public void SetResponse(int resp) { if (!Replay.Disabled) { Replay.Writer.Write((byte)4); Replay.Writer.Write(BitConverter.GetBytes(resp)); Replay.Check(); } TimeStop(); _duel.SetResponse(resp); }
public void SetResponse(byte[] resp) { if (!Replay.Disabled) { Replay.Writer.Write((byte)resp.Length); Replay.Writer.Write(resp); Replay.Check(); } TimeStop(); _duel.SetResponse(resp); Process(); }