/// <summary> /// User clicked on an item in the list containing available heads and bodies. /// </summary> private void LstHeads_SelectedIndexChanged(object sender, EventArgs e) { if (m_Skeleton == null) { m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005)); m_Skeleton.AssignChildren(ref m_Skeleton); } foreach(KeyValuePair<ulong, string> Pair in ContentManager.Resources) { if ((string)LstHeads.SelectedItem == Pair.Value) { //HAndGroup files are used to group together different hand meshes and textures. if (Pair.Value.Contains(".hag")) { Hag HandGroup = new Hag(ContentManager.GetResourceFromLongID(Pair.Key)); m_CurrentAppearance = new Appearance(ContentManager.GetResourceFromLongID( HandGroup.Appearances[0])); LstAppearances.Items.Clear(); foreach (ulong AppearanceID in HandGroup.Appearances) LstAppearances.Items.Add(AppearanceID); List<Binding> Bindings = new List<Binding>(); foreach (ulong BindingID in m_CurrentAppearance.BindingIDs) Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID))); m_Tex = Texture2D.FromFile(this.Device, new MemoryStream( ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID))); m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false); LoadMesh(m_CurrentMesh); } else { PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key)); m_CurrentOutfit = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID)); m_CurrentAppearance = new Appearance( ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID)); LstAppearances.Items.Clear(); LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID); LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID); LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID); List<Binding> Bindings = new List<Binding>(); foreach (ulong BindingID in m_CurrentAppearance.BindingIDs) Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID))); m_Tex = Texture2D.FromFile(this.Device, new MemoryStream( ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID))); //The file selected was most likely a body-mesh, so apply the adult skeleton to it. if (Pair.Value.Contains("bodies")) { m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), true); m_CurrentMesh.TransformVertices2(m_Skeleton.Bones[0], ref mSimpleEffect); m_CurrentMesh.BlendVertices2(); LoadMesh(m_CurrentMesh); } else { m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false); LoadMesh(m_CurrentMesh); } } m_LoadComplete = true; } } }
/// <summary> /// User clicked on an item in the list containing available appearances. /// </summary> private void LstAppearances_SelectedIndexChanged(object sender, EventArgs e) { if (m_Skeleton == null) { m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005)); m_Skeleton.AssignChildren(ref m_Skeleton); } m_CurrentAppearance = new Appearance(ContentManager.GetResourceFromLongID( (ulong)LstAppearances.SelectedItem)); List<Binding> Bindings = new List<Binding>(); foreach (ulong BindingID in m_CurrentAppearance.BindingIDs) Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID))); m_Tex = Texture2D.FromFile(this.Device, new MemoryStream( ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID))); string SelectedStr = (string)LstHeads.SelectedItem; if (SelectedStr.Contains("bodies")) { m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), true); m_CurrentMesh.TransformVertices2(m_Skeleton.Bones[0], ref mSimpleEffect); m_CurrentMesh.BlendVertices2(); } else m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false); LoadMesh(m_CurrentMesh); }