public void AddPlayer(Player player) { int pos = GetAvailablePlayerPos(); if (Program.Config.STDOUT == true) Console.WriteLine("::::join-slot|{1}|{0}", player.Name, pos); if (State != GameState.Lobby) { player.Type = (int)PlayerType.Observer; if (State == GameState.End) return; SendJoinGame(player); player.SendTypeChange(); player.Send(new GameServerPacket(StocMessage.DuelStart)); Observers.Add(player); if (State == GameState.Duel) InitNewSpectator(player); return; } if (HostPlayer == null) HostPlayer = player; if (pos != -1) { GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); enter.Write(player.Name, 20); enter.Write((byte)pos); SendToAll(enter); Players[pos] = player; IsReady[pos] = false; player.Type = pos; } else { GameServerPacket watch = new GameServerPacket(StocMessage.HsWatchChange); watch.Write((short)(Observers.Count + 1)); if (Program.Config.STDOUT == true) Console.WriteLine("::::spectator|{0}", Observers.Count); SendToAll(watch); player.Type = (int)PlayerType.Observer; Observers.Add(player); } SendJoinGame(player); player.SendTypeChange(); for (int i = 0; i < Players.Length; i++) { if (Players[i] != null) { GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); enter.Write(Players[i].Name, 20); enter.Write((byte)i); player.Send(enter); if (IsReady[i]) { GameServerPacket change = new GameServerPacket(StocMessage.HsPlayerChange); change.Write((byte)((i << 4) + (int)PlayerChange.Ready)); player.Send(change); } } } if (Observers.Count > 0) { GameServerPacket nwatch = new GameServerPacket(StocMessage.HsWatchChange); nwatch.Write((short)Observers.Count); player.Send(nwatch); if (Program.Config.STDOUT == true) Console.WriteLine("::::spectator|{0}", Observers.Count); } }
public void SetReady(Player player, bool ready) { if (State != GameState.Lobby) return; if (player.Type == (int)PlayerType.Observer) return; if (IsReady[player.Type] == ready) return; if (ready) { bool ocg = Config.Rule == 0 || Config.Rule == 2; bool tcg = Config.Rule == 1 || Config.Rule == 2; int result = 1; if (Config.NoCheckDeck) result = 0; else if (player.Deck != null) result = player.Deck.Check(Banlist, ocg, tcg); if (result != 0) { GameServerPacket rechange = new GameServerPacket(StocMessage.HsPlayerChange); rechange.Write((byte)((player.Type << 4) + (int)(PlayerChange.NotReady))); player.Send(rechange); GameServerPacket error = new GameServerPacket(StocMessage.ErrorMsg); error.Write((byte)2); // ErrorMsg.DeckError // C++ padding: 1 byte + 3 bytes = 4 bytes for (int i = 0; i < 3; i++) error.Write((byte)0); error.Write(result); player.Send(error); return; } } IsReady[player.Type] = ready; GameServerPacket change = new GameServerPacket(StocMessage.HsPlayerChange); change.Write((byte)((player.Type << 4) + (int)(ready ? PlayerChange.Ready : PlayerChange.NotReady))); if (Program.Config.STDOUT == true) Console.WriteLine("::::lock-slot|{1}|{0}", ready, player.Type); SendToAll(change); }
