Exemple #1
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        public void Add(TopoTriangle triangle)
        {
            triangles.Add(triangle);

            //if (tree != null)
            //tree.AddTriangle(triangle);
        }
Exemple #2
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 public void disconnectFace(TopoTriangle face, TopoModel model)
 {
     faces.Remove(face);
     if (faces.Count == 0)
     {
         model.edges.Remove(this);
     }
 }
Exemple #3
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 public TopoTriangle GetFaceExcept(TopoTriangle notThis)
 {
     foreach (TopoTriangle test in faces)
     {
         if (test != notThis)
         {
             return(test);
         }
     }
     return(null);
 }
Exemple #4
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 public void Add(TopoTriangle triangle, int index)
 {
     if (tempTriangles.Count == 0)
     {
         for (int i = 0; i < 4; i++)
         {
             tempTriangles.Add(new List <TopoTriangle>());
         }
     }
     tempTriangles[index].Add(triangle);
 }
 void TestInplane3D_1()
 {
     TopoModel    model = new TopoModel();
     TopoVertex   v1    = model.addVertex(new RHVector3(3.67848944664001, -2.6547646522522, 1.38814495312454E-14));
     TopoVertex   v2    = model.addVertex(new RHVector3(1.62981510162354, -1.05116808414459, 1.83297828141877E-14));
     TopoVertex   v3    = model.addVertex(new RHVector3(2.29873323440552, -0.79055267572403, 2.11497486191092E-14));
     TopoVertex   v4    = model.addVertex(new RHVector3(1.63205575942993, -1.05116808414459, 2.78849697113037));
     TopoVertex   v5    = model.addVertex(new RHVector3(0.916237592697144, -1.1297744512558, 1.83297828141877E-14));
     TopoVertex   v6    = model.addVertex(new RHVector3(1.38571500778198, -1.07829427719116, 2.67316389083862));
     TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
     TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v4, v5, v6));
 }
 void TestInplaneOutside()
 {
     TopoModel    model = new TopoModel();
     TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
     TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
     TopoVertex   v3    = model.addVertex(new RHVector3(10, 10, 0));
     TopoVertex   v4    = model.addVertex(new RHVector3(11, 1, 0));
     TopoVertex   v5    = model.addVertex(new RHVector3(17, 1, 0));
     TopoVertex   v6    = model.addVertex(new RHVector3(11, 7, 0));
     TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
     TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v4, v5, v6));
 }
 void TestRightAngle()
 {
     TopoModel    model = new TopoModel();
     TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
     TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
     TopoVertex   v3    = model.addVertex(new RHVector3(5, 5, 0));
     TopoVertex   v4    = model.addVertex(new RHVector3(0, 0, -5));
     TopoVertex   v5    = model.addVertex(new RHVector3(10, 0, -5));
     TopoVertex   v6    = model.addVertex(new RHVector3(5, 0, 5));
     TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
     TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v4, v5, v6));
 }
 void TestInplaneInsideSameEdgeIntersects()
 {
     TopoModel    model = new TopoModel();
     TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
     TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
     TopoVertex   v3    = model.addVertex(new RHVector3(10, 10, 0));
     TopoVertex   v4    = model.addVertex(new RHVector3(1, 1, 0));
     TopoVertex   v5    = model.addVertex(new RHVector3(7, 1, 0));
     TopoVertex   v6    = model.addVertex(new RHVector3(5, 3, 0));
     TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
     TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v1, v2, v6));
 }
 void TestInplaneSameVertex()
 {
     TopoModel    model = new TopoModel();
     TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
     TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
     TopoVertex   v3    = model.addVertex(new RHVector3(10, 10, 0));
     TopoVertex   v4    = model.addVertex(new RHVector3(10, -1, 0));
     TopoVertex   v5    = model.addVertex(new RHVector3(7, 1, 0));
     TopoVertex   v6    = model.addVertex(new RHVector3(1, -7, 0));
     TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
     TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v1, v4, v6));
 }
 public bool SameNormalOrientation(TopoTriangle test)
 {
     for (int i = 0; i < 3; i++)
     {
         for (int j = 0; j < 3; j++)
         {
             if (vertices[i] == test.vertices[j] && vertices[(i + 1) % 3] == test.vertices[(j + 2) % 3])
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Exemple #11
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        public int testTriangleSideFast(TopoTriangle triangle)
        {
            bool d1 = VertexDistance(triangle.vertices[0].pos) > 0;
            bool d2 = VertexDistance(triangle.vertices[1].pos) > 0;
            bool d3 = VertexDistance(triangle.vertices[2].pos) > 0;

            if (d1 && d2 && d3)
            {
                return(1);
            }
            if (d1 == d2 && d2 == d3)
            {
                return(-1);
            }
            return(0);
        }
Exemple #12
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        public int testTriangleSide(TopoTriangle triangle)
        {
            double d1 = VertexDistance(triangle.vertices[0].pos);
            double d2 = VertexDistance(triangle.vertices[1].pos);
            double d3 = VertexDistance(triangle.vertices[2].pos);

            if (d1 >= 0 && d2 >= 0 && d3 >= 0)
            {
                return(1);
            }
            if (d1 <= 0 && d2 <= 0 && d3 <= 0)
            {
                return(-1);
            }
            return(0);
        }
        public int NumberOfSharedVertices(TopoTriangle tri)
        {
            int sameVertices = 0;

