private void TileTouched(object sender, View.TouchEventArgs e)
        {
            // Check if the touch has finished
            if (e.Event.Action == MotionEventActions.Up)
            {
                TextTileView view = (TextTileView)sender;
                // Calculate the distance between the touched tile and the empty spot
                double yDiff = (view.PositionX - emptySpot.X);
                double xDiff = (view.PositionY - emptySpot.Y);

                // If they're adjacent, move the tile
                if ((Math.Abs(xDiff) == 1 && yDiff == 0) || (xDiff == 0 && Math.Abs(yDiff) == 1))
                {
                    int emptyX   = emptySpot.X;
                    int emptyY   = emptySpot.Y;
                    int textPosX = view.PositionX;
                    int textPosY = view.PositionY;

                    view.LayoutParameters = GetTileLayoutParams(emptyX, emptyY);

                    emptySpot.X    = textPosX;
                    emptySpot.Y    = textPosY;
                    view.PositionX = emptyX;
                    view.PositionY = emptyY;

                    int tmp = board[textPosX][textPosY];
                    board[textPosX][textPosY] = board[emptyX][emptyY];
                    board[emptyX][emptyY]     = tmp;

                    NumberOfMoves++;
                    if (CheckCorrect())    // player won!
                    {
                        bool newHighScore = false;
                        // update high score in shared settings
                        if (NumberOfMoves < highScore || highScore == 0)
                        {
                            highScore = NumberOfMoves;
                            editor.PutInt(highscoreString, highScore);
                            editor.Apply();
                            newHighScore = true;
                        }
                        var fragmentTrans = FragmentManager.BeginTransaction();
                        fragmentTrans.AddToBackStack(null);
                        var gameOverDialog = GameOverDialogFragment.NewInstance(gridSize, NumberOfMoves, highScore, userName, newHighScore);
                        gameOverDialog.RestartGameEvent += Reset;
                        gameOverDialog.ExitGameEvent    += OnExitGame;
                        gameOverDialog.Cancelable        = false;
                        gameOverDialog.Show(fragmentTrans, "GameOverDialog");
                    }
                    ResetSolver();
                    movesTextView.Text = string.Format("Moves: {0}", NumberOfMoves.ToString());
                    if (effects_enabled)
                    {
                        audioManager.PlaySoundEffect(SoundEffect.KeyClick);
                    }
                }
            }
        }
Exemple #2
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        public static GameOverDialogFragment NewInstance(int gridSize, int score, int highscore, string userName, bool newHighScore)
        {
            GameOverDialogFragment dialogFragment = new GameOverDialogFragment();
            Bundle args = new Bundle();

            args.PutInt("GridSize", gridSize);
            args.PutInt("Score", score);
            args.PutInt("HighScore", highscore);
            args.PutString("UserName", userName);
            args.PutBoolean("NewHighScore", newHighScore);
            dialogFragment.Arguments = args;

            return(dialogFragment);
        }