public static Rect3F Offset(Rect3F rect, Vector3F offsetVector) { rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z); return(rect); }
internal Rect3F(Point3F point, Vector3F vector) : this(point, point + vector) { }
public void Offset(Vector3F offsetVector) { Offset(offsetVector._x, offsetVector._y, offsetVector._z); }