public void __RegisterUnityEngineParticleSystem(RealStatePtr L) { System.Type type = typeof(UnityEngine.ParticleSystem); Utils.BeginObjectRegister(type, L, this, 0, 16, 31, 3); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParticles", UnityEngineParticleSystem_m_SetParticles); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetParticles", UnityEngineParticleSystem_m_GetParticles); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCustomParticleData", UnityEngineParticleSystem_m_SetCustomParticleData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCustomParticleData", UnityEngineParticleSystem_m_GetCustomParticleData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPlaybackState", UnityEngineParticleSystem_m_GetPlaybackState); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPlaybackState", UnityEngineParticleSystem_m_SetPlaybackState); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTrails", UnityEngineParticleSystem_m_GetTrails); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTrails", UnityEngineParticleSystem_m_SetTrails); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", UnityEngineParticleSystem_m_Simulate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", UnityEngineParticleSystem_m_Play); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", UnityEngineParticleSystem_m_Pause); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", UnityEngineParticleSystem_m_Stop); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", UnityEngineParticleSystem_m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAlive", UnityEngineParticleSystem_m_IsAlive); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Emit", UnityEngineParticleSystem_m_Emit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TriggerSubEmitter", UnityEngineParticleSystem_m_TriggerSubEmitter); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", UnityEngineParticleSystem_g_get_isPlaying); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isEmitting", UnityEngineParticleSystem_g_get_isEmitting); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStopped", UnityEngineParticleSystem_g_get_isStopped); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPaused", UnityEngineParticleSystem_g_get_isPaused); Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleCount", UnityEngineParticleSystem_g_get_particleCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", UnityEngineParticleSystem_g_get_time); Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomSeed", UnityEngineParticleSystem_g_get_randomSeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAutoRandomSeed", UnityEngineParticleSystem_g_get_useAutoRandomSeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "proceduralSimulationSupported", UnityEngineParticleSystem_g_get_proceduralSimulationSupported); Utils.RegisterFunc(L, Utils.GETTER_IDX, "main", UnityEngineParticleSystem_g_get_main); Utils.RegisterFunc(L, Utils.GETTER_IDX, "emission", UnityEngineParticleSystem_g_get_emission); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", UnityEngineParticleSystem_g_get_shape); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocityOverLifetime", UnityEngineParticleSystem_g_get_velocityOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "limitVelocityOverLifetime", UnityEngineParticleSystem_g_get_limitVelocityOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inheritVelocity", UnityEngineParticleSystem_g_get_inheritVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceOverLifetime", UnityEngineParticleSystem_g_get_forceOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorOverLifetime", UnityEngineParticleSystem_g_get_colorOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBySpeed", UnityEngineParticleSystem_g_get_colorBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeOverLifetime", UnityEngineParticleSystem_g_get_sizeOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeBySpeed", UnityEngineParticleSystem_g_get_sizeBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationOverLifetime", UnityEngineParticleSystem_g_get_rotationOverLifetime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationBySpeed", UnityEngineParticleSystem_g_get_rotationBySpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "externalForces", UnityEngineParticleSystem_g_get_externalForces); Utils.RegisterFunc(L, Utils.GETTER_IDX, "noise", UnityEngineParticleSystem_g_get_noise); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collision", UnityEngineParticleSystem_g_get_collision); Utils.RegisterFunc(L, Utils.GETTER_IDX, "trigger", UnityEngineParticleSystem_g_get_trigger); Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmitters", UnityEngineParticleSystem_g_get_subEmitters); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureSheetAnimation", UnityEngineParticleSystem_g_get_textureSheetAnimation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lights", UnityEngineParticleSystem_g_get_lights); Utils.RegisterFunc(L, Utils.GETTER_IDX, "trails", UnityEngineParticleSystem_g_get_trails); Utils.RegisterFunc(L, Utils.GETTER_IDX, "customData", UnityEngineParticleSystem_g_get_customData); Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", UnityEngineParticleSystem_s_set_time); Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomSeed", UnityEngineParticleSystem_s_set_randomSeed); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAutoRandomSeed", UnityEngineParticleSystem_s_set_useAutoRandomSeed); Utils.EndObjectRegister(type, L, this, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineParticleSystem, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "ResetPreMappedBufferMemory", UnityEngineParticleSystem_m_ResetPreMappedBufferMemory_xlua_st_); Utils.EndClassRegister(type, L, this); }
