Exemple #1
0
        /// <summary> Add a node to the graph by type </summary>
        public virtual INode AddNode(Type type)
        {
            MonoNode.graphHotfix = this;
            MonoNode node = gameObject.AddComponent(type) as MonoNode;

            node.OnEnable();
            node.graph = this;
            var nodesList = new List <MonoNode>(nodes);

            nodesList.Add(node);
            nodes = nodesList.ToArray();
            return(node);
        }