Exemple #1
0
        //在这里方法中就可以绘制面板。
        public override void OnInspectorGUI()
        {
            //得到Test对象
            XOCp_MarkIntermediate hdl = (XOCp_MarkIntermediate)target;

            EditorGUILayout.BeginVertical();

            hdl.goOrigin = EditorGUILayout.ObjectField(hdl.goOrigin, typeof(UnityEngine.GameObject), true) as UnityEngine.GameObject;

            // hdl.bShowOrigin = EditorGUILayout.Toggle("Show Origin", hdl.bShowOrigin);
            // XOCp_OptimizerHandler omi = XOGloble.Root.GetComponent<XOCp_OptimizerHandler>();

            // if(hdl.bShowOrigin == true)
            // {
            //  if(omi.p2O.ContainsKey(hdl.OriginInstID) == true)
            //  {
            //      OriginItermedia datainfo = omi.p2O[hdl.OriginInstID];
            //      if(datainfo != null)
            //      {
            //          if(datainfo.origin != null)
            //          {
            //              XOUtil.Display(datainfo.origin, true);
            //          }

            //          if(datainfo.Iterm != null)
            //          {
            //              XOUtil.Display(datainfo.Iterm, false);
            //          }
            //      }
            //  }
            // }
            // else
            // {
            //  if(omi.p2O.ContainsKey(hdl.OriginInstID) == true)
            //  {
            //      OriginItermedia datainfo = omi.p2O[hdl.OriginInstID];
            //      if(datainfo != null)
            //      {
            //          if(datainfo.origin != null)
            //          {
            //              XOUtil.Display(datainfo.origin, false);
            //          }

            //          if(datainfo.Iterm != null)
            //          {
            //              XOUtil.Display(datainfo.Iterm, true);
            //          }
            //      }
            //  }

            // }
            EditorGUILayout.EndVertical();
        }
Exemple #2
0
        public static UnityEngine.GameObject NewIterM(UnityEngine.GameObject origin)
        {
            UnityEngine.GameObject backobj = UnityEngine.GameObject.Instantiate(origin, origin.transform.position, origin.transform.rotation) as UnityEngine.GameObject;
            backobj.transform.parent     = XOGloble.IterM.transform;
            backobj.transform.localScale = origin.transform.lossyScale;
            backobj.name = XOUtil.Path(origin);
            XOCp_MarkIntermediate mi = backobj.AddComponent <XOCp_MarkIntermediate>();

            mi.OriginInstID = origin.GetInstanceID();
            mi.goOrigin     = origin;
            backobj.SetActive(true);

            XOCp_OptimizerHandler xoh = XOGloble.Root.GetComponent <XOCp_OptimizerHandler>();

            if (xoh != null)
            {
                xoh.AddObjLstByShaderMaterial(backobj);
            }

            XOUtil.Display(backobj, false);
            return(backobj);
        }