GetCount() public abstract méthode

public abstract GetCount ( ) : int
Résultat int
        public void DrawList()
        {
            Clear();
//			ResizeToParent ();
            GameObject itemPrefab = adapter.GetPrefab();
            int        itemCount  = adapter.GetCount();

            if (itemCount > 0)
            {
                int columnCount = 1;

                RectTransform rowRectTransform       = itemPrefab.GetComponent <RectTransform>();
                RectTransform containerRectTransform = gameObject.GetComponent <RectTransform>();

                //calculate the width and height of each child item.
                float width    = containerRectTransform.rect.width / columnCount;
                float ratio    = width / rowRectTransform.rect.width;
                float height   = rowRectTransform.rect.height * ratio;
                int   rowCount = itemCount / columnCount;
                if (itemCount % rowCount > 0)
                {
                    rowCount++;
                }

                //adjust the height of the container so that it will just barely fit all its children
                float scrollHeight = height * rowCount;
                containerRectTransform.offsetMin = new Vector2(containerRectTransform.offsetMin.x, -scrollHeight / 2);
                containerRectTransform.offsetMax = new Vector2(containerRectTransform.offsetMax.x, scrollHeight / 2);

                int j = 0;
                for (int i = 0; i < itemCount; i++)
                {
                    //this is used instead of a double for loop because itemCount may not fit perfectly into the rows/columns
                    if (i % columnCount == 0)
                    {
                        j++;
                    }

                    GameObject newItem = adapter.GetView(i);
                    newItem.transform.SetParent(gameObject.transform);

                    //move and size the new item
                    RectTransform rectTransform = newItem.GetComponent <RectTransform>();

                    float x = -containerRectTransform.rect.width / 2 + width * (i % columnCount);
                    float y = containerRectTransform.rect.height / 2 - height * j;
                    rectTransform.offsetMin = new Vector2(x, y);

                    x = rectTransform.offsetMin.x + width;
                    y = rectTransform.offsetMin.y + height;
                    rectTransform.offsetMax = new Vector2(x, y);
                }
            }
        }
 public void SetAdapter(IBaseAdapter adapter, int columnCount)
 {
     this.adapter     = adapter;
     this.itemCount   = adapter.GetCount();
     this.columnCount = columnCount;
     Draw();
 }
Exemple #3
0
 public void SetAdapter(IBaseAdapter adapter, int columnCount)
 {
     this.adapter = adapter;
     this.itemCount = adapter.GetCount ();
     this.columnCount = columnCount;
     Draw ();
 }
 public void SetAdapter(IBaseAdapter adapter, int columnCount)
 {
     if (this == null)
     {
         return;
     }
     this.adapter     = adapter;
     this.itemCount   = adapter.GetCount();
     this.columnCount = columnCount;
     Draw();
 }