Inheritance: System.CodeDom.Compiler.CodeParser
 public override ICodeParser CreateParser()
 {
     var parser = new XSharpCodeParser();
     parser.TabSize = XSharpCodeDomProvider.TabSize;
     parser.FileName = this.FileName;
     return parser;
 }
Exemple #2
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        public override ICodeParser CreateParser()
        {
            var parser = new XSharpCodeParser(_projectNode);

            parser.TabSize  = XSharpCodeDomProvider.TabSize;
            parser.FileName = this.FileName;
            return(parser);
        }
Exemple #3
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        public override ICodeParser CreateParser()
        {
            var parser = new XSharpCodeParser(_projectNode)
            {
                FileName = this.FileName
            };

            return(parser);
        }
        // Called by the WinForm designer at save time
        public override void GenerateCodeFromCompileUnit(CodeCompileUnit compileUnit, TextWriter writer, CodeGeneratorOptions options)
        {
#if DESIGNERSUPPORT
            // Does that CodeCompileUnit comes from a "Merged" unit ?
            if (compileUnit.UserData.Contains(XSharpCodeConstants.USERDATA_HASDESIGNER))
            {
                // Retrieve the Form Class
                CodeTypeDeclaration designerClass = XSharpCodeDomHelper.FindDesignerClass(compileUnit);
                // and retrieve the filename of the prg file
                String prgFileName = (string)compileUnit.UserData[XSharpCodeConstants.USERDATA_FILENAME];
                // Build the Designer FileName
                String designerPrgFile = XSharpCodeDomHelper.BuildDesignerFileName(prgFileName);
                // Retrieve Both CodeCompileUnit
                CodeCompileUnit formCCU = (CodeCompileUnit)compileUnit.UserData[XSharpCodeConstants.USERDATA_CCU_FORM];
                CodeCompileUnit designCCU = (CodeCompileUnit)compileUnit.UserData[XSharpCodeConstants.USERDATA_CCU_DESIGNER];
                // suppress generating the "generated code" header in the form.prg
                formCCU.UserData[XSharpCodeConstants.USERDATA_NOHEADER] = true;
                //
                CodeTypeDeclaration formClass = XSharpCodeDomHelper.FindFirstClass(formCCU);
                CodeTypeDeclaration designClass = XSharpCodeDomHelper.FindFirstClass(designCCU);
                // Now, remove the members
                formClass.Members.Clear();
                designClass.Members.Clear();
                // Now, split the members
                foreach (CodeTypeMember ctm in designerClass.Members)
                {
                    // Was it a member that we have found in the original merged CodeCompileUnits ?
                    if (ctm.UserData.Contains(XSharpCodeConstants.USERDATA_FROMDESIGNER))
                    {
                        if ((bool)ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER])
                        {
                            // Comes from the Designer.prg file
                            // so go back to Designer.prg
                            designClass.Members.Add(ctm);
                        }
                        else
                        {
                            // Comes from the original Form file
                            formClass.Members.Add(ctm);
                        }
                    }
                    else
                    {
                        // This must be a member generated by the Designer !
                        // So we will move Methods to the Form and all others to the Designer
                        if (ctm is CodeMemberMethod)
                        {
                            formClass.Members.Add(ctm);
                        }
                        else
                        {
                            designClass.Members.Add(ctm);
                        }
                    }
                }
                // now, we must save both CodeCompileUnit
                // The received TextWriter is pointing to the Form
                // so we must create our own TextWriter for the Designer
                // First, let's make in Memory
                String generatedSource;
                MemoryStream inMemory = new MemoryStream();
                StreamWriter designerStream = new StreamWriter(inMemory, Encoding.UTF8);
                // 
                base.GenerateCodeFromCompileUnit(designCCU, designerStream, options);
                // and force Flush
                designerStream.Flush();
                // Reset and read to String
                inMemory.Position = 0;
                StreamReader reader = new StreamReader(inMemory, Encoding.UTF8, true);
                generatedSource = reader.ReadToEnd();
                Encoding realencoding = reader.CurrentEncoding;