public void __RegisterUnityEngineUIImage(RealStatePtr L) { System.Type type = typeof(UnityEngine.UI.Image); Utils.BeginObjectRegister(type, L, this, 0, 7, 23, 13); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableSpriteOptimizations", UnityEngineUIImage_m_DisableSpriteOptimizations); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforeSerialize", UnityEngineUIImage_m_OnBeforeSerialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAfterDeserialize", UnityEngineUIImage_m_OnAfterDeserialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetNativeSize", UnityEngineUIImage_m_SetNativeSize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", UnityEngineUIImage_m_CalculateLayoutInputHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", UnityEngineUIImage_m_CalculateLayoutInputVertical); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRaycastLocationValid", UnityEngineUIImage_m_IsRaycastLocationValid); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", UnityEngineUIImage_g_get_sprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "overrideSprite", UnityEngineUIImage_g_get_overrideSprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "type", UnityEngineUIImage_g_get_type); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preserveAspect", UnityEngineUIImage_g_get_preserveAspect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillCenter", UnityEngineUIImage_g_get_fillCenter); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillMethod", UnityEngineUIImage_g_get_fillMethod); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillAmount", UnityEngineUIImage_g_get_fillAmount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillClockwise", UnityEngineUIImage_g_get_fillClockwise); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillOrigin", UnityEngineUIImage_g_get_fillOrigin); Utils.RegisterFunc(L, Utils.GETTER_IDX, "alphaHitTestMinimumThreshold", UnityEngineUIImage_g_get_alphaHitTestMinimumThreshold); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useSpriteMesh", UnityEngineUIImage_g_get_useSpriteMesh); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", UnityEngineUIImage_g_get_mainTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasBorder", UnityEngineUIImage_g_get_hasBorder); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelsPerUnitMultiplier", UnityEngineUIImage_g_get_pixelsPerUnitMultiplier); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelsPerUnit", UnityEngineUIImage_g_get_pixelsPerUnit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", UnityEngineUIImage_g_get_material); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minWidth", UnityEngineUIImage_g_get_minWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredWidth", UnityEngineUIImage_g_get_preferredWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleWidth", UnityEngineUIImage_g_get_flexibleWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minHeight", UnityEngineUIImage_g_get_minHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredHeight", UnityEngineUIImage_g_get_preferredHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleHeight", UnityEngineUIImage_g_get_flexibleHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "layoutPriority", UnityEngineUIImage_g_get_layoutPriority); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", UnityEngineUIImage_s_set_sprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "overrideSprite", UnityEngineUIImage_s_set_overrideSprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "type", UnityEngineUIImage_s_set_type); Utils.RegisterFunc(L, Utils.SETTER_IDX, "preserveAspect", UnityEngineUIImage_s_set_preserveAspect); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillCenter", UnityEngineUIImage_s_set_fillCenter); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillMethod", UnityEngineUIImage_s_set_fillMethod); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillAmount", UnityEngineUIImage_s_set_fillAmount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillClockwise", UnityEngineUIImage_s_set_fillClockwise); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillOrigin", UnityEngineUIImage_s_set_fillOrigin); Utils.RegisterFunc(L, Utils.SETTER_IDX, "alphaHitTestMinimumThreshold", UnityEngineUIImage_s_set_alphaHitTestMinimumThreshold); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useSpriteMesh", UnityEngineUIImage_s_set_useSpriteMesh); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pixelsPerUnitMultiplier", UnityEngineUIImage_s_set_pixelsPerUnitMultiplier); Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", UnityEngineUIImage_s_set_material); Utils.EndObjectRegister(type, L, this, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineUIImage, 1, 1, 0); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultETC1GraphicMaterial", UnityEngineUIImage_g_get_defaultETC1GraphicMaterial); Utils.EndClassRegister(type, L, this); }
