public ScrollableRenderTargetScroll(Game game, Vector2 posDif, Texture2D textureUp, Texture2D textureDown)
            : base(game)
        {
            PosDif = posDif;

            _barraUp = new SpeechBubble(Game, textureUp, Position, "", null, BarWidth, BarHeight, 2);
            _barraUp.Initialize();

            _barraDown = new SpeechBubble(Game, textureDown, Position, "", null, BarWidth, Height, 2);
            _barraDown.Initialize();
        }
        public DropDownList(Game game, Vector2 position, Texture2D speechBubbleTexture, Texture2D textureUp, Texture2D textureDown)
            : base(game, (Texture2D)null, position)
        {
            MyGuid = Guid.NewGuid();

            _speechBubble  = new SpeechBubble(Game, speechBubbleTexture, Position, "", null, Width, Height, 5);
            _scrollerItems = new DGCScroller(Game, null, null, 1000);

            _textureUp   = textureUp;
            _textureDown = textureDown;

            SpacingX  = 5;
            MinHeight = 30;
            MaxHeight = MinHeight * 5;
            Width     = 300;
            Height    = MinHeight;

            Scale    = 1;
            Alpha    = 1;
            Position = position;
        }