                reader.Close();
                designerStream.Close();
                // and now write the "real" file
                designerStream = new StreamWriter(designerPrgFile, false, realencoding);
                designerStream.Write(generatedSource);
                designerStream.Flush();
                designerStream.Close();
                NormalizeLineEndings(designerPrgFile);
                // The problem here, is that we "may" have some new members, like EvenHandlers, and we need to update their position (line/col)
                XSharpCodeParser parser = new XSharpCodeParser();
                parser.TabSize = XSharpCodeDomProvider.TabSize;
                parser.FileName = designerPrgFile;
                CodeCompileUnit resultDesigner = parser.Parse(generatedSource);
                CodeTypeDeclaration resultClass = XSharpCodeDomHelper.FindDesignerClass(resultDesigner);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to designClass
                    designClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER] = true;
                        designClass.Members.Add(ctm);
                    }
                }
                // Ok,we MUST do the same thing for the Form file
                base.GenerateCodeFromCompileUnit(formCCU, writer, options);
                // BUT, the writer is hold by the Form Designer, don't close  it !!
                writer.Flush();
                NormalizeLineEndings(prgFileName);
                // Now, we must re-read it and parse again
                IServiceProvider provider = (DocDataTextWriter)writer;
                DocData docData = (DocData)provider.GetService(typeof(DocData));
                DocDataTextReader ddtr = new DocDataTextReader(docData);
                // Retrieve 
                generatedSource = ddtr.ReadToEnd();
                // normalize the line endings
                generatedSource = generatedSource.Replace("\n", "");
                generatedSource = generatedSource.Replace("\r", "\r\n");
                // Don't forget to set the name of the file where the source is... 
                parser.FileName = prgFileName;
                resultDesigner = parser.Parse(generatedSource);
                resultClass = XSharpCodeDomHelper.FindFirstClass(resultDesigner);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to formClass
                    formClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER] = false;
                        formClass.Members.Add(ctm);
                    }
                }
                // Ok, it should be ok....
                // We have updated the file and the types that are stored inside each CCU that have been merged in compileUnit
                //XSharpCodeDomHelper.MergeCodeCompileUnit(compileUnit, formCCU, designCCU);
                // And update...
                designerClass.Members.Clear();
                foreach (CodeTypeMember m in designClass.Members)
                {
                    designerClass.Members.Add(m);
                }
                foreach (CodeTypeMember m in formClass.Members)
                {
                    designerClass.Members.Add(m);
                }
            }
            else
#endif
            {
                // suppress generating the "generated code" header
                compileUnit.UserData[XSharpCodeConstants.USERDATA_NOHEADER] = true;
                base.GenerateCodeFromCompileUnit(compileUnit, writer, options);
                writer.Flush();
                // Designer gave us these informations
                CodeTypeDeclaration formClass = XSharpCodeDomHelper.FindFirstClass(compileUnit);
                // Now, we must re-read it and parse again
                IServiceProvider provider = (DocDataTextWriter)writer;
                DocData docData = (DocData)provider.GetService(typeof(DocData));
                DocDataTextReader ddtr = new DocDataTextReader(docData);
                // Retrieve 
                string generatedSource = ddtr.ReadToEnd();
                XSharpCodeParser parser = new XSharpCodeParser();
                parser.TabSize = XSharpCodeDomProvider.TabSize;
                if (compileUnit.UserData.Contains(XSharpCodeConstants.USERDATA_FILENAME))
                {
                    parser.FileName = (string)compileUnit.UserData[XSharpCodeConstants.USERDATA_FILENAME];
                }
                CodeCompileUnit resultCcu = parser.Parse(generatedSource);
                CodeTypeDeclaration resultClass = XSharpCodeDomHelper.FindFirstClass(resultCcu);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to formClass
                    formClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        formClass.Members.Add(ctm);
                    }
                }

            }
        }