//读取filelist public static XFileList LoadFileList(string path) { if (!XUtilities.IsFolder(path) || !Directory.Exists(path)) { return(null); } var filelistPath = $"{path}/{FILE_LIST_NAME}"; if (!XUtilities.ExistFile(filelistPath)) { XDebug.Log(Tag, $"文件清单不存在 {filelistPath}"); return(null); } try { var fileData = XUtilities.ReadFile(filelistPath); var content = Encoding.UTF8.GetString(fileData); var result = JsonUtility.FromJson <XFileList>(content); XDebug.Log(Tag, result.ToLog()); return(result); } catch (Exception e) { XDebug.LogError(Tag, $"读取文件清单失败 {filelistPath}\n{e.ToString()}"); } return(null); }
// Called when the state of the playable is set to Play public override void OnBehaviourPlay(Playable playable, FrameData info) { if (string.IsNullOrEmpty(EventName)) { return; } XDebug.Log(XPlayableConst.Tag, $"触发事件 name:{EventName} param:{EventPara}"); mono?.PostEvent(EventName, EventPara); }
public void Revs(Action OnComplete = null, float time = 0f, EnumPlayMode mode = EnumPlayMode.Once, float delay = 0f) { XDebug.Log(XPlayableConst.Tag, $"开始倒放 {_GetPlayName()}"); _PlayMode = mode; _PlayTime = _GetPlayTime(time); _IsReverse = true; _OnComplete = OnComplete; _DelayTime = delay; _DelayTimeCounter = 0f; _PlayInternal(); }
public void Play(Action OnComplete = null, float time = 0f, EnumPlayMode mode = EnumPlayMode.Once, float delay = 0f) { XDebug.Log(XPlayableConst.Tag, $"开始播放 {_GetPlayName()} go:{gameObject.name}"); _PlayMode = mode; _PlayTime = _GetPlayTime(time); _IsReverse = false; _OnComplete = OnComplete; _DelayTime = delay; _DelayTimeCounter = 0f; _PlayInternal(); }
void CheckValue() { var logger = XDebug.CreateMutiLogger("XMonoVariables"); logger.Append($"===打印数据=== count:{values.Count}"); foreach (var value in values) { logger.Append($"{value.name}:{value.GetValue()}"); } logger.Log(); }
public bool HandleRequest() { onProgress?.Invoke(async.progress); if (!async.isDone) { return(false); } var webRequest = async.webRequest; if (webRequest.isNetworkError || webRequest.isHttpError || webRequest.responseCode != HttpCode_OK) { XDebug.LogError(Tag, $"url failed {webRequest.error}"); if (binResponse != null) { binResponse?.Invoke(webRequest.error, null); binResponse = null; } if (strResponse != null) { strResponse?.Invoke(webRequest.error, null); strResponse = null; } } else { XDebug.Log(Tag, $"url successed {webRequest.downloadHandler.text}"); var binResponseData = webRequest.downloadHandler.data; //解密 if (!string.IsNullOrEmpty(encrypt)) { } if (binResponse != null) { binResponse.Invoke(string.Empty, binResponseData); binResponse = null; } if (strResponse != null) { var strResponseData = Encoding.UTF8.GetString(binResponseData); strResponse.Invoke(string.Empty, strResponseData); strResponse = null; } } return(true); }
private void Update() { if (!_IsPlaying || _IsPause) { return; } if (_DelayTime > 0f && _DelayTimeCounter < _DelayTime) { _DelayTimeCounter += Time.deltaTime; if (_DelayTimeCounter < _DelayTime) { return; } } _PlayTimeCounter += Time.deltaTime; //Debug.Log(_PlayTimeCounter + " " + _PlayTime); if (_PlayTimeCounter > _PlayTime) { _PlayTimeCounter = _PlayTime; } if (_PlayTime > 0f) { _UpdateInterval(); } if (_PlayTimeCounter >= _PlayTime) { switch (_PlayMode) { case EnumPlayMode.Loop: _PlayTimeCounter = _IsReverse ? 1f : 0f; break; case EnumPlayMode.Once: XDebug.Log(XPlayableConst.Tag, $"播放完成 {_GetPlayName()}"); _StopInternal(); _OnComplete?.Invoke(); break; case EnumPlayMode.OnceSample: XDebug.Log(XPlayableConst.Tag, $"播放完成 {_GetPlayName()}"); _OnComplete?.Invoke(); break; } } }
//创建filelist public static bool CreateFileList(string path) { if (!XUtilities.IsFolder(path) || !Directory.Exists(path)) { return(false); } var files = Directory.GetFiles(path, "*", SearchOption.AllDirectories); if (files.Length < 1) { return(false); } try { var result = new XFileList(); foreach (var file in files) { if (file.Contains(FILE_LIST_NAME)) { continue; } FileInfo sysFileInfo = new FileInfo(file); var fileInfo = new XFileInfo(); fileInfo.name = sysFileInfo.Name; fileInfo.path = file.Replace(path + "\\", string.Empty); var fileStream = sysFileInfo.OpenRead(); fileInfo.md5 = ToMD5(fileStream); fileStream.Close(); fileInfo.length = sysFileInfo.Length; result.m_dictFileInfo.Add(fileInfo.name, fileInfo); } XDebug.Log(Tag, result.ToLog()); var json = JsonUtility.ToJson(result); var filelistPath = $"{path}/{FILE_LIST_NAME}"; File.WriteAllText(filelistPath, json); return(true); } catch (Exception e) { XDebug.LogError(Tag, e.ToString()); } return(false); }
public void Tick(T obj, float elapsedTime) { if (!string.IsNullOrEmpty(m_next)) { XDebug.Log(Tag, $"state change {m_curr} -> {m_next}"); _ChangeState(obj, m_next); m_next = string.Empty; } if (m_curState != null) { m_curState.OnUpdate(obj, elapsedTime); var next = m_curState.Transition(obj); if (!string.IsNullOrEmpty(next)) { ChangeState(next); } } }
protected override void _OnInit() { if (AppointAnimation != null) { _Animation = AppointAnimation; } else { _Animation = GetComponent <Animation>(); } if (_Animation != null) { _AnimationState = _Animation[AnimationName]; } if (_AnimationState == null) { XDebug.Log(XPlayableConst.Tag, $"没有找到动画 {AnimationName} {gameObject.name}"); } }
//保存filelist public static bool SaveFileList(string path, XFileList fileList) { if (!XUtilities.IsFolder(path) || !Directory.Exists(path)) { return(false); } var filelistPath = $"{path}/{FILE_LIST_NAME}"; try { var json = JsonUtility.ToJson(fileList); XUtilities.SaveFile(filelistPath, json); XDebug.Log(Tag, json); return(true); } catch (Exception e) { XDebug.LogError(Tag, $"保存文件清单失败 {filelistPath}\n{e.ToString()}"); } return(false); }
void Apply() { XDebug.Initialize(); XDebug.SetLogClass(XDebug.ReflectClassType); EditorUtility.DisplayDialog("提示", "应用成功", "OK"); }
public override void Enter() { XDebug.Log(XTaskConst.Tag, $"wait {m_time.ToString("f2")} seconds"); m_timeCounter = 0f; }