Exemple #1
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        /// <summary>
        ///     Initializes the specified device.
        /// </summary>
        /// <param name="graphicsProfiles">The graphics profiles.</param>
        /// <param name="deviceCreationFlags">The device creation flags.</param>
        /// <param name="windowHandle">The window handle.</param>
        private void InitializePlatformDevice(GraphicsProfile[] graphicsProfiles, DeviceCreationFlags deviceCreationFlags, object windowHandle)
        {
            if (nativeDevice != null)
            {
                // Destroy previous device
                ReleaseDevice();
            }

            rendererName = Adapter.NativeAdapter.Description.Description;

            // Profiling is supported through pix markers
            IsProfilingSupported = true;

            // Command lists are thread-safe and execute deferred
            IsDeferred = true;

            bool isDebug = (deviceCreationFlags & DeviceCreationFlags.Debug) != 0;

            if (isDebug)
            {
                SharpDX.Direct3D12.DebugInterface.Get().EnableDebugLayer();
            }

            // Default fallback
            if (graphicsProfiles.Length == 0)
            {
                graphicsProfiles = new[] { GraphicsProfile.Level_11_0 }
            }
            ;

            // Create Device D3D12 with feature Level based on profile
            for (int index = 0; index < graphicsProfiles.Length; index++)
            {
                var graphicsProfile = graphicsProfiles[index];
                try
                {
                    // D3D12 supports only feature level 11+
                    var level = graphicsProfile.ToFeatureLevel();
                    if (level < SharpDX.Direct3D.FeatureLevel.Level_11_0)
                    {
                        level = SharpDX.Direct3D.FeatureLevel.Level_11_0;
                    }

                    nativeDevice = new SharpDX.Direct3D12.Device(Adapter.NativeAdapter, level);

                    RequestedProfile    = graphicsProfile;
                    CurrentFeatureLevel = level;
                    break;
                }
                catch (Exception)
                {
                    if (index == graphicsProfiles.Length - 1)
                    {
                        throw;
                    }
                }
            }

            // Describe and create the command queue.
            var queueDesc = new SharpDX.Direct3D12.CommandQueueDescription(SharpDX.Direct3D12.CommandListType.Direct);

            NativeCommandQueue = nativeDevice.CreateCommandQueue(queueDesc);
            //queueDesc.Type = CommandListType.Copy;
            NativeCopyCommandQueue = nativeDevice.CreateCommandQueue(queueDesc);
            TimestampFrequency     = NativeCommandQueue.TimestampFrequency;

            SrvHandleIncrementSize     = NativeDevice.GetDescriptorHandleIncrementSize(DescriptorHeapType.ConstantBufferViewShaderResourceViewUnorderedAccessView);
            SamplerHandleIncrementSize = NativeDevice.GetDescriptorHandleIncrementSize(DescriptorHeapType.Sampler);

            if (isDebug)
            {
                var debugDevice = nativeDevice.QueryInterfaceOrNull <DebugDevice>();
                if (debugDevice != null)
                {
                    var infoQueue = debugDevice.QueryInterfaceOrNull <InfoQueue>();
                    if (infoQueue != null)
                    {
                        MessageId[] disabledMessages =
                        {
                            // This happens when render target or depth stencil clear value is diffrent
                            // than provided during resource allocation.
                            MessageId.CleardepthstencilviewMismatchingclearvalue,
                            MessageId.ClearrendertargetviewMismatchingclearvalue,

                            // This occurs when there are uninitialized descriptors in a descriptor table,
                            // even when a shader does not access the missing descriptors.
                            MessageId.InvalidDescriptorHandle,

                            // These happen when capturing with VS diagnostics
                            MessageId.MapInvalidNullRange,
                            MessageId.UnmapInvalidNullRange,
                        };

                        // Disable irrelevant debug layer warnings
                        InfoQueueFilter filter = new InfoQueueFilter
                        {
                            DenyList = new InfoQueueFilterDescription
                            {
                                Ids = disabledMessages
                            }
                        };
                        infoQueue.AddStorageFilterEntries(filter);

                        //infoQueue.SetBreakOnSeverity(MessageSeverity.Error, true);
                        //infoQueue.SetBreakOnSeverity(MessageSeverity.Warning, true);

                        infoQueue.Dispose();
                    }
                    debugDevice.Dispose();
                }
            }

            // Prepare pools
            CommandAllocators = new CommandAllocatorPool(this);
            SrvHeaps          = new HeapPool(this, SrvHeapSize, DescriptorHeapType.ConstantBufferViewShaderResourceViewUnorderedAccessView);
            SamplerHeaps      = new HeapPool(this, SamplerHeapSize, DescriptorHeapType.Sampler);

