public void NextTurn() { form.EnableCheckBoxes(); if (currentPlayerIndex < players.Count - 1) { currentPlayerIndex += DEFAULT_INCREMENT; } else if (currentPlayerIndex == players.Count - 1) { currentPlayerIndex = DEFAULT_INDEX; } currentPlayer = players[currentPlayerIndex]; //form.playerName_label.Text = currentPlayer.ToString(); form.showPlayerName(currentPlayer.Name); //Could not figure it out in Part C... See you in Part D form.playerScoreLabel.Text = ""; form.message_label.Text = "Roll 1"; //Later we might need to enable or disable some buttons or labels numRolls = DEFAULT_NUM_ROLL; form.rollDice_button.Enabled = true; foreach (Label die in dieLabels) { die.Text = ""; } form.EnableRollButton(); foreach (Label scorelabel in scoreLabels) { scorelabel.Text = ""; } }