protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Load all the textures TEXTURES.LoadContent(this.Content); //Load all our fonts FONTS.LoadContent(this.Content); //Load the content for our game foreach (Module m in modules) { if (m != null) { m.LoadContent(); } } }