public void addCrewAttributeNode(string attribute, Ship ship, CMember crewMember) { if (_playerShips.Contains(ship)) { ship.addCrewAttributeNode(attribute, crewMember); } }
public void addCrewAttributeStationNode(string attribute, Station station, CMember crewMember) { if (_stations.Contains(station)) { station.addCrewAttributeNode(attribute, crewMember); } }
public void addCrewAttributeNode(string attribute, CMember crewMember) { if (this.Crew.Contains(crewMember)) { crewMember.addAttributeNode(attribute); } }