private void InitSpectatorLocation(Player player, CardLocation loc) { for (int index = 0; index < 2; index++) { int flag = loc == CardLocation.MonsterZone ? 0x91fff : 0x81fff; byte[] result = m_duel.QueryFieldCard(index, loc, flag, false); MemoryStream ms = new MemoryStream(result); BinaryReader reader = new BinaryReader(ms); BinaryWriter writer = new BinaryWriter(ms); while (ms.Position < ms.Length) { int len = reader.ReadInt32(); if (len == 4) continue; long pos = ms.Position; reader.ReadBytes(len - 4); long endPos = ms.Position; ms.Position = pos; ClientCard card = new ClientCard(); card.Update(reader); ms.Position = endPos; bool facedown = ((card.Position & (int)CardPosition.FaceDown) != 0); GameServerPacket move = new GameServerPacket(GameMessage.Move); move.Write(facedown ? 0 : card.Code); move.Write(0); move.Write((byte)card.Controler); move.Write((byte)card.Location); move.Write((byte)card.Sequence); move.Write((byte)card.Position); move.Write(0); player.Send(move); foreach (ClientCard material in card.Overlay) { GameServerPacket xyzcreate = new GameServerPacket(GameMessage.Move); xyzcreate.Write(material.Code); xyzcreate.Write(0); xyzcreate.Write((byte)index); xyzcreate.Write((byte)CardLocation.Grave); xyzcreate.Write((byte)0); xyzcreate.Write((byte)0); xyzcreate.Write(0); player.Send(xyzcreate); GameServerPacket xyzmove = new GameServerPacket(GameMessage.Move); xyzmove.Write(material.Code); xyzmove.Write((byte)index); xyzmove.Write((byte)CardLocation.Grave); xyzmove.Write((byte)0); xyzmove.Write((byte)0); xyzmove.Write((byte)material.Controler); xyzmove.Write((byte)material.Location); xyzmove.Write((byte)material.Sequence); xyzmove.Write((byte)material.Position); xyzmove.Write(0); player.Send(xyzmove); } if (facedown) { ms.Position = pos; writer.Write(new byte[len - 4]); } } if (loc == CardLocation.MonsterZone) { result = m_duel.QueryFieldCard(index, loc, 0x81fff, false); ms = new MemoryStream(result); reader = new BinaryReader(ms); writer = new BinaryWriter(ms); while (ms.Position < ms.Length) { int len = reader.ReadInt32(); if (len == 4) continue; long pos = ms.Position; byte[] raw = reader.ReadBytes(len - 4); bool facedown = ((raw[11] & (int)CardPosition.FaceDown) != 0); if (facedown) { ms.Position = pos; writer.Write(new byte[len - 4]); } } } GameServerPacket update = new GameServerPacket(GameMessage.UpdateData); update.Write((byte)index); update.Write((byte)loc); update.Write(result); player.Send(update); } }
private void InitNewSpectator(Player player) { int deck1 = m_duel.QueryFieldCount(0, CardLocation.Deck); int deck2 = m_duel.QueryFieldCount(1, CardLocation.Deck); int hand1 = m_duel.QueryFieldCount(0, CardLocation.Hand); int hand2 = m_duel.QueryFieldCount(1, CardLocation.Hand); GameServerPacket packet = new GameServerPacket(GameMessage.Start); packet.Write((byte)(m_swapped ? 0x11 : 0x10)); packet.Write(LifePoints[0]); packet.Write(LifePoints[1]); packet.Write((short)(deck1 + hand1)); packet.Write((short)m_duel.QueryFieldCount(0, CardLocation.Extra)); packet.Write((short)(deck2 + hand2)); packet.Write((short)m_duel.QueryFieldCount(1, CardLocation.Extra)); player.Send(packet); GameServerPacket draw = new GameServerPacket(GameMessage.Draw); draw.Write((byte)0); draw.Write((byte)hand1); for (int i = 0; i < hand1; i++) draw.Write(0); player.Send(draw); draw = new GameServerPacket(GameMessage.Draw); draw.Write((byte)1); draw.Write((byte)hand2); for (int i = 0; i < hand2; i++) draw.Write(0); player.Send(draw); GameServerPacket turn = new GameServerPacket(GameMessage.NewTurn); turn.Write((byte)0); player.Send(turn); if (CurrentPlayer == 1) { turn = new GameServerPacket(GameMessage.NewTurn); turn.Write((byte)0); player.Send(turn); } InitSpectatorLocation(player, CardLocation.MonsterZone); InitSpectatorLocation(player, CardLocation.SpellZone); InitSpectatorLocation(player, CardLocation.Grave); InitSpectatorLocation(player, CardLocation.Removed); }
