Exemple #1
0
        /// <summary>
        /// 创建两个圆柱,近距火力支援等待空域
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="point">低点圆柱的底面圆心点</param>
        /// <param name="radius">半径</param>
        /// <param name="height">圆柱高度</param>
        /// <param name="heightDifference">两个圆柱的高度差</param>
        public void DoubleCylinder(int id, Vector3 point, float radius, float height, float heightDifference, Color Fillcolor, Color BoradColor)
        {
            //CreateCylinder(id, point, radius, height, color);
            //Vector3 highPoint = point + Vector3.up * (height + heightDifference);
            //CreateCylinder(++id, highPoint, radius, height, color);

            LineRenderer[]    lineRenderers1 = new LineRenderer[4];
            LineRenderer[]    lineRenderers2 = new LineRenderer[4];
            List <GameObject> meshList       = GetMeshPrefab(lineRenderers1, 1);

            meshList.Add(GetMeshPrefab(lineRenderers2, 1)[0]);
            meshDic.Add(id, meshList);                                                  // 加入字典

            // 下面圆柱
            MeshFilter meshFilter1 = meshList[0].GetComponent <MeshFilter>();

            meshList[0].GetComponent <MeshRenderer>().material.color = Fillcolor;
            Vector3[] vertices1 = PhysicsMath.GetCirclePoints(point, radius);
            DrawTriangles.DrawCylinder(vertices1, height, meshFilter1, lineRenderers1, BoradColor);

            // 上面圆柱
            Vector3    highPoint   = point + Vector3.up * (height + heightDifference);
            MeshFilter meshFilter2 = meshList[1].GetComponent <MeshFilter>();

            meshList[1].GetComponent <MeshRenderer>().material.color = Fillcolor;
            Vector3[] vertices2 = PhysicsMath.GetCirclePoints(highPoint, radius);
            DrawTriangles.DrawCylinder(vertices2, height, meshFilter2, lineRenderers1, BoradColor);
        }
Exemple #2
0
        public Dictionary <int, List <GameObject> > meshDic = new Dictionary <int, List <GameObject> >();     // 命令与mesh对应字典

        /// <summary>
        /// 创建圆柱形区域
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="point"> 圆心点 </param>
        /// <param name="radius"> 半径 </param>
        /// <param name="height"> 高度 </param>
        public void CreateCylinder(int id, Vector3 point, float radius, float height, Color Fillcolor, Color BoradColor)
        {
            LineRenderer[]    lineRenderers = new LineRenderer[4];
            List <GameObject> meshList      = GetMeshPrefab(lineRenderers, 1);          // 获取mesh

            meshDic.Add(id, meshList);                                                  // 加入字典
            MeshFilter meshFilter = meshList[0].GetComponent <MeshFilter>();            // 获取meshfilter

            meshList[0].GetComponent <MeshRenderer>().material.color = Fillcolor;

            Vector3[] vertices = PhysicsMath.GetCirclePoints(point, radius);                     // 获取点集
            DrawTriangles.DrawCylinder(vertices, height, meshFilter, lineRenderers, BoradColor); // 画出图形
        }