public virtual void StopPress() { CurrentState = State.Hover; ActivePointer = null; _line.positionCount = 0; _line.enabled = false; FadePanel.gameObject.SetActive(false); _pointerIndicatorTargetSize = 0f; }
public virtual void OnEnable() { CurrentState = State.Inactive; _pointerIndicatorTargetSize = _pointerIndicatorCurrentSize = 0f; ActivePointer = null; }
public virtual void StopTouch() { CurrentState = State.Hover; ActivePointer = null; }
public virtual void StartTouch(XrpPointer pointer) { CurrentState = State.Touch; ActivePointer = pointer; }