Exemple #1
0
        public static QuestChild ReadChildQuest(FLD_QuestList childQuest)
        {
            var quest = new QuestChild();

            quest.Id   = childQuest.Id;
            quest.Flag = childQuest.FlagCLD;

            var purpose = childQuest._PurposeID;

            if (purpose?.TaskType1 > 0)
            {
                var task = new QuestTask();
                task.Type      = purpose._TaskType1;
                task.Id        = purpose.TaskID1;
                task.Log       = purpose._TaskLog1?.name;
                task.Condition = purpose._TaskCondition1;
                task.Task      = purpose._TaskID1;

                quest.Tasks.Add(task);
            }

            if (purpose?.TaskType2 > 0)
            {
                var task = new QuestTask();
                task.Type      = purpose._TaskType2;
                task.Id        = purpose.TaskID2;
                task.Log       = purpose._TaskLog2?.name;
                task.Condition = purpose._TaskCondition2;
                task.Task      = purpose._TaskID2;

                quest.Tasks.Add(task);
            }

            return(quest);
        }
Exemple #2
0
        public static QuestParent ReadParentQuest(FLD_QuestList parentQuest)
        {
            var quest = new QuestParent();

            quest.Id      = parentQuest.Id;
            quest.Flag    = parentQuest.FlagPRT;
            quest.Summary = parentQuest._Summary?.name;
            quest.Title   = parentQuest._QuestTitle?.name;
            if (string.IsNullOrWhiteSpace(quest.Title))
            {
                quest.Title = $"Quest #{quest.Id}";
            }

            FLD_QuestList childQuest = parentQuest._NextQuestA;
            int           stage      = 1;

            while (childQuest != null)
            {
                QuestChild child = ReadChildQuest(childQuest);
                child.Parent = quest;
                child.Stage  = stage++;

                quest.Children.Add(child);
                childQuest = childQuest._NextQuestA;
            }

            return(quest);
        }