menu // 25 => hauteur de la poignée int delta = 97 - 25; if (_menuIsShown) { // Déplacement de la hitbox vers le haut _menuHitbox.Y += delta; // Déplacement du background vers le haut _menuBackground.Y += delta; } else { // Déplacement de la hitbox vers le bas _menuHitbox.Y -= delta; // Déplacement du background vers le bas _menuBackground.Y -= delta; } _menuIsShown = !_menuIsShown; _menuIcon.Visible = _menuIsShown; _notesIcon.Visible = _menuIsShown; // Un peu brutasse comme méthode... // On cache tout foreach (KeyValuePair<string, YnEntity> pair in _itemImages) pair.Value.Visible = false; // Et on ne raffiche que ce qui est dans l'inventaire du joueur int itemPadding = 20; int nbItems = _inventory.Count; int x = YnG.Width / 2 - (56 * nbItems) / 2; if (nbItems > 1) x -= ((nbItems - 1) * itemPadding) / 2; foreach (InventoryItem item in _inventory) { if (_menuIsShown) { _itemImages [item.Code].Visible = true; // Replacement de l'élément, centré en bas, de gauche à droite Vector2 pos = new Vector2(x, YnG.Height - 63); _itemImages [item.Code].Position = pos; x += 56 + itemPadding; } } } } } } }
/// <summary> /// Add a new object in the collecion /// </summary> /// <param name="sceneObject">An object or derivated from YnObject</param> public void Add(YnEntity sceneObject) { sceneObject.Parent = this; if (_initialized) sceneObject.Initialize(); if (_assetsLoaded) sceneObject.LoadContent(); UpdateRectangle(); _entitiesList.Add(sceneObject); }