public TileMap(Tileset tileset, MapLayer layer) { tilesets = new List<Tileset>(); tilesets.Add(tileset); mapLayers = new List<MapLayer>(); mapLayers.Add(layer); mapWidth = mapLayers[0].Width; mapHeight = mapLayers[0].Height; }
/// <summary> /// Loads the images used for this level. /// </summary> public override void LoadContent() { base.LoadContent(); tilesetTexture = Content.Load<Texture2D>("Tilesets/SpaceStationTileset1"); tileset1 = new Tileset(tilesetTexture, 6, 3, 64, 64); layerTexture = Content.Load<Texture2D>("Backgrounds/1-1"); string[] sampleConvo = { "Text 1", "Text 2", "Finished." }; game.dialogueScreen.ConversationItems = sampleConvo; tilesets.Add(tileset1); LevelIndex = 1; }