            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (vertices[i] == tri.vertices[j])
                    {
                        sameVertices++;
                        break;
                    }
                }
            }
            return(sameVertices);
        }
Exemple #14
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        /*public TopoEdge CommonThirdEdge()
         * {
         *  TopoVertex v1 = edgeA.v1;
         *  if (edgeB.v1 == v1 || edgeB.v2 == v1)
         *      v1 = edgeA.v2;
         *  TopoVertex v2 = edgeB.v1;
         *  if (edgeA.v1 == v2 || edgeA.v2 == v2)
         *      v2 = edgeB.v2;
         *  foreach (TopoTriangle t in v1.connectedFacesList)
         *  {
         *      TopoEdge e = t.EdgeWithVertices(v1, v2);
         *      if (e != null)
         *          return e;
         *  }
         *  return null;
         * }*/

        public TopoTriangle BuildTriangle(TopoModel model)
        {
            TopoVertex sharedPoint = null;
            TopoVertex p1 = null, p2 = null;

            if (edgeA.v1 == edgeB.v1)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v2;
                p2          = edgeB.v2;
            }
            else if (edgeA.v1 == edgeB.v2)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v2;
                p2          = edgeB.v1;
            }
            else if (edgeA.v2 == edgeB.v1)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v1;
                p2          = edgeB.v2;
            }
            else if (edgeA.v2 == edgeB.v2)
            {
                sharedPoint = edgeA.v2;
                p1          = edgeA.v1;
                p2          = edgeB.v1;
            }
            TopoTriangle faceA       = edgeA.faces.First.Value;
            TopoTriangle newTriangle = new TopoTriangle(model, sharedPoint, p1, p2, 0, 0, 1);

            if (newTriangle.SameNormalOrientation(faceA) == false)
            {
                newTriangle.FlipDirection();
            }
            //newTriangle.RecomputeNormal();
            model.AddTriangle(newTriangle);
            return(newTriangle);
        }
Exemple #15
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        public void AddTriangle(TopoTriangle triangle)
        {
            if (left == null && triangles == null)
            {
                triangles = new HashSet <TopoTriangle>();
            }
            if (triangles != null)
            {
                triangles.Add(triangle);
                //box.Add(triangle.boundingBox);
                //if (triangles.Count > nextTrySplit) TrySplit();
            }

            /*else
             * {
             *  if (triangle.boundingBox.maxPoint[dimension] < middlePosition)
             *      left.AddTriangle(triangle);
             *  else if (triangle.boundingBox.minPoint[dimension] > middlePosition)
             *      right.AddTriangle(triangle);
             *  else
             *      middle.AddTriangle(triangle);
             * }*/
        }
Exemple #16
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        public void addIntersectionToSubmesh(Submesh mesh, TopoTriangle triangle, bool addEdges, int color)
        {
            int[] outside = new int[3];
            int[] inside = new int[3];
            int   nOutside = 0, nInside = 0;
            int   i;

            for (i = 0; i < 3; i++)
            {
                if (VertexDistance(triangle.vertices[i].pos) > 0)
                {
                    outside[nOutside++] = i;
                }
                else
                {
                    inside[nInside++] = i;
                }
            }
            if (nOutside != 1 && nOutside != 2)
            {
                return;
            }
            RHVector3[] intersections  = new RHVector3[3];
            int         nIntersections = 0;

            for (int iInside = 0; iInside < nInside; iInside++)
            {
                for (int iOutside = 0; iOutside < nOutside; iOutside++)
                {
                    RHVector3 v1    = triangle.vertices[inside[iInside]].pos;
                    RHVector3 v2    = triangle.vertices[outside[iOutside]].pos;
                    double    dist1 = VertexDistance(v1);
                    double    dist2 = VertexDistance(v2);
                    double    pos   = Math.Abs(dist1) / Math.Abs(dist2 - dist1);
                    intersections[nIntersections++] = new RHVector3(
                        v1.x + pos * (v2.x - v1.x),
                        v1.y + pos * (v2.y - v1.y),
                        v1.z + pos * (v2.z - v1.z)
                        );
                }
            }
            if (nInside == 2)
            {
                if (outside[0] == 1)
                {
                    mesh.AddTriangle(triangle.vertices[inside[1]].pos, triangle.vertices[inside[0]].pos, intersections[1], color);
                    mesh.AddTriangle(triangle.vertices[inside[0]].pos, intersections[0], intersections[1], color);
                }
                else
                {
                    mesh.AddTriangle(triangle.vertices[inside[0]].pos, triangle.vertices[inside[1]].pos, intersections[0], color);
                    mesh.AddTriangle(triangle.vertices[inside[1]].pos, intersections[1], intersections[0], color);
                }
            }
            else
            {
                if (inside[0] == 1)
                {
                    mesh.AddTriangle(triangle.vertices[inside[0]].pos, intersections[1], intersections[0], color);
                }
                else
                {
                    mesh.AddTriangle(triangle.vertices[inside[0]].pos, intersections[0], intersections[1], color);
                }
            }

