/// <summary> Add a dynamic, serialized port to this node. </summary> /// <seealso cref="AddInstanceInput"/> /// <seealso cref="AddInstanceOutput"/> private NodePort AddInstancePort(Type type, NodePort.IO direction, ConnectionType connectionType = ConnectionType.Multiple, string fieldName = null) { if (fieldName == null) { fieldName = "instanceInput_0"; int i = 0; while (HasPort(fieldName)) { fieldName = "instanceInput_" + (++i); } } else if (HasPort(fieldName)) { Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this); return(ports[fieldName]); } NodePort port = new NodePort(fieldName, type, direction, connectionType, this); ports.Add(fieldName, port); return(port); }
/// <summary> Add a dynamic, serialized port to this node. </summary> /// <seealso cref="AddDynamicInput"/> /// <seealso cref="AddDynamicOutput"/> private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { int i = 0; if (fieldName == null) { fieldName = "dynamicInput_0"; while (HasPort(fieldName)) { fieldName = "dynamicInput_" + (++i); } } else if (HasPort(fieldName)) { Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this); return(ports[fieldName]); } NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this, i); Debug.Log("NEw node at " + i); ports.Add(fieldName, port); return(port); }