Exemple #1
0
        private void InitSpectatorLocation(GameSession player, CardLocation loc)
        {
            for (int index = 0; index < 2; index++)
            {
                int flag = loc == CardLocation.MonsterZone ? 0x91fff : 0x81fff;
                byte[] result = m_duel.QueryFieldCard(index, loc, flag, false);

                using (MemoryStream ms = new MemoryStream(result))
                {
                    BinaryReader reader = new BinaryReader(ms);
                    BinaryWriter writer = new BinaryWriter(ms);
                    while (ms.Position < ms.Length)
                    {
                        int len = reader.ReadInt32();
                        if (len == 4)
                            continue;
                        long pos = ms.Position;
                        reader.ReadBytes(len - 4);
                        long endPos = ms.Position;

                        ms.Position = pos;
                        ClientCard card = new ClientCard();
                        card.Update(reader);
                        ms.Position = endPos;

                        bool facedown = ((card.Position & (int)CardPosition.FaceDown) != 0);

                        using (GameServerPacket move = new GameServerPacket(GameMessage.Move))
                        {
                            move.Write(facedown ? 0 : card.Code);
                            move.Write(0);
                            move.Write((byte)card.Controler);
                            move.Write((byte)card.Location);
                            move.Write((byte)card.Sequence);
                            move.Write((byte)card.Position);
                            move.Write(0);
                            player.Send(move, false);
                        }
                        foreach (ClientCard material in card.Overlay)
                        {
                            using (GameServerPacket xyzcreate = new GameServerPacket(GameMessage.Move))
                            {
                                xyzcreate.Write(material.Code);
                                xyzcreate.Write(0);
                                xyzcreate.Write((byte)index);
                                xyzcreate.Write((byte)CardLocation.Grave);
                                xyzcreate.Write((byte)0);
                                xyzcreate.Write((byte)0);
                                xyzcreate.Write(0);
                                player.Send(xyzcreate, false);
                            }

                            using (GameServerPacket xyzmove = new GameServerPacket(GameMessage.Move))
                            {
                                xyzmove.Write(material.Code);
                                xyzmove.Write((byte)index);
                                xyzmove.Write((byte)CardLocation.Grave);
                                xyzmove.Write((byte)0);
                                xyzmove.Write((byte)0);
                                xyzmove.Write((byte)material.Controler);
                                xyzmove.Write((byte)material.Location);
                                xyzmove.Write((byte)material.Sequence);
                                xyzmove.Write((byte)material.Position);
                                xyzmove.Write(0);
                                player.Send(xyzmove, false);
                            }
                        }

                        if (facedown)
                        {
                            ms.Position = pos;
                            writer.Write(new byte[len - 4]);
                        }
                    }
                    writer.Close();
                    reader.Close();
                }
                if (loc == CardLocation.MonsterZone)
                {
                    result = m_duel.QueryFieldCard(index, loc, 0x81fff, false);
                    using (MemoryStream ms = new MemoryStream(result))
                    {
                        BinaryReader reader = new BinaryReader(ms);
                        BinaryWriter writer = new BinaryWriter(ms);
                        while (ms.Position < ms.Length)
                        {
                            int len = reader.ReadInt32();
                            if (len == 4)
                                continue;
                            long pos = ms.Position;
                            byte[] raw = reader.ReadBytes(len - 4);

                            bool facedown = ((raw[11] & (int)CardPosition.FaceDown) != 0);
                            if (facedown)
                            {
                                ms.Position = pos;
                                writer.Write(new byte[len - 4]);
                            }
                        }
                        reader.Close();
                        writer.Close();
                    }
                }
                using (GameServerPacket update = new GameServerPacket(GameMessage.UpdateData))
                {
                    update.Write((byte)index);
                    update.Write((byte)loc);
                    update.Write(result);
                    player.Send(update);
                }
            }
        }
Exemple #2
0
 public void Update(BinaryReader reader)
 {
     int flag = reader.ReadInt32();
     if ((flag & (int)Query.Code) != 0)
         Code = reader.ReadInt32();
     if ((flag & (int)Query.Position) != 0)
     {
         Controler = reader.ReadByte();
         Location = reader.ReadByte();
         Sequence = reader.ReadByte();
         Position = reader.ReadByte();
     }
     if ((flag & (int)Query.Alias) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Type) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Level) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Rank) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Attribute) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Race) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Attack) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Defence) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.BaseAttack) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.BaseDefence) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.Reason) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.ReasonCard) != 0)
         reader.ReadInt32(); // Int8 * 4
     if ((flag & (int)Query.EquipCard) != 0)
         reader.ReadInt32(); // Int8 * 4
     if ((flag & (int)Query.TargetCard) != 0)
     {
         int count = reader.ReadInt32();
         for (int i = 0; i < count; ++i)
             reader.ReadInt32(); // Int8 * 4
     }
     if ((flag & (int)Query.OverlayCard) != 0)
     {
         int count = reader.ReadInt32();
         Overlay.Clear();
         for (int i = 0; i < count; ++i)
         {
             ClientCard xyz = new ClientCard(reader.ReadInt32());
             Overlay.Add(xyz);
             xyz.Controler = Controler;
             xyz.Location = Location | (int)CardLocation.Overlay;
             xyz.Sequence = Sequence;
             xyz.Position = 0;
         }
     }
     if ((flag & (int)Query.Counters) != 0)
     {
         int count = reader.ReadInt32();
         for (int i = 0; i < count; ++i)
             reader.ReadInt32(); // Int16 * 2
     }
     if ((flag & (int)Query.Owner) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.IsDisabled) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.IsPublic) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.LScale) != 0)
         reader.ReadInt32();
     if ((flag & (int)Query.RScale) != 0)
         reader.ReadInt32();
 }
        public void Update(BinaryReader reader)
        {
            int flag = reader.ReadInt32();

            if ((flag & (int)Query.Code) != 0)
            {
                Code = reader.ReadInt32();
            }
            if ((flag & (int)Query.Position) != 0)
            {
                Controler = reader.ReadByte();
                Location  = reader.ReadByte();
                Sequence  = reader.ReadByte();
                Position  = reader.ReadByte();
            }
            if ((flag & (int)Query.Alias) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Type) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Level) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Rank) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Attribute) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Race) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Attack) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Defence) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.BaseAttack) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.BaseDefence) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.Reason) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.ReasonCard) != 0)
            {
                reader.ReadInt32(); // Int8 * 4
            }
            if ((flag & (int)Query.EquipCard) != 0)
            {
                reader.ReadInt32(); // Int8 * 4
            }
            if ((flag & (int)Query.TargetCard) != 0)
            {
                int count = reader.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    reader.ReadInt32(); // Int8 * 4
                }
            }
            if ((flag & (int)Query.OverlayCard) != 0)
            {
                int count = reader.ReadInt32();
                Overlay.Clear();
                for (int i = 0; i < count; ++i)
                {
                    ClientCard xyz = new ClientCard(reader.ReadInt32());
                    Overlay.Add(xyz);
                    xyz.Controler = Controler;
                    xyz.Location  = Location | (int)CardLocation.Overlay;
                    xyz.Sequence  = Sequence;
                    xyz.Position  = 0;
                }
            }
            if ((flag & (int)Query.Counters) != 0)
            {
                int count = reader.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    reader.ReadInt32(); // Int16 * 2
                }
            }
            if ((flag & (int)Query.Owner) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.IsDisabled) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.IsPublic) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.LScale) != 0)
            {
                reader.ReadInt32();
            }
            if ((flag & (int)Query.RScale) != 0)
            {
                reader.ReadInt32();
            }
        }