            /*if (addEdges)
             * {
             *  if (nInside == 2)
             *  {
             *      mesh.AddEdge(triangle.vertices[inside[0]].pos, triangle.vertices[inside[1]].pos, triangle.edges[0].connectedFaces == 2 ? Submesh.MESHCOLOR_EDGE : Submesh.MESHCOLOR_ERROREDGE);
             *      mesh.AddEdge(triangle.vertices[inside[0]].pos, intersections[0], triangle.edges[1].connectedFaces == 2 ? Submesh.MESHCOLOR_EDGE : Submesh.MESHCOLOR_ERROREDGE);
             *      mesh.AddEdge(triangle.vertices[inside[1]].pos, intersections[1], triangle.edges[2].connectedFaces == 2 ? Submesh.MESHCOLOR_EDGE : Submesh.MESHCOLOR_ERROREDGE);
             *  }
             *  else
             *  {
             *      for (int iInter = 0; iInter < nIntersections; iInter++)
             *      {
             *          mesh.AddEdge(triangle.vertices[inside[0]].pos, intersections[iInter], triangle.edges[(inside[0]+2*iInter) % 3].connectedFaces == 2 ? Submesh.MESHCOLOR_EDGE : Submesh.MESHCOLOR_ERROREDGE);
             *      }
             *  }
             * }*/
            if (nIntersections == 2)
            {
                mesh.AddEdge(intersections[0], intersections[1], Submesh.MESHCOLOR_CUT_EDGE);
            }
        }
Exemple #17
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 public bool Remove(TopoTriangle triangle)
 {
     //if (tree != null)
     //tree.RemoveTriangle(triangle);
     return(triangles.Remove(triangle));
 }
Exemple #18
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 public bool Contains(TopoTriangle test)
 {
     return(triangles.Contains(test));
 }
 public TopoTriangleDistance(double dist, TopoTriangle tri)
 {
     triangle = tri;
     distance = dist;
 }
Exemple #20
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        /// <summary>
        /// Splits an edge and changes the connected triangles to maintain
        /// a topological correct system.
        /// </summary>
        /// <param name="model"></param>
        /// <param name="vertex"></param>
        public void InsertVertex(TopoModel model, TopoVertex vertex)
        {
            LinkedList <TopoTriangle> delList   = new LinkedList <TopoTriangle>();
            LinkedList <TopoTriangle> testFaces = new LinkedList <TopoTriangle>();

            foreach (TopoTriangle oldTriangle in faces)
            {
                testFaces.AddLast(oldTriangle);
            }
            foreach (TopoTriangle oldTriangle in testFaces)
            {
                delList.AddLast(oldTriangle);
                for (int i = 0; i < 3; i++)
                {
                    if (oldTriangle.vertices[i] != v1 && oldTriangle.vertices[i] != v2)
                    {
                        TopoTriangle newTriangle = new TopoTriangle(model, v1, vertex, oldTriangle.vertices[i]);
                        if (newTriangle.IsDegenerated())
                        {
                            newTriangle.Unlink(model);
                        }
                        else
                        {
                            // Test orientation

                            /*for (int e = 0; e < 3; e++)
                             * {
                             *  TopoTriangle neigbour = newTriangle.edges[i].GetFaceExcept(newTriangle);
                             *  if (neigbour != null)
                             *  {
                             *      if(!newTriangle.SameNormalOrientation(neigbour))
                             *          newTriangle.FlipDirection();
                             *      break;
                             *  }
                             * }*/
                            model.AddTriangle(newTriangle);
                        }
                        newTriangle = new TopoTriangle(model, vertex, v2, oldTriangle.vertices[i]);
                        if (newTriangle.IsDegenerated())
                        {
                            newTriangle.Unlink(model);
                        }
                        else
                        {
                            // Test orientation

                            /*for (int e = 0; e < 3; e++)
                             * {
                             *  TopoTriangle neigbour = newTriangle.edges[i].GetFaceExcept(newTriangle);
                             *  if (neigbour != null)
                             *  {
                             *      if (!newTriangle.SameNormalOrientation(neigbour))
                             *          newTriangle.FlipDirection();
                             *      break;
                             *  }
                             * }*/
                            model.AddTriangle(newTriangle);
                        }
                    }
                }
            }
            foreach (TopoTriangle tri in delList)
            {
                tri.Unlink(model);
                model.removeTriangle(tri);
            }
        }
Exemple #21
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 public void connectFace(TopoTriangle face)
 {
     faces.AddLast(face);
 }