public void __RegisterUnityEngineUIInputField(RealStatePtr L) { System.Type type = typeof(UnityEngine.UI.InputField); Utils.BeginObjectRegister(type, L, this, 0, 21, 34, 23); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextWithoutNotify", UnityEngineUIInputField_m_SetTextWithoutNotify); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveTextEnd", UnityEngineUIInputField_m_MoveTextEnd); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveTextStart", UnityEngineUIInputField_m_MoveTextStart); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeginDrag", UnityEngineUIInputField_m_OnBeginDrag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnDrag", UnityEngineUIInputField_m_OnDrag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnEndDrag", UnityEngineUIInputField_m_OnEndDrag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPointerDown", UnityEngineUIInputField_m_OnPointerDown); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ProcessEvent", UnityEngineUIInputField_m_ProcessEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnUpdateSelected", UnityEngineUIInputField_m_OnUpdateSelected); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceLabelUpdate", UnityEngineUIInputField_m_ForceLabelUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rebuild", UnityEngineUIInputField_m_Rebuild); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LayoutComplete", UnityEngineUIInputField_m_LayoutComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GraphicUpdateComplete", UnityEngineUIInputField_m_GraphicUpdateComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ActivateInputField", UnityEngineUIInputField_m_ActivateInputField); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnSelect", UnityEngineUIInputField_m_OnSelect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPointerClick", UnityEngineUIInputField_m_OnPointerClick); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DeactivateInputField", UnityEngineUIInputField_m_DeactivateInputField); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnDeselect", UnityEngineUIInputField_m_OnDeselect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnSubmit", UnityEngineUIInputField_m_OnSubmit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", UnityEngineUIInputField_m_CalculateLayoutInputHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", UnityEngineUIInputField_m_CalculateLayoutInputVertical); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shouldHideMobileInput", UnityEngineUIInputField_g_get_shouldHideMobileInput); Utils.RegisterFunc(L, Utils.GETTER_IDX, "text", UnityEngineUIInputField_g_get_text); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isFocused", UnityEngineUIInputField_g_get_isFocused); Utils.RegisterFunc(L, Utils.GETTER_IDX, "caretBlinkRate", UnityEngineUIInputField_g_get_caretBlinkRate); Utils.RegisterFunc(L, Utils.GETTER_IDX, "caretWidth", UnityEngineUIInputField_g_get_caretWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textComponent", UnityEngineUIInputField_g_get_textComponent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "placeholder", UnityEngineUIInputField_g_get_placeholder); Utils.RegisterFunc(L, Utils.GETTER_IDX, "caretColor", UnityEngineUIInputField_g_get_caretColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "customCaretColor", UnityEngineUIInputField_g_get_customCaretColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectionColor", UnityEngineUIInputField_g_get_selectionColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "onEndEdit", UnityEngineUIInputField_g_get_onEndEdit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "onValueChanged", UnityEngineUIInputField_g_get_onValueChanged); Utils.RegisterFunc(L, Utils.GETTER_IDX, "onValidateInput", UnityEngineUIInputField_g_get_onValidateInput); Utils.RegisterFunc(L, Utils.GETTER_IDX, "characterLimit", UnityEngineUIInputField_g_get_characterLimit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "contentType", UnityEngineUIInputField_g_get_contentType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lineType", UnityEngineUIInputField_g_get_lineType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inputType", UnityEngineUIInputField_g_get_inputType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "touchScreenKeyboard", UnityEngineUIInputField_g_get_touchScreenKeyboard); Utils.RegisterFunc(L, Utils.GETTER_IDX, "keyboardType", UnityEngineUIInputField_g_get_keyboardType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "characterValidation", UnityEngineUIInputField_g_get_characterValidation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "readOnly", UnityEngineUIInputField_g_get_readOnly); Utils.RegisterFunc(L, Utils.GETTER_IDX, "multiLine", UnityEngineUIInputField_g_get_multiLine); Utils.RegisterFunc(L, Utils.GETTER_IDX, "asteriskChar", UnityEngineUIInputField_g_get_asteriskChar); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wasCanceled", UnityEngineUIInputField_g_get_wasCanceled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "caretPosition", UnityEngineUIInputField_g_get_caretPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectionAnchorPosition", UnityEngineUIInputField_g_get_selectionAnchorPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectionFocusPosition", UnityEngineUIInputField_g_get_selectionFocusPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minWidth", UnityEngineUIInputField_g_get_minWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredWidth", UnityEngineUIInputField_g_get_preferredWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleWidth", UnityEngineUIInputField_g_get_flexibleWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minHeight", UnityEngineUIInputField_g_get_minHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredHeight", UnityEngineUIInputField_g_get_preferredHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleHeight", UnityEngineUIInputField_g_get_flexibleHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "layoutPriority", UnityEngineUIInputField_g_get_layoutPriority); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shouldHideMobileInput", UnityEngineUIInputField_s_set_shouldHideMobileInput); Utils.RegisterFunc(L, Utils.SETTER_IDX, "text", UnityEngineUIInputField_s_set_text); Utils.RegisterFunc(L, Utils.SETTER_IDX, "caretBlinkRate", UnityEngineUIInputField_s_set_caretBlinkRate); Utils.RegisterFunc(L, Utils.SETTER_IDX, "caretWidth", UnityEngineUIInputField_s_set_caretWidth); Utils.RegisterFunc(L, Utils.SETTER_IDX, "