private void SendDuelingPlayers(Player player) { for (int i = 0; i < Players.Length; i++) { GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); int id = i; if (m_swapped) { if (IsTag) { if (i == 0 || id == 1) id = i + 2; else id = i - 2; } else id = 1 - i; } enter.Write(Players[id].Name, 20); enter.Write((byte)i); player.Send(enter); } }
private void SendJoinGame(Player player) { GameServerPacket join = new GameServerPacket(StocMessage.JoinGame); join.Write(Banlist == null ? 0U : Banlist.Hash); join.Write((byte)Config.Rule); join.Write((byte)Config.Mode); join.Write(Config.EnablePriority); join.Write(Config.NoCheckDeck); join.Write(Config.NoShuffleDeck); // C++ padding: 5 bytes + 3 bytes = 8 bytes for (int i = 0; i < 3; i++) join.Write((byte)0); join.Write(Config.StartLp); join.Write((byte)Config.StartHand); join.Write((byte)Config.DrawCount); join.Write((short)Config.GameTimer); player.Send(join); if (State != GameState.Lobby) SendDuelingPlayers(player); }
public void AddPlayer(Player player) { if (State != GameState.Lobby) { if (State == GameState.End) return; //断线重连 // if(CanPause && IsPause){ // for(int i=0;i<PlayerNames.Length;i++){ // if(PlayerNames[i] == player.Name){ // if(Players[i] == null){ // //重新加入游戏 // player.Type = i; // Players[i] = player; // AutoEndTrun = Program.Config.AutoEndTurn; // GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); // enter.Write(player.Name, 20); // enter.Write((byte)i); // SendToAll(enter); // SendJoinGame(player); // player.SendTypeChange(); // //player.Send(new GameServerPacket(StocMessage.DuelStart)); // InitNewSpectator(player, i); // IsPause = false; // return; // } // break; // } // } // } player.Type = (int)PlayerType.Observer; SendJoinGame(player); player.SendTypeChange(); player.Send(new GameServerPacket(StocMessage.DuelStart)); Observers.Add(player); if (State == GameState.Duel){ //中途观战 InitNewSpectator(player); }else if(State == GameState.Side){ player.ServerMessage(Messages.MSG_WATCH_SIDE); } return; } if (HostPlayer == null) HostPlayer = player; int pos = GetAvailablePlayerPos(); if (pos != -1) { GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); enter.WriteUnicode(player.Name, 20); enter.Write((byte)pos); SendToAll(enter); PlayerNames[pos] = player.Name; Players[pos] = player; IsReady[pos] = false; player.Type = pos; } else { GameServerPacket watch = new GameServerPacket(StocMessage.HsWatchChange); watch.Write((short)(Observers.Count + 1)); SendToAll(watch); player.Type = (int)PlayerType.Observer; Observers.Add(player); if(player.IsAuthentified){ SendToAll(GameManager.getMessage("[Server] "+player.Name+" watch game.", PlayerType.White)); } } SendJoinGame(player); player.SendTypeChange(); for (int i = 0; i < Players.Length; i++) { if (Players[i] != null) { GameServerPacket enter = new GameServerPacket(StocMessage.HsPlayerEnter); enter.WriteUnicode(Players[i].Name, 20); enter.Write((byte)i); player.Send(enter); if (IsReady[i]) { GameServerPacket change = new GameServerPacket(StocMessage.HsPlayerChange); change.Write((byte)((i << 4) + (int)PlayerChange.Ready)); player.Send(change); } } } if (Observers.Count > 0) { GameServerPacket nwatch = new GameServerPacket(StocMessage.HsWatchChange); nwatch.Write((short)Observers.Count); player.Send(nwatch); } }