Exemple #1
0
        private CommandParseResult HandlePickup(string[] args)
        {
            var pickup = GameManager.Instance.ActiveScene.Pickups.FirstOrDefault(p => p.Phrase == args[1].ToLower());

            if (pickup == null)
            {
                return new CommandParseResult {
                           Succeeded = false, Output = "No such thing to pickup"
                }
            }
            ;

            if (!string.IsNullOrEmpty(pickup.Conditional))
            {
                var result = EmbeddedFunctionsHelper.Conditional(pickup.Conditional);

                if (!result.Success)
                {
                    return new CommandParseResult {
                               Succeeded = false, Output = result.Output ?? "Can't pick that up right now"
                    }
                }
                ;
            }

            GameManager.Instance.ActiveScene.Pickups.Remove(pickup);
            GameManager.Instance.State.Variables[$"PICKUP-{pickup.Item.Id}"] = "yes";

            GameManager.Instance.State.Inventory.Add(pickup.Item);

            return(new CommandParseResult {
                Succeeded = true, Output = $"Picked up \"{pickup.Item.Name}\""
            });
        }
Exemple #2
0
        private CommandParseResult HandleGo(string[] args)
        {
            if (!Enum.TryParse(args[1], true, out Direction direction))
            {
                return new CommandParseResult {
                           Succeeded = false, Output = "That is not a direction I know off"
                }
            }
            ;

            var exit = GameManager.Instance.ActiveScene.Exits.FirstOrDefault(x => x.Direction == direction);

            if (exit == null)
            {
                return new CommandParseResult {
                           Succeeded = false, Output = "Can't go that way"
                }
            }
            ;

            if (!string.IsNullOrEmpty(exit.Conditional))
            {
                var result = EmbeddedFunctionsHelper.Conditional(exit.Conditional);

                if (!result.Success)
                {
                    return new CommandParseResult {
                               Succeeded = false, Output = result.Output ?? "Seems that is not possible to go that way"
                    }
                }
                ;
            }

            GameManager.Instance.SwitchScene(exit.To);
            return(new CommandParseResult {
                Succeeded = true
            });
        }
Exemple #3
0
        private CommandParseResult HandleTrigger(string[] args)
        {
            var fullLine = string.Join(" ", args);

            foreach (var trigger in GameManager.Instance.ActiveScene.Triggers)
            {
                if (Regex.IsMatch(fullLine, trigger.Phrase))
                {
                    if (!string.IsNullOrEmpty(trigger.Conditional))
                    {
                        var result = EmbeddedFunctionsHelper.Conditional(trigger.Conditional);
                        if (!result.Success)
                        {
                            return new CommandParseResult {
                                       Succeeded = false, Output = result.Output ?? "Nothing seems to happen"
                            }
                        }
                        ;
                    }
                    if (!string.IsNullOrEmpty(trigger.Conditional) && !EmbeddedFunctionsHelper.Conditional(trigger.Conditional).Success)
                    {
                        continue;
                    }

                    var output = EmbeddedFunctionsHelper.Action(trigger.Action);

                    return(new CommandParseResult {
                        Succeeded = true, Output = output
                    });
                }
            }

            return(new CommandParseResult {
                Continue = true
            });
        }
    }