public static GameTextureInstance CreateBlank(GraphicsDevice graphicsDevice, int width, int height) { Texture2D texture = new Texture2D(graphicsDevice, width, height, false, SurfaceFormat.Color); Color[] colorData = new Color[width * height]; for (int i = 0; i < colorData.Length; i++) { colorData[i] = Color.White; } texture.SetData(colorData); GameTextureInstance instance = new GameTextureInstance { texture = texture }; return(instance); }
public static GameTextureInstance CreateBlank(GraphicsDevice graphicsDevice, int width, int height) { Texture2D texture = new Texture2D(graphicsDevice, width, height, false, SurfaceFormat.Color); Color[] colorData = new Color[width * height]; for (int i = 0; i < colorData.Length; i++) colorData[i] = Color.White; texture.SetData(colorData); GameTextureInstance instance = new GameTextureInstance { texture = texture }; return instance; }