textComponent", UnityEngineUIInputField_s_set_textComponent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "placeholder", UnityEngineUIInputField_s_set_placeholder); Utils.RegisterFunc(L, Utils.SETTER_IDX, "caretColor", UnityEngineUIInputField_s_set_caretColor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "customCaretColor", UnityEngineUIInputField_s_set_customCaretColor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectionColor", UnityEngineUIInputField_s_set_selectionColor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "onEndEdit", UnityEngineUIInputField_s_set_onEndEdit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "onValueChanged", UnityEngineUIInputField_s_set_onValueChanged); Utils.RegisterFunc(L, Utils.SETTER_IDX, "onValidateInput", UnityEngineUIInputField_s_set_onValidateInput); Utils.RegisterFunc(L, Utils.SETTER_IDX, "characterLimit", UnityEngineUIInputField_s_set_characterLimit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "contentType", UnityEngineUIInputField_s_set_contentType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lineType", UnityEngineUIInputField_s_set_lineType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "inputType", UnityEngineUIInputField_s_set_inputType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "keyboardType", UnityEngineUIInputField_s_set_keyboardType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "characterValidation", UnityEngineUIInputField_s_set_characterValidation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "readOnly", UnityEngineUIInputField_s_set_readOnly); Utils.RegisterFunc(L, Utils.SETTER_IDX, "asteriskChar", UnityEngineUIInputField_s_set_asteriskChar); Utils.RegisterFunc(L, Utils.SETTER_IDX, "caretPosition", UnityEngineUIInputField_s_set_caretPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectionAnchorPosition", UnityEngineUIInputField_s_set_selectionAnchorPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectionFocusPosition", UnityEngineUIInputField_s_set_selectionFocusPosition); Utils.EndObjectRegister(type, L, this, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineUIInputField, 1, 0, 0); Utils.EndClassRegister(type, L, this); }
public void __RegisterUnityEngineTransform(RealStatePtr L) { System.Type type = typeof(UnityEngine.Transform); Utils.BeginObjectRegister(type, L, this, 0, 21, 19, 13); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParent", UnityEngineTransform_m_SetParent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPositionAndRotation", UnityEngineTransform_m_SetPositionAndRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", UnityEngineTransform_m_Translate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", UnityEngineTransform_m_Rotate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RotateAround", UnityEngineTransform_m_RotateAround); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LookAt", UnityEngineTransform_m_LookAt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformDirection", UnityEngineTransform_m_TransformDirection); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformDirection", UnityEngineTransform_m_InverseTransformDirection); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformVector", UnityEngineTransform_m_TransformVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformVector", UnityEngineTransform_m_InverseTransformVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformPoint", UnityEngineTransform_m_TransformPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformPoint", UnityEngineTransform_m_InverseTransformPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DetachChildren", UnityEngineTransform_m_DetachChildren); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsFirstSibling", UnityEngineTransform_m_SetAsFirstSibling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsLastSibling", UnityEngineTransform_m_SetAsLastSibling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSiblingIndex", UnityEngineTransform_m_SetSiblingIndex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSiblingIndex", UnityEngineTransform_m_GetSiblingIndex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Find", UnityEngineTransform_m_Find); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsChildOf", UnityEngineTransform_m_IsChildOf); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", UnityEngineTransform_m_GetEnumerator); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChild", UnityEngineTransform_m_GetChild); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", UnityEngineTransform_g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localPosition", UnityEngineTransform_g_get_localPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", UnityEngineTransform_g_get_eulerAngles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localEulerAngles", UnityEngineTransform_g_get_localEulerAngles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "right", UnityEngineTransform_g_get_right); Utils.RegisterFunc(L, Utils.GETTER_IDX, "up", UnityEngineTransform_g_get_up); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forward", UnityEngineTransform_g_get_forward); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", UnityEngineTransform_g_get_rotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localRotation", UnityEngineTransform_g_get_localRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localScale", UnityEngineTransform_g_get_localScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "parent", UnityEngineTransform_g_get_parent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", UnityEngineTransform_g_get_worldToLocalMatrix); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", UnityEngineTransform_g_get_localToWorldMatrix); Utils.RegisterFunc(L, Utils.GETTER_IDX, "root", UnityEngineTransform_g_get_root); Utils.RegisterFunc(L, Utils.GETTER_IDX, "childCount", UnityEngineTransform_g_get_childCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lossyScale", UnityEngineTransform_g_get_lossyScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasChanged", UnityEngineTransform_g_get_hasChanged); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCapacity", UnityEngineTransform_g_get_hierarchyCapacity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCount", UnityEngineTransform_g_get_hierarchyCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", UnityEngineTransform_s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localPosition", UnityEngineTransform_s_set_localPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", UnityEngineTransform_s_set_eulerAngles); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localEulerAngles", UnityEngineTransform_s_set_localEulerAngles); Utils.RegisterFunc(L, Utils.SETTER_IDX, "right", UnityEngineTransform_s_set_right); Utils.RegisterFunc(L, Utils.SETTER_IDX, "up", UnityEngineTransform_s_set_up); Utils.RegisterFunc(L, Utils.SETTER_IDX, "forward", UnityEngineTransform_s_set_forward); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", UnityEngineTransform_s_set_rotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localRotation", UnityEngineTransform_s_set_localRotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localScale", UnityEngineTransform_s_set_localScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "parent", UnityEngineTransform_s_set_parent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasChanged", UnityEngineTransform_s_set_hasChanged); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hierarchyCapacity", UnityEngineTransform_s_set_hierarchyCapacity); Utils.EndObjectRegister(type, L, this, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineTransform, 1, 0, 0); Utils.EndClassRegister(type, L, this); }
public void __RegisterUnityEngineVector4(RealStatePtr L) { System.Type type = typeof(UnityEngine.Vector4); Utils.BeginObjectRegister(type, L, this, 6, 7, 7, 4); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__add", UnityEngineVector4__AddMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__sub", UnityEngineVector4__SubMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__unm", UnityEngineVector4__UnmMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", UnityEngineVector4__MulMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__div", UnityEngineVector4__DivMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", UnityEngineVector4__EqMeta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", UnityEngineVector4_m_Set); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Scale", UnityEngineVector4_m_Scale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", UnityEngineVector4_m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", UnityEngineVector4_m_Equals); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Normalize", UnityEngineVector4_m_Normalize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", UnityEngineVector4_m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrMagnitude", UnityEngineVector4_m_SqrMagnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalized", UnityEngineVector4_g_get_normalized); Utils.RegisterFunc(L, Utils.GETTER_IDX, "magnitude", UnityEngineVector4_g_get_magnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sqrMagnitude", UnityEngineVector4_g_get_sqrMagnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "x", UnityEngineVector4_g_get_x); Utils.RegisterFunc(L, Utils.GETTER_IDX, "y", UnityEngineVector4_g_get_y); Utils.RegisterFunc(L, Utils.GETTER_IDX, "z", UnityEngineVector4_g_get_z); Utils.RegisterFunc(L, Utils.GETTER_IDX, "w", UnityEngineVector4_g_get_w); Utils.RegisterFunc(L, Utils.SETTER_IDX, "x", UnityEngineVector4_s_set_x); Utils.RegisterFunc(L, Utils.SETTER_IDX, "y", UnityEngineVector4_s_set_y); Utils.RegisterFunc(L, Utils.SETTER_IDX, "z", UnityEngineVector4_s_set_z); Utils.RegisterFunc(L, Utils.SETTER_IDX, "w", UnityEngineVector4_s_set_w); Utils.EndObjectRegister(type, L, this, __CSIndexerUnityEngineVector4, __NewIndexerUnityEngineVector4, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineVector4, 14, 4, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", UnityEngineVector4_m_Lerp_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", UnityEngineVector4_m_LerpUnclamped_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", UnityEngineVector4_m_MoveTowards_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Scale", UnityEngineVector4_m_Scale_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", UnityEngineVector4_m_Normalize_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", UnityEngineVector4_m_Dot_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Project", UnityEngineVector4_m_Project_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Distance", UnityEngineVector4_m_Distance_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Magnitude", UnityEngineVector4_m_Magnitude_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", UnityEngineVector4_m_Min_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", UnityEngineVector4_m_Max_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", UnityEngineVector4_m_SqrMagnitude_xlua_st_); Utils.RegisterObject(L, this, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector4.kEpsilon); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "zero", UnityEngineVector4_g_get_zero); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "one", UnityEngineVector4_g_get_one); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "positiveInfinity", UnityEngineVector4_g_get_positiveInfinity); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "negativeInfinity", UnityEngineVector4_g_get_negativeInfinity); Utils.EndClassRegister(type, L, this); }
