public FreeDebugMemory ( uint address ) : uint | ||
address | uint | Memory address. |
Résultat | uint |
public static bool UnloadModule(Xbox xbox, uint base_address, uint exit_address) { SetBreakpointOn(xbox); //xbox.Pause(); xbox.CallAddress(exit_address, false); xbox.FreeDebugMemory(base_address); SetBreakpointOff(xbox); //xbox.Continue(); return(true); }
public static bool UnloadModule(Xbox xbox, uint base_address, uint exit_address) { SetBreakpointOn(xbox);//xbox.Pause(); xbox.CallAddress(exit_address, false); xbox.FreeDebugMemory(base_address); SetBreakpointOff(xbox);//xbox.Continue(); return true; }