            // Prepare descriptor allocators
            SamplerAllocator            = new DescriptorAllocator(this, DescriptorHeapType.Sampler);
            ShaderResourceViewAllocator = new DescriptorAllocator(this, DescriptorHeapType.ConstantBufferViewShaderResourceViewUnorderedAccessView);
            DepthStencilViewAllocator   = new DescriptorAllocator(this, DescriptorHeapType.DepthStencilView);
            RenderTargetViewAllocator   = new DescriptorAllocator(this, DescriptorHeapType.RenderTargetView);

            // Prepare copy command list (start it closed, so that every new use start with a Reset)
            NativeCopyCommandAllocator = NativeDevice.CreateCommandAllocator(CommandListType.Direct);
            NativeCopyCommandList      = NativeDevice.CreateCommandList(CommandListType.Direct, NativeCopyCommandAllocator, null);
            NativeCopyCommandList.Close();

            // Fence for next frame and resource cleaning
            nativeFence     = NativeDevice.CreateFence(0, FenceFlags.None);
            nativeCopyFence = NativeDevice.CreateFence(0, FenceFlags.None);
        }
        /// <summary>
        ///     Initializes the specified device.
        /// </summary>
        /// <param name="graphicsProfiles">The graphics profiles.</param>
        /// <param name="deviceCreationFlags">The device creation flags.</param>
        /// <param name="windowHandle">The window handle.</param>
        private unsafe void InitializePlatformDevice(GraphicsProfile[] graphicsProfiles, DeviceCreationFlags deviceCreationFlags, object windowHandle)
        {
            if (nativeDevice != Device.Null)
            {
                // Destroy previous device
                ReleaseDevice();
            }

            rendererName = Adapter.Description;
            SharpVulkan.ResultExtensions.SuppressValidationExceptions = (deviceCreationFlags & DeviceCreationFlags.NoValidationExceptions) != 0;

            PhysicalDeviceProperties physicalDeviceProperties;

            NativePhysicalDevice.GetProperties(out physicalDeviceProperties);
            ConstantBufferDataPlacementAlignment = (int)physicalDeviceProperties.Limits.MinUniformBufferOffsetAlignment;
            TimestampFrequency = (long)(1.0e9 / physicalDeviceProperties.Limits.TimestampPeriod); // Resolution in nanoseconds

            RequestedProfile = graphicsProfiles.Last();

            var queueProperties = NativePhysicalDevice.QueueFamilyProperties;

            //IsProfilingSupported = queueProperties[0].TimestampValidBits > 0;

            // Command lists are thread-safe and execute deferred
            IsDeferred = true;

            // TODO VULKAN
            // Create Vulkan device based on profile
            uint queuePriorities = 0;
            var  queueCreateInfo = new DeviceQueueCreateInfo
            {
                StructureType    = StructureType.DeviceQueueCreateInfo,
                QueueFamilyIndex = 0,
                QueueCount       = 1,
                QueuePriorities  = new IntPtr(&queuePriorities)
            };

            NativePhysicalDevice.GetFeatures(out PhysicalDeviceFeatures features);

            var enabledFeature = new PhysicalDeviceFeatures
            {
                FillModeNonSolid   = features.FillModeNonSolid,
                ShaderClipDistance = features.ShaderClipDistance,
                ShaderCullDistance = features.ShaderCullDistance,
                SamplerAnisotropy  = features.SamplerAnisotropy,
                DepthClamp         = features.DepthClamp,
            };

            var extensionProperties     = NativePhysicalDevice.GetDeviceExtensionProperties();
            var availableExtensionNames = new List <string>();
            var desiredExtensionNames   = new List <string>();

            for (int index = 0; index < extensionProperties.Length; index++)
            {
                var namePointer = new IntPtr(Interop.Fixed(ref extensionProperties[index].ExtensionName));
                var name        = Marshal.PtrToStringAnsi(namePointer);
                availableExtensionNames.Add(name);
            }

            desiredExtensionNames.Add("VK_KHR_swapchain");
            if (!availableExtensionNames.Contains("VK_KHR_swapchain"))
            {
                throw new InvalidOperationException();
            }

            if (availableExtensionNames.Contains("VK_EXT_debug_marker") && IsDebugMode)
            {
                desiredExtensionNames.Add("VK_EXT_debug_marker");
                IsProfilingSupported = true;
            }

            var enabledExtensionNames = desiredExtensionNames.Select(Marshal.StringToHGlobalAnsi).ToArray();

            try
            {
                var deviceCreateInfo = new DeviceCreateInfo
                {
                    StructureType         = StructureType.DeviceCreateInfo,
                    QueueCreateInfoCount  = 1,
                    QueueCreateInfos      = new IntPtr(&queueCreateInfo),
                    EnabledExtensionCount = (uint)enabledExtensionNames.Length,
                    EnabledExtensionNames = enabledExtensionNames.Length > 0 ? new IntPtr(Interop.Fixed(enabledExtensionNames)) : IntPtr.Zero,
                    EnabledFeatures       = new IntPtr(&enabledFeature)
                };

                nativeDevice = NativePhysicalDevice.CreateDevice(ref deviceCreateInfo);
            }
            finally
            {
                foreach (var enabledExtensionName in enabledExtensionNames)
                {
                    Marshal.FreeHGlobal(enabledExtensionName);
                }
            }