public void __RegisterUnityEngineEventSystemsPointerEventData(RealStatePtr L) { System.Type type = typeof(UnityEngine.EventSystems.PointerEventData); Utils.BeginObjectRegister(type, L, this, 0, 3, 21, 18); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsPointerMoving", UnityEngineEventSystemsPointerEventData_m_IsPointerMoving); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsScrolling", UnityEngineEventSystemsPointerEventData_m_IsScrolling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", UnityEngineEventSystemsPointerEventData_m_ToString); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerEnter", UnityEngineEventSystemsPointerEventData_g_get_pointerEnter); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lastPress", UnityEngineEventSystemsPointerEventData_g_get_lastPress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rawPointerPress", UnityEngineEventSystemsPointerEventData_g_get_rawPointerPress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerDrag", UnityEngineEventSystemsPointerEventData_g_get_pointerDrag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerCurrentRaycast", UnityEngineEventSystemsPointerEventData_g_get_pointerCurrentRaycast); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerPressRaycast", UnityEngineEventSystemsPointerEventData_g_get_pointerPressRaycast); Utils.RegisterFunc(L, Utils.GETTER_IDX, "eligibleForClick", UnityEngineEventSystemsPointerEventData_g_get_eligibleForClick); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerId", UnityEngineEventSystemsPointerEventData_g_get_pointerId); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", UnityEngineEventSystemsPointerEventData_g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "delta", UnityEngineEventSystemsPointerEventData_g_get_delta); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pressPosition", UnityEngineEventSystemsPointerEventData_g_get_pressPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "clickTime", UnityEngineEventSystemsPointerEventData_g_get_clickTime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "clickCount", UnityEngineEventSystemsPointerEventData_g_get_clickCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "scrollDelta", UnityEngineEventSystemsPointerEventData_g_get_scrollDelta); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useDragThreshold", UnityEngineEventSystemsPointerEventData_g_get_useDragThreshold); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dragging", UnityEngineEventSystemsPointerEventData_g_get_dragging); Utils.RegisterFunc(L, Utils.GETTER_IDX, "button", UnityEngineEventSystemsPointerEventData_g_get_button); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enterEventCamera", UnityEngineEventSystemsPointerEventData_g_get_enterEventCamera); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pressEventCamera", UnityEngineEventSystemsPointerEventData_g_get_pressEventCamera); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointerPress", UnityEngineEventSystemsPointerEventData_g_get_pointerPress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hovered", UnityEngineEventSystemsPointerEventData_g_get_hovered); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerEnter", UnityEngineEventSystemsPointerEventData_s_set_pointerEnter); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rawPointerPress", UnityEngineEventSystemsPointerEventData_s_set_rawPointerPress); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerDrag", UnityEngineEventSystemsPointerEventData_s_set_pointerDrag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerCurrentRaycast", UnityEngineEventSystemsPointerEventData_s_set_pointerCurrentRaycast); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerPressRaycast", UnityEngineEventSystemsPointerEventData_s_set_pointerPressRaycast); Utils.RegisterFunc(L, Utils.SETTER_IDX, "eligibleForClick", UnityEngineEventSystemsPointerEventData_s_set_eligibleForClick); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerId", UnityEngineEventSystemsPointerEventData_s_set_pointerId); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", UnityEngineEventSystemsPointerEventData_s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "delta", UnityEngineEventSystemsPointerEventData_s_set_delta); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pressPosition", UnityEngineEventSystemsPointerEventData_s_set_pressPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "clickTime", UnityEngineEventSystemsPointerEventData_s_set_clickTime); Utils.RegisterFunc(L, Utils.SETTER_IDX, "clickCount", UnityEngineEventSystemsPointerEventData_s_set_clickCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "scrollDelta", UnityEngineEventSystemsPointerEventData_s_set_scrollDelta); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDragThreshold", UnityEngineEventSystemsPointerEventData_s_set_useDragThreshold); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dragging", UnityEngineEventSystemsPointerEventData_s_set_dragging); Utils.RegisterFunc(L, Utils.SETTER_IDX, "button", UnityEngineEventSystemsPointerEventData_s_set_button); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pointerPress", UnityEngineEventSystemsPointerEventData_s_set_pointerPress); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hovered", UnityEngineEventSystemsPointerEventData_s_set_hovered); Utils.EndObjectRegister(type, L, this, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstanceUnityEngineEventSystemsPointerEventData, 1, 0, 0); Utils.EndClassRegister(type, L, this); }