Exemple #1
0
        //void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
        //{
        //    //DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode;
        //    //e.GraphicsDeviceInformation.PresentationParameters.BackBufferFormat = displayMode.Format;
        //    //int screenHeight = displayMode.Height;
        //    //int screenWidth = displayMode.Width;
        //    //e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = screenWidth;
        //    //e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = screenHeight;

        //    PresentationParameters pp =
        //        e.GraphicsDeviceInformation.PresentationParameters;
        //    int quality = 0;
        //    GraphicsAdapter adapter = e.GraphicsDeviceInformation.Adapter;
        //    SurfaceFormat format = adapter.CurrentDisplayMode.Format;
        //    // Check for 4xAA
        //    if (adapter.CheckDeviceMultiSampleType(DeviceType.Hardware, format,
        //        false, MultiSampleType.FourSamples, out quality))
        //    {
        //        // even if a greater quality is returned, we only want quality 0
        //        pp.MultiSampleQuality = 0;
        //        pp.MultiSampleType =
        //            MultiSampleType.FourSamples;
        //    }
        //    // Check for 2xAA
        //    else if (adapter.CheckDeviceMultiSampleType(DeviceType.Hardware,
        //        format, false, MultiSampleType.TwoSamples, out quality))
        //    {
        //        // even if a greater quality is returned, we only want quality 0
        //        pp.MultiSampleQuality = 0;
        //        pp.MultiSampleType =
        //            MultiSampleType.TwoSamples;
        //    }
        //    return;


        //}



        private void setChessboard()
        {
            //ChessboardFactory chessboardFactory = new BasicChessboardFactory(Game, "GameLogic/gameLayout.xml", 0.06f, 0.7f, 0.7f);
            chessboard          = chessboardFactory.getChessboard(this);
            History.VChessboard = chessboard;

            panelTime = new PanelTime(Game, this, abstractTimeScheme);
            if (Game.Services.GetService(typeof(PanelTime)) != null)
            {
                Game.Services.RemoveService(typeof(PanelTime));
            }
            Game.Services.AddService(typeof(PanelTime), panelTime);


            PanelHistory.resetReference();
            PanelHistory.createReference(Game, this); //this is sufficient for adding the only PanelHistory object to SubComponents

            panel2d = new Panel2D(Game, this);

            panelPause         = new PanelPause(Game, this);
            panelPause.Visible = false;
            panelPause.Enabled = false;

            panelFinish         = new PanelFinish(Game, this);
            panelFinish.Visible = false;
            panelFinish.Enabled = false;

            panelExit         = new PanelExit(Game, this);
            panelExit.Visible = false;
            panelExit.Enabled = false;
        }
Exemple #2
0
 public static void resetReference()
 {
     if (panelInfo != null)
     {
         panelInfo.Dispose();
         panelInfo = null;
     }
 }
Exemple #3
0
 public static PanelHistory createReference(Game game, CompoundGameComponent parent)
 {
     if (panelInfo == null)
     {
         panelInfo = new PanelHistory(game, parent);
     }
     return(panelInfo);
 }