            NativeCommandQueue = nativeDevice.GetQueue(0, 0);

            //// Prepare copy command list (start it closed, so that every new use start with a Reset)
            var commandPoolCreateInfo = new CommandPoolCreateInfo
            {
                StructureType    = StructureType.CommandPoolCreateInfo,
                QueueFamilyIndex = 0, //device.NativeCommandQueue.FamilyIndex
                Flags            = CommandPoolCreateFlags.ResetCommandBuffer
            };

            NativeCopyCommandPool = NativeDevice.CreateCommandPool(ref commandPoolCreateInfo);

            var commandBufferAllocationInfo = new CommandBufferAllocateInfo
            {
                StructureType      = StructureType.CommandBufferAllocateInfo,
                Level              = CommandBufferLevel.Primary,
                CommandPool        = NativeCopyCommandPool,
                CommandBufferCount = 1
            };
            CommandBuffer nativeCommandBuffer;

            NativeDevice.AllocateCommandBuffers(ref commandBufferAllocationInfo, &nativeCommandBuffer);
            NativeCopyCommandBuffer = nativeCommandBuffer;

            DescriptorPools = new HeapPool(this);

            nativeResourceCollector       = new NativeResourceCollector(this);
            graphicsResourceLinkCollector = new GraphicsResourceLinkCollector(this);

            EmptyTexelBuffer = Buffer.Typed.New(this, 1, PixelFormat.R32G32B32A32_Float);
            EmptyTexture     = Texture.New2D(this, 1, 1, PixelFormat.R8G8B8A8_UNorm_SRgb, TextureFlags.ShaderResource);
        }
        /// <summary>
        ///     Initializes the specified device.
        /// </summary>
        /// <param name="graphicsProfiles">The graphics profiles.</param>
        /// <param name="deviceCreationFlags">The device creation flags.</param>
        /// <param name="windowHandle">The window handle.</param>
        private unsafe void InitializePlatformDevice(GraphicsProfile[] graphicsProfiles, DeviceCreationFlags deviceCreationFlags, object windowHandle)
        {
            if (nativeDevice != VkDevice.Null)
            {
                // Destroy previous device
                ReleaseDevice();
            }

            rendererName = Adapter.Description;

            vkGetPhysicalDeviceProperties(NativePhysicalDevice, out var physicalDeviceProperties);
            ConstantBufferDataPlacementAlignment = (int)physicalDeviceProperties.limits.minUniformBufferOffsetAlignment;
            TimestampFrequency = (long)(1.0e9 / physicalDeviceProperties.limits.timestampPeriod); // Resolution in nanoseconds

            RequestedProfile = graphicsProfiles.Last();

            var queueProperties = vkGetPhysicalDeviceQueueFamilyProperties(NativePhysicalDevice);

            //IsProfilingSupported = queueProperties[0].TimestampValidBits > 0;

            // Command lists are thread-safe and execute deferred
            IsDeferred = true;

            // TODO VULKAN
            // Create Vulkan device based on profile
            float queuePriorities = 0;
            var   queueCreateInfo = new VkDeviceQueueCreateInfo
            {
                sType            = VkStructureType.DeviceQueueCreateInfo,
                queueFamilyIndex = 0,
                queueCount       = 1,
                pQueuePriorities = &queuePriorities,
            };

            vkGetPhysicalDeviceFeatures(NativePhysicalDevice, out VkPhysicalDeviceFeatures features);

            var enabledFeature = new VkPhysicalDeviceFeatures
            {
                fillModeNonSolid   = features.fillModeNonSolid,
                shaderClipDistance = features.shaderClipDistance,
                shaderCullDistance = features.shaderCullDistance,
                samplerAnisotropy  = features.samplerAnisotropy,
                depthClamp         = features.depthClamp,
            };

            var extensionProperties     = vkEnumerateDeviceExtensionProperties(NativePhysicalDevice);
            var availableExtensionNames = new List <string>();
            var desiredExtensionNames   = new List <string>();

            for (int index = 0; index < extensionProperties.Length; index++)
            {
                fixed(VkExtensionProperties *extensionPropertiesPtr = extensionProperties)
                {
                    var namePointer = new IntPtr(extensionPropertiesPtr[index].extensionName);
                    var name        = Marshal.PtrToStringAnsi(namePointer);

                    availableExtensionNames.Add(name);
                }
            }

            desiredExtensionNames.Add("VK_KHR_swapchain");
            desiredExtensionNames.Add("VK_KHR_external_memory");
            desiredExtensionNames.Add("VK_KHR_external_semaphore");
            desiredExtensionNames.Add("VK_KHR_dedicated_allocation");
            desiredExtensionNames.Add("VK_KHR_get_memory_requirements2");
            desiredExtensionNames.Add("VK_KHR_external_memory_win32");
            desiredExtensionNames.Add("VK_KHR_win32_keyed_mutex");

            if (!availableExtensionNames.Contains("VK_KHR_swapchain"))
            {
                throw new InvalidOperationException();
            }

            if (availableExtensionNames.Contains("VK_EXT_debug_marker") && IsDebugMode)
            {
                desiredExtensionNames.Add("VK_EXT_debug_marker");
                IsProfilingSupported = true;
            }

            // take out any extensions not supported
            for (int i = 0; i < desiredExtensionNames.Count; i++)
            {
                if (availableExtensionNames.Contains(desiredExtensionNames[i]) == false)
                {
                    desiredExtensionNames.RemoveAt(i);
                    i--;
                }
            }

            var enabledExtensionNames = desiredExtensionNames.Select(Marshal.StringToHGlobalAnsi).ToArray();

            try
            {
                var deviceCreateInfo = new VkDeviceCreateInfo
                {
                    sType = VkStructureType.DeviceCreateInfo,
                    queueCreateInfoCount    = 1,
                    pQueueCreateInfos       = &queueCreateInfo,
                    enabledExtensionCount   = (uint)enabledExtensionNames.Length,
                    ppEnabledExtensionNames = enabledExtensionNames.Length > 0 ? (byte **)Core.Interop.Fixed(enabledExtensionNames) : null,
                    pEnabledFeatures        = &enabledFeature,
                };

                vkCreateDevice(NativePhysicalDevice, &deviceCreateInfo, null, out nativeDevice);
            }
            finally
            {
                foreach (var enabledExtensionName in enabledExtensionNames)
                {
                    Marshal.FreeHGlobal(enabledExtensionName);
                }
            }

            vkGetDeviceQueue(nativeDevice, 0, 0, out NativeCommandQueue);

            //// Prepare copy command list (start it closed, so that every new use start with a Reset)
            var commandPoolCreateInfo = new VkCommandPoolCreateInfo
            {
                sType            = VkStructureType.CommandPoolCreateInfo,
                queueFamilyIndex = 0, //device.NativeCommandQueue.FamilyIndex
                flags            = VkCommandPoolCreateFlags.ResetCommandBuffer
            };

            vkCreateCommandPool(NativeDevice, &commandPoolCreateInfo, null, out NativeCopyCommandPool);

            var commandBufferAllocationInfo = new VkCommandBufferAllocateInfo
            {
                sType              = VkStructureType.CommandBufferAllocateInfo,
                level              = VkCommandBufferLevel.Primary,
                commandPool        = NativeCopyCommandPool,
                commandBufferCount = 1
            };
            VkCommandBuffer nativeCommandBuffer;

            vkAllocateCommandBuffers(NativeDevice, &commandBufferAllocationInfo, &nativeCommandBuffer);
            NativeCopyCommandBuffer = nativeCommandBuffer;

            DescriptorPools = new HeapPool(this);

            nativeResourceCollector       = new NativeResourceCollector(this);
            graphicsResourceLinkCollector = new GraphicsResourceLinkCollector(this);

            EmptyTexelBuffer = Buffer.Typed.New(this, 1, PixelFormat.R32G32B32A32_Float);
            EmptyTexture     = Texture.New2D(this, 1, 1, PixelFormat.R8G8B8A8_UNorm_SRgb, TextureFlags.ShaderResource);

            // prepare upload buffer now
            // Allocate buffer that will be recycled
            nativeUploadBufferSize = Buffer.UploadBufferSizeInMB * 1024 * 1024;

            var bufferCreateInfo = new VkBufferCreateInfo
            {
                sType = VkStructureType.BufferCreateInfo,
                size  = (ulong)nativeUploadBufferSize,
                flags = VkBufferCreateFlags.None,
                usage = VkBufferUsageFlags.TransferSrc,
            };

            vkCreateBuffer(NativeDevice, &bufferCreateInfo, null, out nativeUploadBuffer);
            AllocateMemory(VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent);

            fixed(IntPtr *nativeUploadBufferStartPtr = &nativeUploadBufferStart)
            vkMapMemory(NativeDevice, nativeUploadBufferMemory, 0, (ulong)nativeUploadBufferSize, VkMemoryMapFlags.None, (void **)nativeUploadBufferStartPtr);

            nativeUploadBufferOffset = 0;
        }